Large update with mostly rewritten character subsystem
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59
proto2/characters/hair/import_hair.gd
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59
proto2/characters/hair/import_hair.gd
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@@ -0,0 +1,59 @@
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tool
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extends EditorScenePostImport
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const base_path: String = "res://characters/accessory"
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const conf_path: String = "res://characters/accessory.json"
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func post_import(scene):
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var confdata = {}
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var gender = ""
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var scname = scene.filename.get_basename().get_file()
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print(scname)
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if scname.find("female") >= 0:
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gender = "female"
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elif scname.find("male") >= 0:
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gender = "male"
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var fd = File.new()
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var d = Directory.new()
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if !d.dir_exists(base_path + "/" + gender + "/hair"):
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d.make_dir_recursive(base_path + "/" + gender + "/hair")
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if fd.file_exists(conf_path):
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fd.open(conf_path, File.READ)
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var confs = fd.get_as_text()
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var json = JSON.parse(confs)
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confdata = json.result
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fd.close()
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var queue = [scene]
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if !confdata.has(gender):
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confdata[gender] = {}
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confdata[gender].hair = {}
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var rm_objs = []
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while queue.size() > 0:
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var item = queue.pop_front()
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if item is MeshInstance && item.name.find("hair") >= 0:
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var mesh: ArrayMesh = item.mesh
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var mesh_path = base_path + "/" + gender + "/hair/" + item.name + ".mesh"
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confdata[gender].hair[item.name] = {"path": mesh_path, "materials": []}
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for m in range(mesh.get_surface_count()):
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var material: Material = mesh.surface_get_material(m)
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material.albedo_texture = load("res://characters/hair/haircard2.png")
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material.params_use_alpha_scissor = true
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material.params_alpha_scissor_threshold = 0.5
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var mat_name = material.resource_name
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if mat_name.length() == 0:
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mat_name = "Material"
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var mat_path = base_path + "/" + gender + "/hair/" + mat_name + ".tres"
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if !fd.file_exists(mat_path):
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ResourceSaver.save(mat_path, material)
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confdata[gender].hair[item.name].materials.push_back({"path": mat_path, "name": mat_name})
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if !fd.file_exists(mesh_path):
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ResourceSaver.save(mesh_path, mesh)
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rm_objs.push_back(item)
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for c in item.get_children():
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queue.push_back(c)
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for item in rm_objs:
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item.queue_free()
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fd.open(conf_path, File.WRITE)
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fd.store_string(JSON.print(confdata, "\t", true))
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fd.close()
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return scene
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