(potetial noise) improved assets, gameplay, workflow, moving towards blender-2.80

This commit is contained in:
Segey Lapin
2019-08-07 13:37:41 +03:00
parent 95fe2cb22d
commit 06e0970c66
101 changed files with 158767 additions and 73 deletions

37
proto2/ui/act_talk.tscn Normal file
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://ui/icons.png" type="Texture" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.6, 0.6, 0.6, 0 )
border_color = Color( 0.8, 0.8, 0.8, 0 )
border_blend = true
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.6, 0.6, 0.6, 0 )
[sub_resource type="StyleBoxEmpty" id=3]
[sub_resource type="StyleBoxFlat" id=4]
bg_color = Color( 0.6, 0.6, 0.6, 0 )
[sub_resource type="StyleBoxFlat" id=5]
bg_color = Color( 0.6, 0.6, 0.6, 0 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 8, 945, 92, 80 )
[node name="act_talk" type="Button"]
margin_right = 96.0
margin_bottom = 86.0
custom_styles/hover = SubResource( 1 )
custom_styles/pressed = SubResource( 2 )
custom_styles/focus = SubResource( 3 )
custom_styles/disabled = SubResource( 4 )
custom_styles/normal = SubResource( 5 )
icon = SubResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}

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proto2/ui/icons.png Normal file

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icons.png-b3c2b795b15b796fe84afb6b02bedd32.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/icons.png"
dest_files=[ "res://.import/icons.png-b3c2b795b15b796fe84afb6b02bedd32.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0