proto3 initial commit
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46
proto3/godot/ai/tick.gd
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46
proto3/godot/ai/tick.gd
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#Created by the tree and passed to nodes, this lets nodes know which tree they belong to, and gives them a reference to the blackboard being used for this tick.
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#It also holds the list of currently open nodes
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#Can be extended to do nodeCount and send debug info
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extends Node
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class_name Tick
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var tree
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var open_nodes := []
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#var node_count
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var debug: bool
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var actor
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var blackboard: Blackboard
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func open_node(node) -> void:
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if debug:
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print("Opening node '%s'" % node.name)
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func enter_node(node) -> void:
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open_nodes.push_back(node)
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if debug:
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print("Entering node '%s'" % node.name)
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func tick_node(node) -> void:
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if debug:
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print("Ticking node '%s'" % node.name)
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func close_node(node) -> void:
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if open_nodes.has(node):
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open_nodes.remove(open_nodes.find(node))
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if debug:
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print("Closing node '%s'" % node.name)
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func exit_node(node) -> void:
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if debug:
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print("Exiting node '%s'" % node.name)
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