Large update with mostly rewritten character subsystem
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@@ -151,7 +151,8 @@ func _process(delta):
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if abs($car1/trunk_rotate.rotation.x - PI/6.0) < 0.1:
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_state = STATE_FINISH
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STATE_FINISH:
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var sc = load("res://ui/act1_start.tscn")
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var sc = load("res://characters/customization/customize_player.tscn")
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world.next_scene = "res://ui/act1_start.tscn"
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get_tree().change_scene_to(sc)
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var grass = [
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load("res://elements/forest/grass_1.mesh"),
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