extends Spatial # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. var delay = 0.5 var existing = false func _process(delta): delay -= delta if delay < 0: if !existing: create_ch() delay = 10.0 existing = true else: destroy_ch() delay = 3.0 existing = false var char_id = -1 func create_ch(): char_id = Character.create_character(0) func destroy_ch(): print(char_id) Character.destroy_character(char_id) char_id = -1