Made better code formatting

This commit is contained in:
2023-09-15 12:09:17 +03:00
parent 2ac6c4afe1
commit e8a1b7e828
9 changed files with 721 additions and 506 deletions

189
src/modules/.clang-format Normal file
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@@ -0,0 +1,189 @@
# Commented out parameters are those with the same value as base LLVM style.
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 13.0).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignArrayOfStructures: None
# AlignConsecutiveMacros: None
# AlignConsecutiveAssignments: None
# AlignConsecutiveBitFields: None
# AlignConsecutiveDeclarations: None
# AlignEscapedNewlines: Right
AlignOperands: DontAlign
AlignTrailingComments: false
# AllowAllArgumentsOnNextLine: true
# AllowAllConstructorInitializersOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortEnumsOnASingleLine: true
# AllowShortBlocksOnASingleLine: Never
# AllowShortCaseLabelsOnASingleLine: false
# AllowShortFunctionsOnASingleLine: All
# AllowShortLambdasOnASingleLine: All
# AllowShortIfStatementsOnASingleLine: Never
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: MultiLine
# AttributeMacros:
# - __capability
# BinPackArguments: true
# BinPackParameters: true
BraceWrapping:
# AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterFunction: true
AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# BeforeLambdaBody: false
# BeforeWhile: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeConceptDeclarations: true
BreakBeforeBraces: Custom
# BreakBeforeInheritanceComma: false
# BreakInheritanceList: BeforeColon
# BreakBeforeTernaryOperators: true
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DeriveLineEnding: true
# DerivePointerAlignment: false
# DisableFormat: false
# EmptyLineAfterAccessModifier: Never
# EmptyLineBeforeAccessModifier: LogicalBlock
# ExperimentalAutoDetectBinPacking: false
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
# - Q_FOREACH
# - BOOST_FOREACH
# IfMacros:
# - KJ_IF_MAYBE
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
# IncludeIsMainSourceRegex: ''
# IndentAccessModifiers: false
IndentCaseLabels: true
# IndentCaseBlocks: false
# IndentGotoLabels: true
# IndentPPDirectives: None
# IndentExternBlock: AfterExternBlock
# IndentRequires: false
IndentWidth: 8
# IndentWrappedFunctionNames: false
# InsertTrailingCommas: None
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: false
# LambdaBodyIndentation: Signature
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakString: 1000
# PenaltyBreakTemplateDeclaration: 10
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PenaltyIndentedWhitespace: 0
# PointerAlignment: Right
# PPIndentWidth: -1
# ReferenceAlignment: Pointer
# ReflowComments: true
# ShortNamespaceLines: 1
# SortIncludes: CaseSensitive
# SortJavaStaticImport: Before
# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
# SpaceAfterLogicalNot: false
# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeCaseColon: false
# SpaceBeforeCpp11BracedList: false
# SpaceBeforeCtorInitializerColon: true
# SpaceBeforeInheritanceColon: true
# SpaceBeforeParens: ControlStatements
# SpaceAroundPointerQualifiers: Default
# SpaceBeforeRangeBasedForLoopColon: true
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpaceInEmptyBlock: false
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: Never
# SpacesInContainerLiterals: true
# SpacesInConditionalStatement: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
## our comment capitalization at the same time.
SpacesInLineCommentPrefix:
Minimum: 0
Maximum: -1
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
# SpaceBeforeSquareBrackets: false
# BitFieldColonSpacing: Both
# StatementAttributeLikeMacros:
# - Q_EMIT
# StatementMacros:
# - Q_UNUSED
# - QT_REQUIRE_VERSION
TabWidth: 8
# UseCRLF: false
UseTab: Always
# WhitespaceSensitiveMacros:
# - STRINGIZE
# - PP_STRINGIZE
# - BOOST_PP_STRINGIZE
# - NS_SWIFT_NAME
# - CF_SWIFT_NAME
---
### C++ specific config ###
Language: Cpp
Standard: c++14
---
### ObjC specific config ###
Language: ObjC
# ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 4
# ObjCBreakBeforeNestedBlockParam: true
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...

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@@ -36,7 +36,7 @@ void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
#endif
}
} //namespace ECS
void ECS::play(struct ECS::AnimationPlayerData *player,
const StringName &p_name,
float p_custom_blend, float p_custom_scale,
@@ -732,6 +732,10 @@ static void ECS::_animation_process_data(struct ECS::AnimationPlayerData *player
{
float delta = p_delta * player->speed_scale * cd.speed_scale;
float next_pos = cd.pos + delta;
if (cd.from->animation.is_null()) {
ERR_PRINT("bad animation");
return;
}
float len = cd.from->animation->get_length();
bool loop = cd.from->animation->has_loop();
if (!loop) {
@@ -773,6 +777,10 @@ static void ECS::_animation_process2(struct ECS::AnimationPlayerData *player,
ECS::Playback &c = player->playback;
player->accum_pass++;
if (c.current.from->animation.is_null()) {
ERR_PRINT("bad animation2");
return;
}
_animation_process_data(player, c.current,
p_delta, 1.0f,
c.seeked && p_delta != 0, p_started);
@@ -782,6 +790,14 @@ static void ECS::_animation_process2(struct ECS::AnimationPlayerData *player,
for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
Blend &b = E->get();
float blend = b.blend_left / b.blend_time;
if (b.data.from->animation.is_null()) {
ERR_PRINT("bad animation3");
b.blend_left -= Math::absf(player->speed_scale * p_delta);
prev = E->prev();
if (b.blend_left < 0)
c.blend.erase(E);
continue;
}
_animation_process_data(player, b.data, p_delta, blend, false, false);
b.blend_left -= Math::absf(player->speed_scale * p_delta);
prev = E->prev();
@@ -872,7 +888,8 @@ static void ECS::_animation_process(struct ECS::AnimationPlayerData *player, flo
} else
_set_process(player, false);
}
void ECS::_stop_playing_caches(struct ECS::AnimationPlayerData *player) {
void ECS::_stop_playing_caches(struct ECS::AnimationPlayerData *player)
{
#if 0
for (Set<TrackNodeCache *>::Element *E = player->playing_caches.front(); E; E = E->next()) {
if (E->get()->node && E->get()->audio_playing) {
@@ -916,6 +933,8 @@ Error ECS::add_animation(struct ECS::AnimationPlayerData *player,
const StringName &p_name, const Ref<Animation> &p_animation)
{
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
print_line("animation name: " + p_name);
print_line("animation length: " + itos(p_animation->get_length()));
if (player->animation_set.has(p_name)) {
_unref_anim(player, player->animation_set[p_name].animation);

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@@ -82,7 +82,9 @@ struct TrackNodeCache {
audio_playing(false),
audio_start(0.0),
audio_len(0.0),
animation_playing(false) {}
animation_playing(false)
{
}
};
struct AnimationData {
String name;
@@ -95,7 +97,8 @@ struct PlaybackData {
float pos;
float speed_scale;
PlaybackData() {
PlaybackData()
{
pos = 0;
speed_scale = 1.0;
from = nullptr;
@@ -105,7 +108,8 @@ struct Blend {
PlaybackData data;
float blend_time;
float blend_left;
Blend() {
Blend()
{
blend_left = 0.0f;
blend_time = 0.0f;
}
@@ -247,5 +251,5 @@ NodePath get_root(struct AnimationPlayerData *player);
void clear_caches(struct AnimationPlayerData *player);
void get_argument_options(struct AnimationPlayerData *player,
const StringName &p_function, int p_idx, List<String> *r_options);
}
} //namespace ECS
#endif

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@@ -1,21 +1,21 @@
#include <cassert>
#include <flecs.h>
#include <core/rid.h>
#include <scene/3d/collision_shape.h>
#include "character.h"
#include "animation_system.h"
#include "skeleton-prep.h"
#include <core/engine.h>
#include <core/rid.h>
#include <core/variant_parser.h>
#include <flecs.h>
#include <scene/3d/collision_shape.h>
#include <scene/3d/mesh_instance.h>
#include <scene/resources/shape.h>
#include <scene/resources/packed_scene.h>
#include <servers/physics_server.h>
#include <servers/visual_server.h>
#include <scene/resources/animation.h>
#include <scene/resources/skin.h>
#include <scene/animation/animation_player.h>
#include <scene/main/viewport.h>
#include "character.h"
#include "skeleton-prep.h"
#include "animation_system.h"
#include <scene/resources/animation.h>
#include <scene/resources/packed_scene.h>
#include <scene/resources/shape.h>
#include <scene/resources/skin.h>
#include <servers/physics_server.h>
#include <servers/visual_server.h>
#include <cassert>
namespace ECS {
Skeleton::Skeleton()
@@ -28,7 +28,7 @@ namespace ECS {
Skeleton::~Skeleton()
{
}
}
} //namespace ECS
ECS::RigidBody::RigidBody(RID rid, enum type type)
{
@@ -90,12 +90,24 @@ int Character::create_character(int id)
root.emplace<Transform>();
root.emplace<ECS::RigidBody>(body, ECS::RigidBody::TYPE_KINEMATIC);
root.emplace<ECS::Skeleton>();
root.emplace<ECS::AnimationPlayerData>();
List<StringName> anim_list;
scene_data[id].animations.get_key_list(&anim_list);
List<StringName>::Element *e = anim_list.front();
ECS::AnimationPlayerData *player = root.get_mut<ECS::AnimationPlayerData>();
while (e) {
ECS::add_animation(player, e->get(),
scene_data[id].animations[e->get()]);
flecs::log::trace("added animation %s", String(e->get()).ascii().get_data());
e = e->next();
}
root.modified<ECS::AnimationPlayerData>();
root.emplace<ECS::AnimationTree>();
root.add<ECS::Dirty>();
ECS::MetaData *md = root.get_mut<ECS::MetaData>();
md->type_index = id;
root.modified<ECS::MetaData>();
root.modified<ECS::MetaData>();
print_line("body created for root");
for (i = 0; i < scene_data[id].shapes.size(); i++) {
ecs.entity()
@@ -221,7 +233,7 @@ void Character::set_scene(int id, const Ref<PackedScene> &scene)
while (e) {
StringName anim_name = e->get();
Ref<Animation> animation = anim->get_animation(anim_name);
scene_data[id].animations.push_back(animation);
scene_data[id].animations[anim_name] = animation;
e = e->next();
}
}
@@ -267,8 +279,7 @@ void Character::_bind_methods()
void Character::init_bone()
{
ecs.component<ECS::BoneComponent>()
.on_add([](flecs::entity e, ECS::BoneComponent &s)
{
.on_add([](flecs::entity e, ECS::BoneComponent &s) {
// flecs::log::trace("added bonecomponent %s", e.name().c_str());
flecs::entity parent = e.parent();
parent.add<ECS::Dirty>();
@@ -279,8 +290,7 @@ void Character::init_bone()
parent.remove<ECS::Skinned>();
}
})
.on_set([](flecs::entity e, ECS::BoneComponent &s)
{
.on_set([](flecs::entity e, ECS::BoneComponent &s) {
flecs::entity parent = e.parent();
ECS::Skeleton *skel = parent.get_mut<ECS::Skeleton>();
if (s.index >= skel->bone_count) {
@@ -301,12 +311,10 @@ void Character::init_bone()
parent.add<ECS::Dirty>();
});
ecs.component<ECS::BonePose>()
.on_add([](flecs::entity e, ECS::BonePose &s)
{
.on_add([](flecs::entity e, ECS::BonePose &s) {
// flecs::log::trace("added bonepose %s", e.name().c_str());
})
.on_set([](flecs::entity e, ECS::BonePose &s)
{
.on_set([](flecs::entity e, ECS::BonePose &s) {
#if 0
const Transform &xform = s.pose;
String out;
@@ -317,11 +325,12 @@ void Character::init_bone()
e.add<ECS::Dirty>();
});
ecs.system<ECS::BonePose, ECS::Dirty>()
.with<ECS::Skeleton>().parent()
.with<ECS::Bound>().parent()
.with<ECS::Skeleton>()
.parent()
.with<ECS::Bound>()
.parent()
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, ECS::BonePose &s, const ECS::Dirty &d)
{
.each([this](flecs::entity e, ECS::BonePose &s, const ECS::Dirty &d) {
flecs::entity parent = e.parent();
/* Don't update unbound skeleton */
if (!parent.has<ECS::Bound>()) {
@@ -342,11 +351,15 @@ void Character::init_bone()
}
void Character::animation_system_init()
{
ecs.component<ECS::AnimationPlayerData>();
ecs.component<ECS::AnimationPlayerData>()
.on_set([](flecs::entity e, ECS::AnimationPlayerData &s) {
flecs::log::trace("created animation player");
});
ecs.system<ECS::AnimationPlayerData>("UpdateAnimation")
.kind(flecs::OnUpdate)
.each([](flecs::entity e, ECS::AnimationPlayerData &player)
{
.each([](flecs::entity e, ECS::AnimationPlayerData &player) {
if (!player.playing)
ECS::play(&player, "stand1-loop");
ECS::advance(&player, SceneTree::get_singleton()->get_physics_process_time());
});
}
@@ -358,20 +371,17 @@ void Character::initialize()
ecs.import <skeleton_prep>();
init_skeleton();
ecs.component<ECS::MetaData>()
.on_add([](flecs::entity e, ECS::MetaData &s)
{
.on_add([](flecs::entity e, ECS::MetaData &s) {
flecs::log::trace("added metadata %s", e.name().c_str());
});
init_bone();
init_slot();
ecs.component<ECS::AnimationTree>()
.on_add([](flecs::entity e, ECS::AnimationTree &s)
{
.on_add([](flecs::entity e, ECS::AnimationTree &s) {
flecs::log::trace("animationtree slot %s", e.name().c_str());
});
ecs.component<ECS::RigidBody>()
.on_add([](flecs::entity e, ECS::RigidBody &s)
{
.on_add([](flecs::entity e, ECS::RigidBody &s) {
flecs::log::trace("added rigidbody %s", e.name().c_str());
});
const String path = "res://characters/";
@@ -385,8 +395,7 @@ void Character::initialize()
ecs.system<ECS::Skeleton>("UpdateBone")
.with<ECS::Bound>()
.kind(flecs::OnUpdate)
.each([](flecs::entity e, ECS::Skeleton &sk)
{
.each([](flecs::entity e, ECS::Skeleton &sk) {
flecs::entity root = e.lookup("Root");
if (!root.is_valid() || !root.is_alive())
return;

View File

@@ -57,7 +57,8 @@ namespace ECS {
};
struct AnimationTree {
void *root;
AnimationTree(): root(nullptr)
AnimationTree() :
root(nullptr)
{
}
~AnimationTree()
@@ -100,7 +101,7 @@ namespace ECS {
CShape(RID body, const Transform &offset, Ref<Shape> shape);
~CShape();
};
}
} //namespace ECS
class Character : public Object {
GDCLASS(Character, Object)
@@ -113,6 +114,7 @@ public:
void set_scene(int id, const Ref<PackedScene> &scene);
Ref<PackedScene> get_scene(int id) const;
Character();
protected:
flecs::world ecs;
struct shape_data {
@@ -134,7 +136,7 @@ protected:
Ref<PackedScene> scene;
Vector<struct shape_data> shapes;
Vector<struct mesh_data> meshes;
Vector<Ref<Animation> > animations;
HashMap<StringName, Ref<Animation>> animations;
Vector<struct bone_data> bones;
Set<SkinReference *> skin_bindings;
} scene_data[2];

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@@ -1,26 +1,24 @@
#include <cassert>
#include <flecs.h>
#include <servers/visual_server.h>
#include <scene/main/scene_tree.h>
#include "character.h"
#include <core/reference.h>
#include <core/variant_parser.h>
#include <flecs.h>
#include <scene/main/scene_tree.h>
#include <scene/main/viewport.h>
#include <scene/resources/skin.h>
#include <core/variant_parser.h>
#include "character.h"
#include <servers/visual_server.h>
#include <cassert>
void Character::init_skeleton()
{
VisualServer *vs = VS::get_singleton();
ecs.component<ECS::Skeleton>()
.on_add([](flecs::entity e, ECS::Skeleton &s)
{
.on_add([](flecs::entity e, ECS::Skeleton &s) {
// flecs::log::trace("added skeleton %s", e.name().c_str());
if (e.has<ECS::SkeletonOrderPrepared>())
e.remove<ECS::SkeletonOrderPrepared>();
})
.on_set([](flecs::entity e, ECS::Skeleton &s)
{
.on_set([](flecs::entity e, ECS::Skeleton &s) {
// flecs::log::trace("on set: set skeleton %s", e.name().c_str());
// s.process_order_dirty = true;
e.add<ECS::Dirty>();
@@ -28,8 +26,7 @@ void Character::init_skeleton()
ecs.system<ECS::Skeleton>("CreateSkeleton")
.without<ECS::Bound>()
.kind(flecs::PreUpdate)
.each([vs](flecs::entity e, ECS::Skeleton &skel)
{
.each([vs](flecs::entity e, ECS::Skeleton &skel) {
if (!skel.skeleton.is_valid()) {
skel.skeleton = vs->skeleton_create();
flecs::log::trace("created skeleton");
@@ -39,8 +36,7 @@ void Character::init_skeleton()
.with<ECS::Dirty>()
.without<ECS::SkeletonOrderPrepared>()
.kind(flecs::PreUpdate)
.each([](flecs::entity e, ECS::Skeleton &sk)
{
.each([](flecs::entity e, ECS::Skeleton &sk) {
if (sk.process_order_dirty) {
flecs::log::trace("skeletons: %d dirty: sorting bones", sk.bone_count);
int i;
@@ -88,8 +84,7 @@ void Character::init_skeleton()
.with<ECS::SkeletonOrderPrepared>()
.without<ECS::SkeletonTransformReady>()
.kind(flecs::OnUpdate)
.each([](flecs::entity e, ECS::Skeleton &sk)
{
.each([](flecs::entity e, ECS::Skeleton &sk) {
int i;
VisualServer *vs = VS::get_singleton();
// flecs::log::trace("skeletons: %d dirty: update try", sk.bone_count);

View File

@@ -1,23 +1,21 @@
#include <cassert>
#include <flecs.h>
#include <servers/visual_server.h>
#include <scene/main/scene_tree.h>
#include "character.h"
#include <core/reference.h>
#include <flecs.h>
#include <scene/main/scene_tree.h>
#include <scene/main/viewport.h>
#include <scene/resources/skin.h>
#include "character.h"
#include <servers/visual_server.h>
#include <cassert>
void Character::init_slot()
{
SceneTree *st = SceneTree::get_singleton();
VisualServer *vs = VS::get_singleton();
ecs.component<ECS::CharacterSlot>()
.on_add([](flecs::entity e, ECS::CharacterSlot &s)
{
.on_add([](flecs::entity e, ECS::CharacterSlot &s) {
flecs::log::trace("added slot %s", e.name().c_str());
})
.on_remove([vs](flecs::entity e, ECS::CharacterSlot &s)
{
.on_remove([vs](flecs::entity e, ECS::CharacterSlot &s) {
if (s.instance.is_valid()) {
vs->instance_set_scenario(s.instance, RID());
vs->instance_attach_skeleton(s.instance, RID());
@@ -28,18 +26,17 @@ void Character::init_slot()
}
// flecs::log::trace("removed slot %s", e.name().c_str());
})
.on_set([st](flecs::entity e, ECS::CharacterSlot &s)
{
.on_set([st](flecs::entity e, ECS::CharacterSlot &s) {
// flecs::log::trace("set slot %s", e.name().c_str());
if (s.mesh.is_null() || !s.mesh.is_valid())
flecs::log::err("invalid mesh %s", e.name().c_str());
});
ecs.system<ECS::CharacterSlot>("UpdateSlot")
.without<ECS::Bound>()
.with<ECS::Skeleton>().parent()
.with<ECS::Skeleton>()
.parent()
.kind(flecs::PreUpdate)
.each([vs, st](flecs::entity e, ECS::CharacterSlot &slot)
{
.each([vs, st](flecs::entity e, ECS::CharacterSlot &slot) {
assert(e.parent().has<ECS::Skeleton>());
if (!slot.instance.is_valid()) {
slot.name = e.name().c_str();
@@ -52,11 +49,11 @@ void Character::init_slot()
});
ecs.system<ECS::CharacterSlot>("AttachToSkeleton")
.without<ECS::Bound>()
.with<ECS::Skeleton>().parent()
.with<ECS::Skeleton>()
.parent()
.with<ECS::Skinned>()
.kind(flecs::PreUpdate)
.each([vs, st](flecs::entity e, ECS::CharacterSlot &slot)
{
.each([vs, st](flecs::entity e, ECS::CharacterSlot &slot) {
flecs::entity parent = e.parent();
assert(parent.has<ECS::Skeleton>());
assert(!e.has<ECS::Bound>());
@@ -79,12 +76,12 @@ void Character::init_slot()
}
});
ecs.system<ECS::CharacterSlot>("BindSlotsToSkeleton")
.with<ECS::Skeleton>().parent()
.with<ECS::Skeleton>()
.parent()
.without<ECS::Bound>()
.without<ECS::Skinned>()
.kind(flecs::PreUpdate)
.each([vs](flecs::entity e, ECS::CharacterSlot &slot)
{
.each([vs](flecs::entity e, ECS::CharacterSlot &slot) {
flecs::entity parent = e.parent();
int i;
assert(!e.has<ECS::Bound>());

View File

@@ -1,6 +1,6 @@
#include <core/engine.h>
#include "character.h"
#include "register_types.h"
#include "character.h"
#include <core/engine.h>
void register_character_types()
{