(potetial noise) improved assets, gameplay, workflow, moving towards blender-2.80
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14
proto2/exports/level.escn
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14
proto2/exports/level.escn
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[gd_scene load_steps=1 format=2]
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[node type="Spatial" name="Scene"]
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[node name="Light" type="OmniLight" parent="."]
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light_specular = 1.0
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light_color = Color(1.0, 1.0, 1.0, 1.0)
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shadow_color = Color(0.0, 0.0, 0.0, 1.0)
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light_energy = 10.0
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omni_range = 30.0
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transform = Transform(-0.290865, -0.771101, 0.566393, -0.0551891, 0.604525, 0.794672, -0.955171, 0.199883, -0.218391, 4.07625, 5.90386, -1.00545)
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light_negative = false
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shadow_enabled = true
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