Large update with mostly rewritten character subsystem

This commit is contained in:
Segey Lapin
2019-10-17 08:48:21 +03:00
parent 6e18c898b4
commit 0945ef76ee
224 changed files with 77854 additions and 13113 deletions

View File

@@ -7,12 +7,13 @@ extends Spatial
# Called when the node enters the scene tree for the first time.
var frame_tf: Transform = Transform()
var ball_game : BallGameAI3D
var master
func master_control(pos):
print("walkto: ", pos)
var n = lerp(world.master_node.get_walk_speed(), 3.8, 0.1)
world.master_node.set_walk_speed(n)
$master.walkto(pos)
master.walkto(pos)
func update_quests():
$info/task/task.text = "No active tasks"
@@ -56,11 +57,11 @@ func start_training(ball):
ball_game.set_team_gate(1, k)
var t_start = randi() % 2
for ch in world.cheer_team.keys():
assert world.cheer_team[ch] != null
assert(world.cheer_team[ch] != null)
ball_game.add_cheer(t_start, world.cheer_team[ch])
t_start ^= 1
for ch in world.team.keys():
assert world.team[ch] != null
assert(world.team[ch] != null)
ball_game.add_player(t_start, world.team[ch])
t_start ^= 1
ball_game.set_ball(ball)
@@ -88,7 +89,13 @@ func update_training(score):
v = PoolStringArray(sdata).join(":")
$score/v/l.text = v
$score/v/footer.text = "%.1f seconds left" % (ball_game.max_training_time - ball_game.training_time)
func spawn_character(cd, xform, k):
var char_sc = characters.spawn_character(cd.gender, xform)
cd.scene = char_sc
cd.id = k
char_sc.set_meta("data", cd)
characters.update()
func _ready():
notifications.set_main(self)
@@ -103,37 +110,26 @@ func _ready():
item.collision_mask = 1 | 512
for c in item.get_children():
queue.push_back(c)
$master.add_to_group("master")
controls.master_node = $master
world.master_node = $master
var master_xform = $master.global_transform
$master.queue_free()
master = characters.spawn_character(1, master_xform)
master.add_to_group("master")
controls.master_node = master
world.master_node = master
# $master.add_to_group("master")
# controls.master_node = $master
# world.master_node = $master
world.init_data()
world.nav = $nav
controls.camera = $Camera
controls.connect("user_click", self, "master_control")
for k in world.line.keys():
var cd = world.line[k]
if cd.gender == 0:
var char_sc = characters.characters[0].instance()
cd.scene = char_sc
get_tree().get_root().add_child(char_sc)
var nav: Navigation2D = get_node("nav")
var p = nav.get_closest_point(get_node("line_spawn").global_transform.origin + Vector3(randf() * 20.0 - 10.0, 0.0, randf() * 20 - 10.0))
char_sc.translation = p
cd.id = k
char_sc.set_meta("data", cd)
# world.team[newkey] = cd
# world.line.erase(k)
else:
var char_sc = characters.characters[1].instance()
cd.scene = char_sc
get_tree().get_root().add_child(char_sc)
var nav: Navigation2D = get_node("nav")
var p = nav.get_closest_point(get_node("line_spawn").global_transform.origin + Vector3(randf() * 20.0 - 10.0, 0.0, randf() * 20 - 10.0))
char_sc.translation = p
cd.id = k
char_sc.set_meta("data", cd)
# world.team[newkey] = cd
# cd.scene.set_meta("data", cd)
var char_xform = Transform()
var nav: Navigation2D = get_node("nav")
var p = nav.get_closest_point(get_node("line_spawn").global_transform.origin + Vector3(randf() * 20.0 - 10.0, 0.0, randf() * 20 - 10.0))
char_xform.origin = p
call_deferred("spawn_character", cd, char_xform, k)
var tut_quest = Quest.new("Tutorial", "This quest shortly introduces to a game")
tut_quest.connect("started", self, "start_quest")
tut_quest.connect("complete", self, "complete_quest")
@@ -167,7 +163,7 @@ func _ready():
$score.hide()
func _process(delta):
var pos = $master.global_transform.origin
var pos = master.global_transform.origin
pos.y = $Camera.global_transform.origin.y
$Camera.global_transform.origin = $Camera.global_transform.origin.linear_interpolate(pos, 0.8 * delta)
if $score.visible && ball_game != null: