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12
TODO
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12
TODO
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1. Flexible clothing/customization system
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1.1 Clothing slot system without node tree.
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1.2 Character display without node tree. (?)
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1.3 Character body morph system with bones AND shapes
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and pipeline for blend shapes; layered clothing optimizations.
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1.4 Separate physical skirt rig(s) with automatic updates
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(needed for long dresses)
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1.5 3 rig system for character animation with physics.
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2. Port LOD system from 4.x
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3. Port AnimationTree expressions from 4.x
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4. Port animation retarget system from 4.x
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