proto3 initial commit
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36
proto3/godot/scenes/debug/agent.gd
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36
proto3/godot/scenes/debug/agent.gd
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extends KinematicBody
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var orientation = Transform()
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var velocity = Vector3()
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var front_result = {}
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var front_left_result = {}
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var front_right_result = {}
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var low_obstacle_result = {}
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var unp_fixup_angle = 0.0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_to_group("agent")
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unp_fixup_angle = (PI / 2.0 + PI / 2.0 * randf()) * sign(0.5 - randf())
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _physics_process(delta):
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orientation *= Transform().translated(Vector3(0, 0, -1) * 0.1)
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var h_velocity = orientation.origin / delta
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velocity.x = h_velocity.x
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velocity.z = h_velocity.z
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velocity.y = h_velocity.y
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# if !get_meta("grabbed") && !in_smart_obj && !disable_gravity:
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velocity.y += -9.8
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velocity = move_and_slide(velocity,Vector3(0,1,0))
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orientation.origin = Vector3()
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orientation = orientation.orthonormalized()
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global_transform.basis = orientation.basis
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