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academy2/modules/world/density_map.h
2021-10-13 16:33:36 +03:00

31 lines
818 B
C++

#ifndef DENSITY_MAP_H
#define DENSITY_MAP_H
#include <core/resource.h>
#include <core/math/random_number_generator.h>
#include <modules/opensimplex/open_simplex_noise.h>
#include <modules/voxel/util/math/vector3i.h>
#include "world_height_map.h"
class DensityMap: public Resource {
GDCLASS(DensityMap, Resource);
public:
DensityMap();
~DensityMap();
protected:
Ref<WorldHeightMap> height_map;
Ref<RandomNumberGenerator> rnd;
Ref<OpenSimplexNoise> noise;
Ref<Curve> curve;
float max_height;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void update_all();
float get_population_density(float x, float y);
private:
int seed;
};
#endif