Activatable object implementation

This commit is contained in:
Segey Lapin
2019-07-26 15:21:42 +03:00
parent 790f4b43dd
commit 0f1655ac81
12 changed files with 2767 additions and 3 deletions

View File

@@ -31,6 +31,22 @@ func hire_as_team():
npc_data.type = 0
hide()
func hire_as_cheer_team():
var npc_data: Dictionary = active_npc.get_meta("data")
var newkey = 0
var teamkeys = world.cheer_team.keys()
if teamkeys.size() > 0:
var maxkey = teamkeys.max()
newkey = maxkey + 1
if npc_data.gender == 1:
var dst_node = get_node("/root/main/quest_dst_female_dorm")
var dst = dst_node.global_transform.origin
active_npc.walkto(dst)
world.cheer_team[newkey] = npc_data
print("line: ", world.line.size())
world.line.erase(npc_data.id)
npc_data.erase("id")
print("line2: ", world.line.size())
npc_data.type = 0
hide()
func _ready():
hide()
@@ -39,6 +55,11 @@ func _ready():
func start_interaction(npc):
active_npc = npc
show()
var npc_data: Dictionary = active_npc.get_meta("data")
if npc_data.gender == 0:
$h/hire_cheer_team.hide()
else:
$h/hire_cheer_team.show()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):