Prepared for buildings spawning
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@@ -314,7 +314,7 @@ void RoadGrid::build(Ref<Curve> curve, Ref<FastNoiseLite> noise)
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if (min_height > y)
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min_height = y;
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}
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map_sites.write[i].avg_height = min_height * 0.4f + max_height * 0.6f;
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map_sites.write[i].avg_height = min_height * 0.7f + max_height * 0.3f;
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}
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generate_building_positions();
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printf("building 3rd dimention done\n");
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@@ -272,5 +272,62 @@ public:
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{
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return map_sites[site].pos;
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}
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HashMap<int, PoolVector<Vector2> > polygon_cache_2d;
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inline PoolVector<Vector2> get_site_polygon_2d(int site)
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{
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if (polygon_cache_2d.has(site))
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return polygon_cache_2d[site];
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int count = 0, i;
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int psize = map_sites[site].polygon_ind.size();
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PoolVector<Vector2> polygon;
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polygon.resize(psize);
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int prev = -1;
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for (i = 0; i < psize; i++) {
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int idx = map_sites[site].polygon_ind[i];
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if (idx == prev)
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continue;
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polygon.write()[count++] = diagram_vertices[idx];
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prev = idx;
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}
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polygon.resize(count);
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polygon_cache_2d[site] = polygon;
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return polygon;
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}
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HashMap<int, PoolVector<Vector3> > polygon_cache_3d;
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inline PoolVector<Vector3> get_site_polygon_3d(int site)
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{
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if (polygon_cache_3d.has(site))
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return polygon_cache_3d[site];
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int count = 0, i;
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int psize = map_sites[site].polygon_ind.size();
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PoolVector<Vector3> polygon;
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polygon.resize(psize);
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int prev = -1;
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for (i = 0; i < psize; i++) {
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int idx = map_sites[site].polygon_ind[i];
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if (idx == prev)
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continue;
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polygon.write()[count++] = vertices[idx];
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prev = idx;
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}
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polygon.resize(count);
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polygon_cache_3d[site] = polygon;
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return polygon;
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}
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inline PoolVector<int> get_here_sites(const Vector3 &position)
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{
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PoolVector<int> ret;
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int i;
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Rect2i xpos;
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xpos.position = Vector2i((int)position.x, (int)position.z);
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xpos.grow(300);
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for (i = 0; i < map_sites.size(); i++) {
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if (xpos.intersects(map_sites[i].rect))
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ret.push_back(i);
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if (xpos.encloses(map_sites[i].rect))
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ret.push_back(i);
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}
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return ret;
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}
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};
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#endif
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@@ -480,6 +480,10 @@ void RoadsData::_bind_methods()
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ClassDB::bind_method(D_METHOD("get_road_grid"), &RoadsData::get_road_grid);
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ClassDB::bind_method(D_METHOD("get_sdf", "x", "y", "z"), &RoadsData::get_sdf);
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ClassDB::bind_method(D_METHOD("get_site_pos", "site"), &RoadsData::get_site_pos);
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ClassDB::bind_method(D_METHOD("get_site_polygon_2d", "site"), &RoadsData::get_site_polygon_2d);
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ClassDB::bind_method(D_METHOD("get_site_polygon_3d", "site"), &RoadsData::get_site_polygon_3d);
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ClassDB::bind_method(D_METHOD("get_here_sites", "site"), &RoadsData::get_here_sites);
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ClassDB::bind_method(D_METHOD("get_site_avg_height", "site"), &RoadsData::get_site_avg_height);
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}
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void RoadsData::set_noise(Ref<FastNoiseLite> noise)
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{
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@@ -516,7 +520,7 @@ float RoadsData::get_sdf(int x, int y, int z)
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int site = rg->get_site_from_point(x, z);
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// printf("in site %d %d %d\n", site, rg->site_is_town(site), rg->site_is_farm(site));
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if (site >= 0 && (rg->site_is_town(site) || rg->site_is_farm(site))) {
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ret = y - rg->get_site_avg_height(site);
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ret = y - rg->get_site_avg_height(site) - CLAMP(n * 0.1f, -0.5f, 0.5f);
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goto out;
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}
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}
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@@ -530,3 +534,17 @@ Vector2 RoadsData::get_site_pos(int site)
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return rg->get_site_pos(site);
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}
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PoolVector<Vector2> RoadsData::get_site_polygon_2d(int site)
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{
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return rg->get_site_polygon_2d(site);
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}
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PoolVector<Vector3> RoadsData::get_site_polygon_3d(int site)
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{
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return rg->get_site_polygon_3d(site);
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}
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PoolVector<int> RoadsData::get_here_sites(const Vector3 &position)
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{
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return rg->get_here_sites(position);
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}
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@@ -97,5 +97,12 @@ public:
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void set_curve(Ref<Curve> curve);
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float get_sdf(int x, int y, int z);
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Vector2 get_site_pos(int site);
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PoolVector<Vector2> get_site_polygon_2d(int site);
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PoolVector<Vector3> get_site_polygon_3d(int site);
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PoolVector<int> get_here_sites(const Vector3 &pos);
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inline float get_site_avg_height(int site)
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{
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return rg->get_site_avg_height(site);
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}
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};
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