(potetial noise) improved assets, gameplay, workflow, moving towards blender-2.80

This commit is contained in:
Segey Lapin
2019-08-07 13:37:41 +03:00
parent 95fe2cb22d
commit 06e0970c66
101 changed files with 158767 additions and 73 deletions

View File

@@ -9,6 +9,7 @@ var frame_tf: Transform = Transform()
var ball_game : BallGameAI3D
func master_control(pos):
print("walkto: ", pos)
var n = lerp(world.master_node.get_walk_speed(), 3.8, 0.1)
world.master_node.set_walk_speed(n)
$master.walkto(pos)
@@ -59,8 +60,19 @@ func start_training(ball):
ball_game.set_ball(ball)
ball_game.set_main(self)
ball_game.start_game()
add_child(ball_game)
func _ready():
var tstart = $nav/navmesh/level_level
var queue = [tstart]
while queue.size() > 0:
var item = queue[0]
queue.pop_front()
if item is StaticBody:
item.collision_layer = 512
item.collision_mask = 1 | 512
for c in item.get_children():
queue.push_back(c)
$master.add_to_group("master")
controls.master_node = $master
world.master_node = $master