Activatable object implementation
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18
proto2/furniture/training_basket.tscn
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18
proto2/furniture/training_basket.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://furniture/ball_container.escn" type="PackedScene" id=1]
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[ext_resource path="res://furniture/training_basket.gd" type="Script" id=2]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 1, 0.507306, 1 )
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[node name="training_basket" type="Spatial"]
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script = ExtResource( 2 )
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[node name="ball_container" parent="." instance=ExtResource( 1 )]
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[node name="StaticBody" type="StaticBody" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.510899, 0 )
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shape = SubResource( 1 )
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