Files
academy2/modules/world/world_generator.cpp
2021-10-16 03:08:07 +03:00

49 lines
1.2 KiB
C++

#include <core/engine.h>
#include <core/os/os.h>
#include "roads.h"
#include "world_map_data.h"
#include "world_generator.h"
WorldGenerator::WorldGenerator() {
}
float WorldGenerator::height_func(int x, int y, int z)
{
float sdf = RoadsData::get_singleton()->get_sdf(x, y, z);
return sdf;
}
VoxelGenerator::Result WorldGenerator::generate_block(VoxelBlockRequest &input) {
Result result;
VoxelBufferInternal &out_buffer = input.voxel_buffer;
result = WorldGenerator::generate(
out_buffer,
[this](int x, int y, int z) { return height_func(x, y, z); },
input.origin_in_voxels, input.lod);
out_buffer.compress_uniform_channels();
return result;
}
void WorldGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_iso_scale", "scale"), &WorldGenerator::set_iso_scale);
ClassDB::bind_method(D_METHOD("get_iso_scale"), &WorldGenerator::get_iso_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "iso_scale"), "set_iso_scale", "get_iso_scale");
}
int WorldGenerator::get_used_channels_mask() const {
return (1 << VoxelBuffer::CHANNEL_SDF);
}
void WorldGenerator::set_iso_scale(float iso_scale) {
_iso_scale = iso_scale;
}
float WorldGenerator::get_iso_scale() const {
return _iso_scale;
}