Updated world module (now voronoi roads work

This commit is contained in:
Segey Lapin
2021-10-13 16:33:36 +03:00
parent d0b1daa6e9
commit e35d566eb8
14 changed files with 1533 additions and 246 deletions

View File

@@ -0,0 +1,97 @@
#include <cmath>
#include "world_height_map.h"
void WorldHeightMap::_get_property_list(List<PropertyInfo> *p_list) const
{
p_list->push_back(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"));
}
bool WorldHeightMap::_get(const StringName &p_name, Variant &r_ret) const
{
if (p_name == "noise") {
r_ret = noise;
return true;
} else if (p_name == "curve") {
r_ret = curve;
return true;
}
const String pv = p_name.operator String();
return false;
}
bool WorldHeightMap::_set(const StringName &p_name, const Variant &p_value)
{
bool update = false;
if (p_name == "noise") {
noise = p_value;
update = true;
} else if (p_name == "curve") {
curve = p_value;
update = true;
}
if (update) {
update_all();
_change_notify();
}
return update;
}
float WorldHeightMap::get_base_steepness(float x, float y)
{
float tstep = 10.0f;
float xp = ceil(x / tstep) * tstep;
float xm = floor(x / tstep) * tstep;
float yp = ceil(y / tstep) * tstep;
float ym = floor(y / tstep) * tstep;
float hp = curve->interpolate_baked((noise->get_noise_2d(xp, yp) + 1.0f) * 0.5f);
float hm = curve->interpolate_baked((noise->get_noise_2d(xp, yp) + 1.0f) * 0.5f);
Vector3 d = Vector3(xp, hp, yp) - Vector3(xm, hm, ym);
return fabs(cosf(d.angle_to(Vector3(0.0f, 1.0f, 0.0f))));
}
float WorldHeightMap::get_surface_height(float x, float y)
{
float s = get_base_steepness(x, y);
if (s > 0.5f) {
float n = (noise->get_noise_2d(x, y) + 1.0f) * 0.5f;
float d = curve->interpolate_baked(n);
return d;
} else {
float tstep = 10.0f;
float xp = ceil(x / tstep) * tstep;
float xm = floor(x / tstep) * tstep;
float yp = ceil(y / tstep) * tstep;
float ym = floor(y / tstep) * tstep;
float hp = curve->interpolate_baked((noise->get_noise_2d(xp, yp) + 1.0f) * 0.5f);
float hm = curve->interpolate_baked((noise->get_noise_2d(xp, yp) + 1.0f) * 0.5f);
float d = Vector2(xm, ym).distance_to(Vector2(x, y)) / Vector2(xm, ym).distance_to(Vector2(xp, yp));
return hp * d + hm * (1.0f - d);
}
}
float WorldHeightMap::get_base_height(float x, float y)
{
float n = noise->get_noise_2d(x, y);
return n;
}
void WorldHeightMap::update_all()
{
}
WorldHeightMap::WorldHeightMap()
{
}
WorldHeightMap::~WorldHeightMap()
{
}
void WorldHeightMap::_bind_methods()
{
ClassDB::bind_method(D_METHOD("get_surface_height", "x", "y"), &WorldHeightMap::get_surface_height);
ClassDB::bind_method(D_METHOD("draw_height_map", "draw", "draw_rect", "world_rect"), &WorldHeightMap::draw_height_map);
}
void WorldHeightMap::draw_height_map(Node *draw, const Rect2 &draw_rect, const Rect2 &world_rect)
{
}