proto3 initial commit

This commit is contained in:
Segey Lapin
2020-04-13 12:45:25 +03:00
parent 69410badf6
commit 1084b6d5c3
1588 changed files with 368852 additions and 23 deletions

22
proto3/godot/ui/bars.gd Normal file
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extends VBoxContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _process(_delta):
if !global.player:
return
var h = global.player.get_meta("health")
var maxh = global.player.get_meta("max_health")
var s = global.player.get_meta("stamina")
var maxs = global.player.get_meta("max_stamina")
$health.value = 100.0 * (1 + h) / (1 + maxh)
$stamina.value = 100.0 * (1 + s) / (1 + maxs)

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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func display_main():
var sc = load("res://ui/menu_root.tscn")
get_tree().change_scene_to(sc)
func display_action_editor():
var sc = load("res://ui/graph-editors/action_editor.tscn")
get_tree().change_scene_to(sc)
func display_opportunity_editor():
var sc = load("res://ui/graph-editors/opportunity-editor.tscn")
get_tree().change_scene_to(sc)
func display_ai_editor():
var sc = load("res://ui/graph-editors/ai_editor.tscn")
get_tree().change_scene_to(sc)
func display_furniture_layout_editor():
var sc = load("res://furniture/placement/layoout_editor.tscn")
get_tree().change_scene_to(sc)
func _ready():
$v/main_menu.connect("pressed", self, "display_main")
$v/action_editor.connect("pressed", self, "display_action_editor")
$v/opportunity_editor.connect("pressed", self, "display_opportunity_editor")
$v/AI.connect("pressed", self, "display_ai_editor")
$v/furniture_layout.connect("pressed", self, "display_furniture_layout_editor")

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://ui/development_menu.gd" type="Script" id=1]
[ext_resource path="res://fonts/DroidSansFallback.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1]
size = 32
use_filter = true
font_data = ExtResource( 2 )
[node name="development_menu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
[node name="v" type="VBoxContainer" parent="."]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_top = -24.5
margin_bottom = 24.5
[node name="action_editor" type="Button" parent="v"]
margin_right = 1024.0
margin_bottom = 47.0
size_flags_horizontal = 3
custom_fonts/font = SubResource( 1 )
text = "Action editor"
[node name="opportunity_editor" type="Button" parent="v"]
margin_top = 51.0
margin_right = 1024.0
margin_bottom = 98.0
size_flags_horizontal = 3
custom_fonts/font = SubResource( 1 )
text = "Opportunity editor"
[node name="AI" type="Button" parent="v"]
margin_top = 102.0
margin_right = 1024.0
margin_bottom = 149.0
size_flags_horizontal = 3
custom_fonts/font = SubResource( 1 )
text = "AI"
[node name="furniture_layout" type="Button" parent="v"]
margin_top = 153.0
margin_right = 1024.0
margin_bottom = 200.0
size_flags_horizontal = 3
custom_fonts/font = SubResource( 1 )
text = "Furniture Layout Editor"
[node name="main_menu" type="Button" parent="v"]
margin_top = 204.0
margin_right = 1024.0
margin_bottom = 251.0
size_flags_horizontal = 3
custom_fonts/font = SubResource( 1 )
text = "Main menu"

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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
var off = 200.0
func _process(delta):
var pos = $bg/v/ReferenceRect/ref.position
pos.x += off * delta
$bg/v/ReferenceRect/ref.position = pos
$bg/v/ReferenceRect/ref.rotate(PI * delta)
if pos.x > $bg/v/ReferenceRect.rect_size.x - 20.0:
off = -off
if pos.x < 0.0:
off = -off

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://fonts/DroidSansFallback.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://ui/loading.gd" type="Script" id=2]
[sub_resource type="DynamicFont" id=1]
size = 40
font_data = ExtResource( 1 )
[node name="loading" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="bg" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.231373, 0.0901961, 0.0901961, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="v" type="VBoxContainer" parent="bg"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ReferenceRect" type="ColorRect" parent="bg/v"]
margin_right = 1024.0
margin_bottom = 543.0
rect_min_size = Vector2( 320, 400 )
size_flags_vertical = 3
color = Color( 0.12549, 0.12549, 0.12549, 1 )
[node name="ref" type="Polygon2D" parent="bg/v/ReferenceRect"]
position = Vector2( 152.522, 202.16 )
color = Color( 0.396078, 0.286275, 0.286275, 1 )
polygon = PoolVector2Array( -116.07, -50.985, -66.4325, -41.0575, -76.36, -103.33, -39.3575, -114.16, -16.795, -58.205, 19.3051, -100.622, 47.2826, -71.7425, 43.6725, -10.3725, 72.5525, 20.3125, 126.703, 48.29, 73.455, 71.755, 14.7925, 99.7325, -45.675, 119.588, -11.3799, 68.145, -17.6974, 12.19, -88.0925, 4.0675, -125.997, -10.3725 )
[node name="Label" type="Label" parent="bg/v"]
margin_top = 547.0
margin_right = 1024.0
margin_bottom = 600.0
size_flags_vertical = 13
custom_fonts/font = SubResource( 1 )
text = "Loading..."

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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func start_game():
var sc = load("res://scenes/main.tscn")
# world.init_data()
# roadmap.build(444444)
get_tree().change_scene_to(sc)
func load_game():
pass
func display_options():
var sc = load("res://ui/options.tscn")
get_tree().change_scene_to(sc)
func display_development():
var sc = load("res://ui/development_menu.tscn")
get_tree().change_scene_to(sc)
func quit_game():
get_tree().quit()
func _ready():
$VBoxContainer/exit.connect("pressed", self, "quit_game")
$VBoxContainer/start.connect("pressed", self, "start_game")
$"VBoxContainer/load".connect("pressed", self, "load_game")
$VBoxContainer/options.connect("pressed", self, "display_options")
$VBoxContainer/development.connect("pressed", self, "display_development")

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://ui/menu_root.gd" type="Script" id=1]
[ext_resource path="res://fonts/DroidSansFallback.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1]
size = 32
font_data = ExtResource( 2 )
[node name="menu_root" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -512.0
margin_top = -125.5
margin_right = 512.0
margin_bottom = 125.5
__meta__ = {
"_edit_lock_": true
}
[node name="start" type="Button" parent="VBoxContainer"]
margin_right = 1024.0
margin_bottom = 49.0
custom_fonts/font = SubResource( 1 )
text = "Start"
__meta__ = {
"_edit_lock_": true
}
[node name="load" type="Button" parent="VBoxContainer"]
margin_top = 53.0
margin_right = 1024.0
margin_bottom = 102.0
custom_fonts/font = SubResource( 1 )
text = "Load"
__meta__ = {
"_edit_lock_": true
}
[node name="options" type="Button" parent="VBoxContainer"]
margin_top = 106.0
margin_right = 1024.0
margin_bottom = 155.0
custom_fonts/font = SubResource( 1 )
text = "Options"
__meta__ = {
"_edit_lock_": true
}
[node name="development" type="Button" parent="VBoxContainer"]
margin_top = 159.0
margin_right = 1024.0
margin_bottom = 208.0
custom_fonts/font = SubResource( 1 )
text = "Development"
__meta__ = {
"_edit_lock_": true
}
[node name="exit" type="Button" parent="VBoxContainer"]
margin_top = 212.0
margin_right = 1024.0
margin_bottom = 261.0
custom_fonts/font = SubResource( 1 )
text = "Exit"
__meta__ = {
"_edit_lock_": true
}

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://fonts/DroidSansFallback.ttf" type="DynamicFontData" id=1]
[resource]
size = 36
use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )

101
proto3/godot/ui/options.gd Normal file
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extends Control
signal key_assigned
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var state = 0
var keymap
func control_setting(control):
if state == 0:
print(control.name)
state = 1
$press_a_key.show()
$press_a_key.set_process_input(true)
remap_action = control.name
var finger_y = 0.0
var button_y = 0.0
var noise
var remap_action = ""
var cooldown = 0.0
func remap_key(scancode):
$press_a_key.set_process_input(false)
$press_a_key.hide()
if !remap_action in InputMap.get_actions():
InputMap.add_action(remap_action)
var events = InputMap.get_action_list(remap_action)
for e in events:
InputMap.action_erase_event(remap_action, e)
var evt = InputEventKey.new()
evt.set_scancode(scancode)
InputMap.action_add_event(remap_action, evt)
print(remap_action + ": ", InputMap.get_action_list(remap_action))
state = 2
cooldown = 1.5
for k in get_tree().get_nodes_in_group("controls"):
if k.name == remap_action:
k.text = OS.get_scancode_string(scancode)
keymap.set_value("input", remap_action, InputMap.get_action_list(remap_action))
print("val:", keymap.get_value("input", remap_action))
keymap.save("user://settings.cfg")
func go_back():
print("back pressed")
var sc = load("res://ui/menu_root.tscn")
get_tree().change_scene_to(sc)
func _ready():
$"VBoxContainer/top/TextureButton".connect("pressed", self, "go_back")
print(OS.get_user_data_dir())
keymap = ConfigFile.new()
var err = keymap.load("user://settings.cfg")
if err:
for act in InputMap.get_actions():
keymap.set_value("input", act, InputMap.get_action_list(act))
keymap.save("user://settings.cfg")
else:
print("loaded config")
for action in keymap.get_section_keys("input"):
if !action in InputMap.get_actions():
InputMap.add_action(action)
var events = InputMap.get_action_list(action)
for e in events:
InputMap.action_erase_event(action, e)
for evts in keymap.get_value("input", action):
InputMap.action_add_event(action, evts)
for k in get_tree().get_nodes_in_group("controls"):
if k.name == action:
if evts is InputEventKey:
k.text = OS.get_scancode_string(evts.scancode)
k.update()
for k in $VBoxContainer.get_children():
k.connect("pressed", self, "control_setting", [k])
var data = InputMap.get_action_list(k.name)
print(data)
$press_a_key.connect("keypress", self, "remap_key")
$press_a_key.hide()
finger_y = $press_a_key/indicator/finger.position.y
button_y = $press_a_key/indicator/button.position.y
noise = OpenSimplexNoise.new()
noise.seed = OS.get_unix_time()
noise.period = 30.0
# Called every frame. 'delta' is the elapsed time since the previous frame.
var sine_param = 0.0
func _process(delta):
if state == 1:
sine_param += delta * 0.1
var sine = (button_y - finger_y) * 2.0 * noise.get_noise_2d(sine_param * 800.0, 0.0)
print(sine)
if sine > 0:
$press_a_key/indicator/button.position.y = sine + button_y
$press_a_key/indicator/finger.position.y = sine + finger_y
if state == 2:
if cooldown > 0.0:
cooldown -= delta
else:
state = 0

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://ui/options.gd" type="Script" id=1]
[ext_resource path="res://fonts/DroidSansFallback.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://ui/press_a_key.gd" type="Script" id=3]
[ext_resource path="res://ui/options-label-font.tres" type="DynamicFont" id=4]
[ext_resource path="res://ui/textures/barGreen_horizontalMid.png" type="Texture" id=5]
[ext_resource path="res://ui/textures/barBlue_horizontalBlue.png" type="Texture" id=6]
[sub_resource type="CanvasItemMaterial" id=2]
[sub_resource type="DynamicFont" id=1]
size = 32
font_data = ExtResource( 2 )
[node name="options" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="top" type="Control" parent="VBoxContainer"]
margin_right = 1024.0
margin_bottom = 100.0
grow_horizontal = 2
grow_vertical = 2
rect_min_size = Vector2( 300, 100 )
[node name="ColorRect" type="ColorRect" parent="VBoxContainer/top"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 4.0
margin_right = -724.0
margin_bottom = 4.0
rect_min_size = Vector2( 600, 100 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="c" type="Polygon2D" parent="VBoxContainer/top/ColorRect"]
color = Color( 0, 0, 0, 1 )
antialiased = true
polygon = PoolVector2Array( 48, 26, 48, 46, 81, 46, 80, 58, 31, 55, 31, 12, 93, 11, 93, 24 )
__meta__ = {
"_edit_lock_": true
}
[node name="o" type="Polygon2D" parent="VBoxContainer/top/ColorRect"]
position = Vector2( 79, 1 )
color = Color( 0, 0, 0, 1 )
antialiased = true
polygon = PoolVector2Array( 48, 26, 48, 46, 69, 48, 86, 36, 89, 52, 31, 55, 31, 12, 74, 12, 89, 24, 96, 50, 70, 27 )
__meta__ = {
"_edit_lock_": true
}
[node name="n" type="Polygon2D" parent="VBoxContainer/top/ColorRect"]
position = Vector2( 155, 4 )
color = Color( 0, 0, 0, 1 )
antialiased = true
polygon = PoolVector2Array( 48, 26, 49.7711, 45.89, 47.3644, 57.1211, 29.3144, 59.9289, 31, 55, 31, 12, 55.7878, 12.9989, 77.4478, 46.2911, 77.0466, 12.5978, 88.2777, 14.2022, 86, 56, 74, 57 )
__meta__ = {
"_edit_lock_": true
}
[node name="t" type="Polygon2D" parent="VBoxContainer/top/ColorRect"]
position = Vector2( 227.831, 7.62111 )
color = Color( 0, 0, 0, 1 )
antialiased = true
polygon = PoolVector2Array( 48, 26, 48, 46, 81, 46, 80, 58, 31, 55, 32.2933, -5.46334, 45.53, -3.45779, 42.7062, 12.3382, 65.1844, 12.9878, 64.7833, 27.4278 )
__meta__ = {
"_edit_lock_": true
}
[node name="r" type="Polygon2D" parent="VBoxContainer/top/ColorRect"]
position = Vector2( 290.404, 9.62666 )
color = Color( 0, 0, 0, 1 )
antialiased = true
polygon = PoolVector2Array( 48, 26, 61.9756, 36.6533, 72.8056, 49.89, 74.0089, 58.7144, 66.7392, 58.0866, 41.1178, 35.0489, 37.9699, 55.6019, 31, 55, 30.2878, -1.85334, 66.3878, -3.05666, 65.1845, 12.9878, 59.1678, 15.3944, 57.5634, 4.56445, 40.3156, 5.36666, 41.1178, 11.3833, 55.9589, 11.7844, 64.7834, 13.3889, 65.5856, 23.0156 )
__meta__ = {
"_edit_lock_": true
}
[node name="o2" type="Polygon2D" parent="VBoxContainer/top/ColorRect"]
position = Vector2( 349.769, 10.4289 )
color = Color( 0, 0, 0, 1 )
antialiased = true
polygon = PoolVector2Array( 48, 26, 48, 46, 81, 46, 80, 58, 31, 55, 31, 12, 93, 11, 93, 24, 93.6633, 58.3133, 71.2011, 57.9122, 69.9977, 28.23 )
__meta__ = {
"_edit_lock_": true
}
[node name="l" type="Polygon2D" parent="VBoxContainer/top/ColorRect"]
position = Vector2( 438.815, 10.4289 )
color = Color( 0, 0, 0, 1 )
antialiased = true
polygon = PoolVector2Array( 48, 26, 48, 46, 81, 46, 80.8932, 57.1222, 80.8278, 63.9289, 31, 55, 30.6889, 41.8678, 30.6889, 10.9822, 31.09, 2.95998, 31.4911, -4.66113, 48.7389, 0.553322 )
__meta__ = {
"_edit_lock_": true
}
[node name="l2" type="Polygon2D" parent="VBoxContainer/top/ColorRect"]
position = Vector2( 504.598, 10.0278 )
color = Color( 0, 0, 0, 1 )
antialiased = true
polygon = PoolVector2Array( 56.7611, 9.77888, 50.3433, 16.1966, 50.7444, 23.0155, 84.4377, 24.62, 81, 46, 80.8932, 57.1222, 80.8278, 63.9289, 65.5856, 60.3189, 31, 55, 30.6889, 49.89, 66.7889, 51.0933, 64.7833, 42.2689, 35.5022, 36.6533, 31.7321, 28.1568, 33.4966, 4.96554, 52.3489, -5.86446, 78.8222, -5.86446, 86.4433, 4.56443 )
__meta__ = {
"_edit_lock_": true
}
[node name="TextureButton" type="TextureButton" parent="VBoxContainer/top"]
margin_left = 644.269
margin_top = 5.05969
margin_right = 644.269
margin_bottom = 5.05969
rect_min_size = Vector2( 80, 80 )
mouse_filter = 1
[node name="ColorRect" type="ColorRect" parent="VBoxContainer/top/TextureButton"]
anchor_right = 1.0
anchor_bottom = 1.0
rect_min_size = Vector2( 80, 80 )
mouse_filter = 2
[node name="Polygon2D" type="Polygon2D" parent="VBoxContainer/top/TextureButton/ColorRect"]
color = Color( 0, 0, 0, 1 )
polygon = PoolVector2Array( 36.7859, 13.0859, 10.5504, 38.5718, 38.2851, 58.8107, 43.5322, 45.3181, 70.5173, 46.8173, 69.0181, 30.3264, 42.7826, 30.3264 )
[node name="walk_left" type="TextureButton" parent="VBoxContainer"]
margin_top = 104.0
margin_right = 1024.0
margin_bottom = 144.0
rect_min_size = Vector2( 100, 40 )
size_flags_horizontal = 3
texture_normal = ExtResource( 6 )
texture_pressed = ExtResource( 5 )
expand = true
[node name="HBoxContainer4" type="HBoxContainer" parent="VBoxContainer/walk_left"]
material = SubResource( 2 )
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_top = -20.0
margin_right = 294.0
margin_bottom = 28.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="VBoxContainer/walk_left/HBoxContainer4"]
margin_right = 250.0
margin_bottom = 48.0
rect_min_size = Vector2( 250, 0 )
custom_fonts/font = ExtResource( 4 )
text = "Left"
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walk_left" type="Label" parent="VBoxContainer/walk_left/HBoxContainer4" groups=[
"controls",
]]
margin_left = 254.0
margin_right = 394.0
margin_bottom = 48.0
rect_min_size = Vector2( 100, 0 )
size_flags_vertical = 5
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "Click here"
valign = 1
[node name="walk_right" type="TextureButton" parent="VBoxContainer"]
margin_top = 148.0
margin_right = 1024.0
margin_bottom = 188.0
rect_min_size = Vector2( 100, 40 )
size_flags_horizontal = 3
texture_normal = ExtResource( 6 )
texture_pressed = ExtResource( 5 )
expand = true
[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/walk_right"]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_top = -20.0
margin_right = -884.0
margin_bottom = 23.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="VBoxContainer/walk_right/HBoxContainer3"]
margin_right = 250.0
margin_bottom = 48.0
rect_min_size = Vector2( 250, 0 )
custom_fonts/font = ExtResource( 4 )
text = "Right"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walk_right" type="Label" parent="VBoxContainer/walk_right/HBoxContainer3" groups=[
"controls",
]]
margin_left = 254.0
margin_top = 2.0
margin_right = 394.0
margin_bottom = 45.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "Click here"
[node name="walk_forward" type="TextureButton" parent="VBoxContainer"]
margin_top = 192.0
margin_right = 1024.0
margin_bottom = 232.0
rect_min_size = Vector2( 100, 40 )
size_flags_horizontal = 3
texture_normal = ExtResource( 6 )
texture_pressed = ExtResource( 5 )
expand = true
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/walk_forward"]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_top = -20.0
margin_right = -630.0
margin_bottom = 28.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="VBoxContainer/walk_forward/HBoxContainer2"]
margin_right = 250.0
margin_bottom = 48.0
rect_min_size = Vector2( 250, 0 )
custom_fonts/font = ExtResource( 4 )
text = "Forward"
[node name="walk_forward" type="Label" parent="VBoxContainer/walk_forward/HBoxContainer2" groups=[
"controls",
]]
margin_left = 254.0
margin_top = 2.0
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extends Panel
signal keypress
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
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#func _process(delta):
# pass
func _input(event):
if event is InputEventKey:
if !event.is_pressed():
return
emit_signal("keypress", event.scancode)

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