proto3 initial commit
This commit is contained in:
171
proto3/godot/scenes/characters/male.gd
Normal file
171
proto3/godot/scenes/characters/male.gd
Normal file
@@ -0,0 +1,171 @@
|
||||
extends KinematicBody
|
||||
|
||||
const MOTION_INTERPOLATE_SPEED = 10
|
||||
|
||||
var orientation = Transform()
|
||||
var root_motion = Transform()
|
||||
var fixup = Transform()
|
||||
var motion = Vector2()
|
||||
var motion_target = Vector2()
|
||||
var velocity = Vector3()
|
||||
var disable_gravity = false
|
||||
const p1 = "parameters/main/playback"
|
||||
const p2 = "parameters/main/Motion/playback"
|
||||
|
||||
|
||||
func _ready():
|
||||
# var _ap = $AnimationTree.get_node($AnimationTree.get_animation_player())
|
||||
orientation = global_transform
|
||||
orientation.origin = Vector3()
|
||||
add_to_group("characters")
|
||||
do_ungrab()
|
||||
|
||||
func _physics_process(delta):
|
||||
# motion = motion.linear_interpolate(motion_target, MOTION_INTERPOLATE_SPEED * delta)
|
||||
assert(has_meta("grabbed"))
|
||||
var in_smart_obj = get_meta("smart_object")
|
||||
if get_meta("grabbed"):
|
||||
orientation.basis = get_parent().global_transform.basis
|
||||
root_motion = $AnimationTree.get_root_motion_transform()
|
||||
orientation *= root_motion
|
||||
var h_velocity = orientation.origin / delta
|
||||
velocity.x = h_velocity.x
|
||||
velocity.z = h_velocity.z
|
||||
velocity.y = h_velocity.y
|
||||
if !get_meta("grabbed") && !in_smart_obj && !disable_gravity:
|
||||
velocity.y += -9.8 * delta
|
||||
velocity = move_and_slide(velocity,Vector3(0,1,0))
|
||||
orientation.origin = Vector3()
|
||||
fixup.origin = Vector3()
|
||||
orientation *= Transform().interpolate_with(fixup, delta)
|
||||
orientation = orientation.orthonormalized()
|
||||
global_transform.basis = orientation.basis
|
||||
if get_meta("grabbed"):
|
||||
global_transform.origin = get_parent().global_transform.origin
|
||||
# global_transform = get_parent().global_transform
|
||||
if attacking >= 0.0:
|
||||
attacking -= delta
|
||||
rpg.update_stats(self)
|
||||
var skel
|
||||
func get_skeleton():
|
||||
if skel:
|
||||
return get_node(skel)
|
||||
var queue = [self]
|
||||
while queue.size() > 0:
|
||||
var item = queue.pop_front()
|
||||
if item is Skeleton:
|
||||
skel = get_path_to(item)
|
||||
return get_node(skel)
|
||||
for k in item.get_children():
|
||||
queue.push_back(k)
|
||||
func get_anim_player():
|
||||
return $male_2018/male_g_2018/AnimationPlayer
|
||||
var attachment_start
|
||||
var attachment_end
|
||||
var mod_p = false
|
||||
func get_front_neck_target():
|
||||
if !mod_p:
|
||||
$male_2018/male_g_2018/neck02BoneAttachment/grab_neck_front.transform.basis = Basis()
|
||||
mod_p = true
|
||||
return $male_2018/male_g_2018/neck02BoneAttachment/grab_neck_front
|
||||
func add_attachment(bname, xform):
|
||||
var ba: BoneAttachment = BoneAttachment.new()
|
||||
ba.bone_name = bname
|
||||
var sk = get_skeleton()
|
||||
sk.add_child(ba)
|
||||
var on1 = Spatial.new()
|
||||
ba.add_child(on1)
|
||||
var on2 = Spatial.new()
|
||||
ba.add_child(on2)
|
||||
on1.transform = Transform()
|
||||
# on1.global_transform.basis = Basis()
|
||||
on2.transform = xform
|
||||
# on2.rotate_y(PI)
|
||||
attachment_start = ba
|
||||
attachment_end = on2
|
||||
return on2
|
||||
|
||||
static func calc_offset(c2, bone2):
|
||||
var skel2 = c2.get_skeleton()
|
||||
var id2 = skel2.find_bone(bone2)
|
||||
assert(skel2 != null)
|
||||
assert(id2 >= 0)
|
||||
var offt2 = skel2.get_bone_global_pose(id2).origin
|
||||
var offset = Vector3(-offt2.x, -offt2.y, -offt2.z)
|
||||
# print("offset: ", offset)
|
||||
return offset
|
||||
|
||||
var act = {
|
||||
"stop":[
|
||||
["travel", p1, "Motion"],
|
||||
["travel", p2, "stand"],
|
||||
],
|
||||
"walk":[
|
||||
["travel", p1, "Motion"],
|
||||
["travel", p2, "walk"],
|
||||
],
|
||||
"grabbed":[
|
||||
["set", "parameters/free_grabbed/current", 1],
|
||||
["set", "parameters/grabbed_seek/seek_position", 0.0]
|
||||
],
|
||||
"ungrabbed":[
|
||||
["set", "parameters/free_grabbed/current", 0]
|
||||
],
|
||||
"grab":[
|
||||
["set", "parameters/grab/blend_amount", 1.0],
|
||||
["set", "parameters/grab_seek/seek_position", 0.0]
|
||||
],
|
||||
"grab_attack1_on":[
|
||||
["set", "parameters/grab_attack/active", true],
|
||||
],
|
||||
"grabbed_attacked1_on":[
|
||||
["set", "parameters/grabbed_attacked/active", true],
|
||||
],
|
||||
"ungrab":[
|
||||
["set", "parameters/grab/blend_amount", 0.0]
|
||||
],
|
||||
"throw_projectile":[
|
||||
["set", "parameters/throw/active", true]
|
||||
]
|
||||
}
|
||||
func smart_obj(sm):
|
||||
for k in sm:
|
||||
if k[0] == "travel":
|
||||
$AnimationTree[k[1]].travel(k[2])
|
||||
if k[0] == "set":
|
||||
$AnimationTree[k[1]] = k[2]
|
||||
func do_stop():
|
||||
# if name != "player":
|
||||
# print(name, " stop")
|
||||
smart_obj(act.stop)
|
||||
func do_walk():
|
||||
# if name != "player":
|
||||
# print(name, "walk")
|
||||
smart_obj(act.walk)
|
||||
func set_walk_speed(x):
|
||||
var s = [["set", "parameters/main/Motion/walk/walk_speed/scale", x]]
|
||||
smart_obj(s)
|
||||
var grab_bone = "grabber_L"
|
||||
func do_grab():
|
||||
smart_obj(act.grab)
|
||||
var attacking = 0.0
|
||||
func do_attack():
|
||||
if attacking > 0.0:
|
||||
return
|
||||
if get_meta("grabbing"):
|
||||
smart_obj(act.grab_attack1_on)
|
||||
var s = grabbing.get_grabbed(self)
|
||||
s.do_attacked()
|
||||
rpg.melee_attack(self, s)
|
||||
attacking += 1.0
|
||||
else:
|
||||
smart_obj(act.throw_projectile)
|
||||
func do_attacked():
|
||||
if get_meta("grabbed"):
|
||||
smart_obj(act.grabbed_attacked1_on)
|
||||
func do_ungrab():
|
||||
smart_obj(act.ungrab)
|
||||
func do_grabbed():
|
||||
smart_obj(act.grabbed)
|
||||
func do_ungrabbed():
|
||||
smart_obj(act.ungrabbed)
|
||||
Reference in New Issue
Block a user