Better road processing; flatter ground for towns
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@@ -226,7 +226,7 @@ Array Roads::curve_mesh(const PoolVector<Vector3> &points,
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Vector3 base = verts[k];
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float point = t + 2.0 + base.z;
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float right = verts[k].x + tx;
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if (t <= l - 2.0) {
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if (t < l - 2.0) {
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offt1 = curve3->interpolate_baked(point, true);
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offt2 = curve3->interpolate_baked(point + 2.0, true);
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assert(offt1.distance_squared_to(offt2) > 0.0f);
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@@ -606,7 +606,7 @@ float RoadsData::get_sdf(int x, int y, int z)
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int site = rg->get_site_from_point(x, z);
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// printf("in site %d %d %d\n", site, rg->site_is_town(site), rg->site_is_farm(site));
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if (site >= 0 && (rg->site_is_town(site) || rg->site_is_farm(site))) {
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ret = y - rg->get_site_avg_height(site) - CLAMP(n * 0.1f, -0.5f, 0.5f);
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ret = y - rg->get_site_avg_height(site) - CLAMP(n * 0.1f, -0.05f, 0.05f);
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goto out;
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}
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}
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