Optimized, updated
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@@ -32,8 +32,10 @@ Dictionary RoadGrid::build_diagram(int npatches, int center_count, int center_st
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float sa = rnd->randf() * 2.0 * Math_PI;
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int i, bad = 0, cx, cp;
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while (centers.size() < center_count) {
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int center_x = CLAMP(center_step * (int)((rnd->randi() % spread) - spread / 2), -dim, dim);
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int center_y = CLAMP(center_step * (int)((rnd->randi() % spread) - spread / 2), -dim, dim);
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int center_x = center_step * (int)((rnd->randi() % spread) - spread / 2);
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int center_y = center_step * (int)((rnd->randi() % spread) - spread / 2);
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center_x = CLAMP(center_x, -dim, dim);
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center_y = CLAMP(center_y, -dim, dim);
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Vector2i c(center_x, center_y);
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if (centers.find(c) < 0) {
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centers.push_back(c);
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@@ -114,9 +116,10 @@ bool RoadGrid::segment_intersects_rect(const Vector2 &a, const Vector2 &b, const
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return true;
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}
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/* This is heavy when rendered on top of 3D viewport! */
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void RoadGrid::draw_debug(Node *drawable, int size_x, int size_y) const
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{
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int i, j;
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int i, j, k;
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CanvasItem *ci = Object::cast_to<CanvasItem>(drawable);
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if (!ci)
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return;
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@@ -138,11 +141,10 @@ void RoadGrid::draw_debug(Node *drawable, int size_x, int size_y) const
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Rect2i g = rect_to_grid(bounds);
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for (i = g.position.y - 1; i < g.position.y + g.size.y + 1; i++) {
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for (j = g.position.x - 1; j < g.position.x + g.size.x + 1; j++) {
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if (hedge_grid.has(j) && hedge_grid[j].has(i)) {
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List<struct half_edge *> items = hedge_grid[j][i];
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List<struct half_edge *>::Element *e;
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for (e = items.front(); e; e = e->next()) {
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struct half_edge *he = e->get();
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if (hedge_grid.has(j, i)) {
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const Vector<struct half_edge *> &items = hedge_grid.get(j, i);
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for (k = 0; k < items.size(); k++) {
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struct half_edge *he = items[k];
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assert(he->a >= 0);
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assert(he->b >= 0);
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@@ -215,6 +217,8 @@ void RoadGrid::process_diagram(const Dictionary &diagram)
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printf("start processing sites\n");
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for (i = 0; i < sites.size(); i++) {
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struct map_site site;
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/* We use Dictionary to build native structure only once,
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* then we use native data. */
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const Dictionary &site_data = sites[i];
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const Array &graphedges = site_data["graphedges"];
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printf("processing site: %d\n", i);
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@@ -256,7 +260,7 @@ void RoadGrid::process_diagram(const Dictionary &diagram)
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printf("processing done, sites count: %d\n", map_sites.size());
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}
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void RoadGrid::build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise)
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void RoadGrid::build(Ref<Curve> curve, Ref<FastNoiseLite> noise)
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{
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rnd.instance();
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rnd->randomize();
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@@ -274,7 +278,8 @@ void RoadGrid::build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise)
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printf("building 3rd dimention\n");
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diagram_vertex_heights.resize(diagram_vertices.size());
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for (i = 0; i < diagram_vertices.size(); i++) {
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float n = noise->get_noise_2dv(diagram_vertices[i]);
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const Vector2 &v = diagram_vertices[i];
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float n = noise->get_noise_2d(v.x, v.y);
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float t = (n + 1.0f) * 0.5f;
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float d = MAX(1.0f, curve->interpolate_baked(t));
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d = CLAMP(d, 1.0f, 30.0f);
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@@ -303,25 +308,21 @@ void RoadGrid::build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise)
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Vector2 RoadGrid::get_influence(int x, int y, float radius) const
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{
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int rd = (int)(radius / grid_width) + 1;
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List<struct half_edge *> hlist;
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List<struct half_edge *>::Element *e;
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Vector<struct half_edge *> hlist;
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const List<struct half_edge *>::Element *e;
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int i = 0, j = 0;
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for (i = -rd; i < rd + 1; i++)
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for (j = -rd; j < rd + 1; j++) {
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List<struct half_edge *> tmp;
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if (hedge_grid.has(x / grid_width + i) && hedge_grid[x / grid_width + i].has(y / grid_height + j)) {
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tmp = hedge_grid[x / grid_width + i][y / grid_height + j];
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for (e = tmp.front(); e; e = e->next()) {
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struct half_edge *d = e->get();
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hlist.push_back(d);
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}
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if (hedge_grid.has(x / grid_width + i, y / grid_height + j)) {
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const Vector<struct half_edge *> &tmp = hedge_grid.get(x / grid_width + i, y / grid_height + j);
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hlist.append_array(tmp);
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}
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}
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if (hlist.size() == 0)
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return Vector2();
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for (e = hlist.front(); e; e = e->next()) {
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struct half_edge *he = e->get();
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for (i = 0; i < hlist.size(); i++) {
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struct half_edge *he = hlist[i];
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Vector2 a = diagram_vertices[he->a];
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Vector2 b = diagram_vertices[he->b];
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Vector2 p(x, y);
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@@ -338,7 +339,8 @@ Vector2 RoadGrid::get_influence(int x, int y, float radius) const
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float l = he->length;
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assert(l > 0.0f);
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float m1 = pt.distance_to(a) / l;
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float m2 = CLAMP(1.0f - m1, 0.0f, 1.0f);
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float m2 = 1.0f - m1;
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m2 = CLAMP(m2, 0.0f, 1.0f);
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float h = h1 * (1.0f - m1) + h2 * (1.0f - m2);
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ret.y = h - 2.5f;
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return ret;
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@@ -354,3 +356,132 @@ void RoadGrid::_bind_methods()
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ClassDB::bind_method(D_METHOD("build", "curve", "noise"), &RoadGrid::build);
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}
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int RoadGrid::find_edge(int a, int b)
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{
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int i;
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for (i = 0; i < map_hedges.size(); i++) {
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if (map_hedges[i]->a == a &&
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map_hedges[i]->b == b)
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return i;
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}
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return -1;
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}
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void RoadGrid::setup_vshapes()
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{
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int i, j;
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vertices.resize(get_diagram_vertex_count());
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for (i = 0; i < vertices.size(); i++) {
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vertices.write()[i].x = diagram_vertices[i].x;
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vertices.write()[i].y = diagram_vertex_heights[i];
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vertices.write()[i].z = diagram_vertices[i].y;
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}
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List<struct vshape> vdata_list;
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for (i = 0; i < map_hedges.size(); i++) {
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for (j = 0; j < map_hedges.size(); j++) {
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if (i == j)
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continue;
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if (map_hedges[i]->b !=
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map_hedges[j]->a)
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continue;
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if (map_hedges[i]->site !=
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map_hedges[j]->site)
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continue;
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int a, b1, b2;
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struct vshape v;
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/* star topology */
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a = map_hedges[i]->b;
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b1 = map_hedges[i]->a;
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b2 = map_hedges[j]->b;
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v.e1 = i;
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v.e2 = j;
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v.site = map_hedges[i]->site;
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v.area.position = vertices[a];
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v.area.expand_to(vertices[b1] + Vector3(0, 1, 0));
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v.area.expand_to(vertices[b2] + Vector3(0, -1, 0));
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v.instance = -1;
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Vector3 p1 = vertices[map_hedges[v.e1]->a];
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Vector3 p2 = vertices[map_hedges[v.e1]->b];
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Vector3 p3 = vertices[map_hedges[v.e2]->b];
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p1 = (p2 + (p1 - p2) * 0.5f).snapped(Vector3(4.0f, 0.1f, 4.0f));
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p3 = (p2 + (p3 - p2) * 0.5f).snapped(Vector3(4.0f, 0.1f, 4.0f));
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p2 = p2.snapped(Vector3(4.0f, 0.1f, 4.0f));
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v.p1 = p1;
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v.p2 = p2;
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v.p3 = p3;
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/* add v-shape only if we can actually generate it */
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if (v.p1.distance_squared_to(v.p2) > 2.0f &&
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v.p2.distance_squared_to(v.p3) > 2.0f &&
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v.p1.distance_squared_to(v.p3) > 2.0f)
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vdata_list.push_back(v);
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}
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}
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vshapes.resize(vdata_list.size());
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for (i = 0; i < vdata_list.size(); i++)
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vshapes.write()[i] = vdata_list[i];
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for (i = 0; i < vshapes.size(); i++) {
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for (j = 0; j < vshapes.size(); j++) {
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if (i == j)
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continue;
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if (vshapes[i].e1 == vshapes[j].e1)
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vshapes.write()[j].p1 = vshapes[i].p1;
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if (vshapes[i].e2 == vshapes[j].e1)
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vshapes.write()[j].p1 = vshapes[i].p3;
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if (vshapes[i].e1 == vshapes[j].e2)
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vshapes.write()[j].p3 = vshapes[i].p1;
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if (vshapes[i].e2 == vshapes[j].e2)
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vshapes.write()[j].p3 = vshapes[i].p3;
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}
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}
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for (i = 0; i < vshapes.size(); i++) {
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const struct vshape &v = vshapes[i];
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assert(map_hedges[v.e1]->site == map_hedges[v.e2]->site);
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assert(v.e1 >= 0 && v.e2 >= 0 && v.e1 != v.e2);
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int e1a = map_hedges[vshapes[i].e1]->a;
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int e1b = map_hedges[vshapes[i].e1]->b;
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int e2a = map_hedges[vshapes[i].e2]->a;
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int e2b = map_hedges[vshapes[i].e2]->b;
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printf("vshape %d: %d: %d: %f %f %f -> %d: %f %f %f -> %d: %d: %f %f %f -> %d: %f %f %f\n",
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i,
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vshapes[i].e1,
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e1a,
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vertices[e1a].x,
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vertices[e1a].y,
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vertices[e1a].z,
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e1b,
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vertices[e1b].x,
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vertices[e1b].y,
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vertices[e1b].z,
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vshapes[i].e2,
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e2a,
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vertices[e2a].x,
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vertices[e2a].y,
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vertices[e2a].z,
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e2b,
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vertices[e2b].x,
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vertices[e2b].y,
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vertices[e2b].z
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);
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}
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}
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void RoadGrid::sort_angle(Vector<int> &sort_data)
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{
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struct comparator {
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Vector3 *vertices;
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bool operator()(int a, int b) const {
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Vector3 p1 = vertices[a];
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Vector3 p2 = vertices[b];
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Vector2 rp1(p1.x, p1.z);
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Vector2 rp2(p2.x, p2.z);
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return rp1.angle() < rp2.angle();
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}
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};
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SortArray<int, struct comparator> sorter;
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sorter.compare.vertices = vertices.write().ptr();
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sorter.sort(sort_data.ptrw(), sort_data.size());
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}
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void RoadGrid::build_building_positions()
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{
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}
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