Improved control scheme

This commit is contained in:
Segey Lapin
2019-07-22 01:32:12 +03:00
parent 90d2938eca
commit 225dcb805f
8 changed files with 90 additions and 38 deletions

View File

@@ -26,6 +26,16 @@ func get_walk_speed() -> float:
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
var _path: Array
func walkto(target: Vector3, spd: float = 1.4):
var cur = world.nav.get_closest_point(global_transform.origin)
target = world.nav.get_closest_point(target)
var path: PoolVector3Array = world.nav.get_simple_path(cur, target)
_path = Array(path)
set_walk_speed(spd)
walk()
func _process(delta):
orientation = global_transform
orientation.origin = Vector3()
@@ -41,6 +51,19 @@ func _process(delta):
if is_in_group("master"):
orientation *= controls.frame_tf
controls.frame_tf = Transform()
if _path && _path.size() > 0:
while _path.size() > 0 && _path[0].distance_to(global_transform.origin) < 0.5:
_path.pop_front()
if _path.size() > 0:
var next: Vector3 = _path[0]
var direction: Vector3 = (next - global_transform.origin).normalized()
var actual_direction: Vector3 = -global_transform.basis[2]
var angle: float = Vector2(actual_direction.x, actual_direction.z).angle_to(Vector2(direction.x, direction.z))
var tf_turn = Transform(Quat(Vector3(0, 1, 0), -angle * delta))
orientation *= tf_turn
if !_path || _path.size() == 0:
idle()
orientation.origin = Vector3()
orientation = orientation.orthonormalized()
global_transform.basis = orientation.basis