Files
academy2/modules/world/traffic.cpp
2021-11-01 18:07:26 +03:00

325 lines
10 KiB
C++

#include <cassert>
#include <core/resource.h>
#include <core/os/os.h>
#include <scene/main/scene_tree.h>
#include <scene/main/viewport.h>
#include <scene/3d/camera.h>
#include <scene/resources/packed_scene.h>
#include <scene/3d/vehicle_body.h>
#include "traffic.h"
Traffic::Traffic(): max_spawn_distance(120.0f),
min_spawn_distance(80),
delete_distance(Vector3(100.0f, -60.0f, 180.0f)),
physics_distance(Vector3(30.0f, -20.0f, 60.0f)),
list_cooldown(0.0), debug(false)
{
state = 0;
rnd.instance();
rnd->randomize();
call_deferred("idle_runner");
}
Traffic::~Traffic()
{
}
void Traffic::_bind_methods()
{
ClassDB::bind_method(D_METHOD("idle_runner"), &Traffic::idle_runner);
ClassDB::bind_method(D_METHOD("add_traffic_vehicle", "scene"), &Traffic::add_traffic_vehicle);
ClassDB::bind_method(D_METHOD("remove_traffic_vehicle", "scene"), &Traffic::remove_traffic_vehicle);
}
void Traffic::add_traffic_vehicle(Ref<PackedScene> scene)
{
scenes.push_back(scene);
printf("traffic: added_scene: %d\n", scenes.size());
}
void Traffic::remove_traffic_vehicle(Ref<PackedScene> scene)
{
scenes.erase(scene);
printf("traffic: removed_scene: %d\n", scenes.size());
}
void Traffic::idle_runner()
{
uint64_t before, after;
float delta;
SceneTree *tree = SceneTree::get_singleton();
Viewport *view;
Camera *camera;
Transform cam_xform;
before = OS::get_singleton()->get_ticks_usec();
assert(tree);
delta = tree->get_idle_process_time();
if (state > 0 && debug)
debug_traffic();
if (state > 0)
control_traffic();
switch(state) {
case 0:
debug_mat.instance();
debug_mat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
debug_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
debug_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_scenario(instance, tree->get_root()->get_world()->get_scenario());
immediate = VS::get_singleton()->immediate_create();
VisualServer::get_singleton()->instance_set_base(instance, immediate);
VS::get_singleton()->immediate_set_material(immediate, debug_mat->get_rid());
tree->connect("idle_frame", this, "idle_runner");
state = 1;
break;
case 1:
if (list_cooldown > 0.0f) {
list_cooldown -= delta;
return;
}
tree->get_nodes_in_group("traffic_spawn", &spawner_list);
spawner_e = spawner_list.front();
list_cooldown = 0.1f;
if (spawner_list.size() > 0)
state = 2;
spawn_cooldown = 0.0f;
break;
case 2:
if (scenes.size() == 0)
return;
if (!spawner_e) {
state = 1;
return;
}
if (spawn_cooldown > 0.0f) {
spawn_cooldown -= delta;
return;
}
view = tree->get_root();
if (!view)
return;
camera = view->get_camera();
if (!camera)
return;
cam_xform = camera->get_global_transform();
while (spawner_e) {
float dst;
VehicleBody *vb;
Node *nscene;
Spatial *sscene;
Transform xform;
Ref<PackedScene> scene;
Vector3 check_coordinates;
after = OS::get_singleton()->get_ticks_usec();
if (after - before > 2000ULL)
break;
Node *spawner;
Spatial *obj;
spawner = spawner_e->get();
if (!spawner)
goto pass_loop;
if (!spawner->is_in_group("spawn"))
goto pass_loop;
obj = Object::cast_to<Spatial>(spawner);
if (!obj)
goto pass_loop;
if (obj->has_meta("cooldown")) {
float cooldown = obj->get_meta("cooldown");
cooldown -= delta;
if (cooldown >= 0.0f) {
obj->set_meta("cooldown", cooldown);
goto pass_loop;
} else
obj->remove_meta("cooldown");
}
xform = obj->get_global_transform();
check_coordinates = cam_xform.xform_inv(xform.origin);
if (check_coordinates.z > -15.0f && check_coordinates.z < min_spawn_distance && fabsf(check_coordinates.x) < 20.0 )
goto pass_loop;
dst = xform.origin.distance_squared_to(cam_xform.origin);
if (check_coordinates.z > max_spawn_distance || check_coordinates.z < -50.0f || fabsf(check_coordinates.x) > 50.0f)
goto pass_loop;
printf("traffic: spawning scene\n");
scene = scenes[rnd->randi() % scenes.size()];
nscene = scene->instance();
sscene = Object::cast_to<Spatial>(nscene);
view->add_child(sscene);
sscene->set_global_transform(xform);
sscene->add_to_group("traffic_vehicle");
sscene->set("parked", false);
vb = Object::cast_to<VehicleBody>(nscene);
if (vb) {
vb->set_engine_force(2500.0f);
vb->set_steering(0);
RID space = PhysicsServer::get_singleton()->body_get_space(vb->get_rid());
vb->set_meta("space", space);
PhysicsServer::get_singleton()->body_set_space(vb->get_rid(), RID());
}
obj->set_meta("cooldown", 30.0f + rnd->randf() * 30.0);
spawn_cooldown = 0.2f;
pass_loop:
spawner_e = spawner_e->next();
}
break;
};
}
void Traffic::debug_traffic()
{
SceneTree *tree = SceneTree::get_singleton();
List<Node *> traffic_vehicles;
List<Node *>::Element *e;
tree->get_nodes_in_group("traffic_vehicle", &traffic_vehicles);
VS::get_singleton()->immediate_clear(immediate);
if (traffic_vehicles.size() == 0)
return;
printf("traffic: vehicles: %d\n", traffic_vehicles.size());
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_LINES);
for (e = traffic_vehicles.front(); e; e = e->next()) {
Node *vnode = e->get();
if (!vnode)
continue;
Spatial *vsp = Object::cast_to<Spatial>(vnode);
if (!vsp)
continue;
Transform vxform = vsp->get_global_transform();
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(0, 0, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin + Vector3(0, 30, 0));
if (vsp->has_meta("next_target")) {
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, vsp->get_meta("next_target"));
}
if (vsp->has_meta("target")) {
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vsp->get_meta("target"));
}
if (vsp->has_meta("x_target")) {
VS::get_singleton()->immediate_color(immediate, Color(0, 1, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(0, 1, 0, 1));
Vector3 vp = vsp->get_meta("x_target");
VS::get_singleton()->immediate_vertex(immediate, vxform.xform(vp));
}
if (vsp->has_meta("vel")) {
VS::get_singleton()->immediate_color(immediate, Color(1, 1, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(0, 0, 1, 1));
Vector3 vp = vsp->get_meta("vel");
if (vp.length_squared() == 0.0f) {
vp += Vector3(0, 2, 0);
}
VS::get_singleton()->immediate_vertex(immediate, vxform.xform(vp));
}
if (vsp->has_meta("curve")) {
Ref<Curve3D> curve = vsp->get_meta("curve");
if (curve->get_point_count() > 0) {
float offt = curve->get_closest_offset(vxform.origin);
float plength = curve->get_baked_length();
float pstart = CLAMP(offt - 4.0f, 0.0f, plength);
Vector3 pt = curve->interpolate_baked(offt, false);
VS::get_singleton()->immediate_color(immediate, Color(1, 1, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(0, 1, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, pt);
while (pstart < offt + 8.0 && pstart < plength) {
Vector3 opt = curve->interpolate_baked(pstart, false);
float c = (pstart - offt + 4.0) / 16.0f;
c = CLAMP(c, 0.0f, 1.0f);
VS::get_singleton()->immediate_color(immediate, Color(1, c, c, 1));
VS::get_singleton()->immediate_vertex(immediate, opt);
VS::get_singleton()->immediate_color(immediate, Color(1, c, c, 1));
VS::get_singleton()->immediate_vertex(immediate, opt + Vector3(0, 10, 0));
pstart += 1.0f;
}
}
}
}
VS::get_singleton()->immediate_end(immediate);
}
void Traffic::control_traffic()
{
Viewport *view;
Camera *camera;
Transform cam_xform;
SceneTree *tree = SceneTree::get_singleton();
List<Node *> traffic_vehicles;
List<Node *>::Element *e;
tree->get_nodes_in_group("traffic_vehicle", &traffic_vehicles);
view = tree->get_root();
camera = view->get_camera();
cam_xform = camera->get_global_transform();
for (e = traffic_vehicles.front(); e; e = e->next()) {
Node *node = e->get();
Spatial *sp = Object::cast_to<Spatial>(node);
Transform xform = sp->get_global_transform();
Vector3 check = cam_xform.xform_inv(xform.origin);
/* TODO: use AABB instead */
if (fabsf(check.x) > delete_distance.x ||
check.z > delete_distance.z ||
check.z < delete_distance.y)
sp->queue_delete();
else if (fabsf(check.x) > physics_distance.x + 1.0f ||
check.z > physics_distance.z + 1.0f ||
check.z < physics_distance.y - 1) {
if (!sp->has_meta("space"))
vehicle_disable_physics(sp);
} else if (fabsf(check.x) < physics_distance.x - 1.0f ||
check.z < physics_distance.z - 1.0f ||
check.z > physics_distance.y + 1) {
if (sp->has_meta("space"))
vehicle_enable_physics(sp);
}
}
}
void Traffic::vehicle_enable_physics(Spatial *obj)
{
RigidBody *body = Object::cast_to<RigidBody>(obj);
if (!body)
return;
RID space = obj->get_meta("space");
PhysicsServer::get_singleton()->body_set_space(body->get_rid(), space);
obj->remove_meta("space");
if (obj->has_meta("velocity")) {
Vector3 velocity = obj->get_meta("velocity");
body->set_linear_velocity(velocity);
}
}
void Traffic::vehicle_disable_physics(Spatial *obj)
{
RigidBody *body = Object::cast_to<RigidBody>(obj);
if (!body)
return;
RID space = PhysicsServer::get_singleton()->body_get_space(body->get_rid());
Vector3 velocity = body->get_linear_velocity();
obj->set_meta("space", space);
obj->set_meta("velocity", velocity);
PhysicsServer::get_singleton()->body_set_space(body->get_rid(), RID());
}
static Traffic *g_traffic_data = NULL;
Traffic *Traffic::get_singleton()
{
return g_traffic_data;
}
void Traffic::create_singleton()
{
g_traffic_data = memnew(Traffic);
}
void Traffic::destroy_singleton()
{
memdelete(g_traffic_data);
g_traffic_data = NULL;
}