Activatable object implementation

This commit is contained in:
Segey Lapin
2019-07-26 15:21:42 +03:00
parent 790f4b43dd
commit 0f1655ac81
12 changed files with 2767 additions and 3 deletions

View File

@@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://furniture/ball_container.escn" type="PackedScene" id=1]
[ext_resource path="res://furniture/training_basket.gd" type="Script" id=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 1, 0.507306, 1 )
[node name="training_basket" type="Spatial"]
script = ExtResource( 2 )
[node name="ball_container" parent="." instance=ExtResource( 1 )]
[node name="StaticBody" type="StaticBody" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.510899, 0 )
shape = SubResource( 1 )