/*************************************************************************/ /* detour.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DETOUR_H #define DETOUR_H #include "core/resource.h" #include "scene/3d/spatial.h" #include "scene/resources/mesh.h" #include "detour-navmesh.h" class DetourNavigation : public Spatial { GDCLASS(DetourNavigation, Spatial); DetourNavigation() : Spatial() { } static void _bind_methods(); }; class DetourNavigationMeshInstance; class DetourNavigationOffmeshConnection : public Spatial { GDCLASS(DetourNavigationOffmeshConnection, Spatial); friend class DetourNavigationMeshInstance; Vector3 end; float radius; unsigned short flags; unsigned char area; bool bidirectional; static void _bind_methods(); public: Vector3 endpoint; DetourNavigationOffmeshConnection() : Spatial(), end(Vector3(0, 0, 10.0f)), radius(5.0f), flags(1), area(1), bidirectional(true) { } }; class DetourNavigationArea : public Spatial { GDCLASS(DetourNavigationArea, Spatial); static void _bind_methods(); public: AABB bounds; int id; unsigned int flags; }; class dtNavMesh; struct dtNavMeshParams; class dtNavMeshQuery; class dtQueryFilter; #ifdef TILE_CACHE class dtTileCache; struct dtTileCacheAlloc; struct dtTileCacheCompressor; struct dtTileCacheMeshProcess; struct dtTileCacheLayer; struct dtTileCacheContourSet; struct dtTileCachePolyMesh; struct dtTileCacheParams; struct NavMeshProcess; #endif #ifdef TILE_CACHE class DetourNavigationObstacle; #endif class DetourNavigationMeshInstance : public Spatial { class DetourNavigationQueryData; GDCLASS(DetourNavigationMeshInstance, Spatial); Ref mesh; static void _bind_methods(); void _notification(int p_what); Node *debug_view; #ifdef TILE_CACHE Vector obstacles; #endif protected: static float random(); public: void set_navmesh(const Ref &mesh); Ref get_navmesh() { return mesh; } DetourNavigationMeshInstance(); void build(); void add_mesh(const Ref &mesh, const Transform &transform); void set_group(const String &group) { mesh->set_group(group); } const String &get_group() const { return mesh->get_group(); } Vector > geometries; Vector xforms; Vector nav_areas; void collect_geometries(bool recursive); }; #endif