/*************************************************************************/ /* navmesh_query.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NAVMESH_QUERY_H #define NAVMESH_QUERY_H #include "core/math/transform.h" #include "core/object.h" #include "core/reference.h" class dtQueryFilter; class dtNavMeshQuery; class DetourNavigationMesh; class DetourNavigationQueryFilter : public Reference { GDCLASS(DetourNavigationQueryFilter, Reference); /* Detour query filter */ dtQueryFilter *query_filter; static void _bind_methods(); public: DetourNavigationQueryFilter(); ~DetourNavigationQueryFilter(); const inline dtQueryFilter *get() { return query_filter; } void set_area_cost(int area_id, float cost); float get_area_cost(int area_id); }; class DetourNavigationQuery : public Object { GDCLASS(DetourNavigationQuery, Object); dtNavMeshQuery *navmesh_query; /* Navigation mesh transform */ Transform transform, inverse; static void _bind_methods(); protected: static const int MAX_POLYS = 2048; /* query data */ class QueryData; QueryData *query_data; static float random(); public: int get_max_polys() const { return MAX_POLYS; } typedef uint64_t polyref_t; void init(Ref mesh, const Transform &xform); Vector3 nearest_point_(const Vector3 &point, const Vector3 &extents, const dtQueryFilter *filter, polyref_t *ppref); inline Vector3 nearest_point_(const Vector3 &point, const Vector3 &extents, Ref filter, polyref_t *ppref) { return nearest_point_(point, extents, filter->get(), ppref); } Vector3 nearest_point(const Vector3 &point, const Vector3 &extents, Ref filter); Vector3 random_point_(polyref_t *pref, Ref filter); Vector3 random_point(Ref filter); Vector3 random_point_in_circle_(const Vector3 ¢er, float radius, const Vector3 &extents, Ref filter, polyref_t *ppref); Vector3 random_point_in_circle(const Vector3 ¢er, float radius, const Vector3 &extents, Ref filter); float distance_to_wall_(const Vector3 &point, float radius, const Vector3 &extents, Ref filter, Vector3 *hit_pos = NULL, Vector3 *hit_normal = NULL); float distance_to_wall(const Vector3 &point, float radius, const Vector3 &extents, Ref filter); Dictionary distance_to_wall_detailed(const Vector3 &point, float radius, const Vector3 &extents, Ref filter); Vector3 raycast_(const Vector3 &start, const Vector3 &end, const Vector3 &extents, Ref filter, Vector3 *hit_normal); Vector raycast(const Vector3 &start, const Vector3 &end, const Vector3 &extents, Ref filter); Vector3 move_along_surface_(const Vector3 &start, const Vector3 &end, const Vector3 &extents, int max_visited, Ref filter); Vector3 move_along_surface(const Vector3 &start, const Vector3 &end, const Vector3 &extents, int max_visited, Ref filter); Dictionary find_path_(const Vector3 &start, const Vector3 &end, const Vector3 &extents, Ref filter); Dictionary find_path(const Vector3 &start, const Vector3 &end, const Vector3 &extents, Ref filter); void find_path_array(const Vector3 &start, const Vector3 &end, const Vector3 &extents, Ref filter, Vector &points, Vector &flags); DetourNavigationQuery(); ~DetourNavigationQuery(); }; #endif