Removed stale script

This commit is contained in:
Segey Lapin
2020-04-14 16:53:09 +03:00
parent 7706ba0edf
commit 078cc47b91

View File

@@ -1,39 +0,0 @@
extends Node
enum {STATE_INIT, STATE_SIM, STATE_PAUSE}
var state = STATE_INIT
func _ready():
pass # Replace with function body.
var bone_ids = []
#func _physics_process(delta):
# match(state):
# STATE_INIT:
# for k in get_tree().get_nodes_in_group("female"):
# if !k.is_in_group("characters"):
# continue
# var sk: Skeleton = k.get_skeleton()
# if bone_ids.size() == 0:
# for c in range(sk.get_bone_count()):
# var bn = sk.get_bone_name(c)
# if bn.begins_with("skirt"):
# var pose = sk.get_bone_global_pose(c)
# sk.set_bone_global_pose_override(c, pose, 1.0)
# bone_ids.push_back(c)
# if bone_ids.size() > 0:
# state = STATE_SIM
# STATE_SIM:
# for k in get_tree().get_nodes_in_group("female"):
# if !k.is_in_group("characters"):
# continue
# var sk: Skeleton = k.get_skeleton()
# for c in bone_ids:
# var pose = sk.get_bone_global_pose(c)
# pose.origin.y -= 200.0 * delta
# sk.set_bone_global_pose_override(c, pose,1.0)
# state = STATE_PAUSE
# STATE_PAUSE:
# yield(get_tree().create_timer(0.1), "timeout")
# state = STATE_SIM