Improved control scheme

This commit is contained in:
Segey Lapin
2019-07-22 01:32:12 +03:00
parent 90d2938eca
commit 225dcb805f
8 changed files with 90 additions and 38 deletions

View File

@@ -7,14 +7,20 @@ extends Spatial
# Called when the node enters the scene tree for the first time.
var frame_tf: Transform = Transform()
func master_control(pos):
$master.walkto(pos)
func _ready():
$master.add_to_group("master")
controls.master_node = $master
world.init_data()
world.nav = $nav
controls.camera = $Camera
controls.connect("user_click", self, "master_control")
for k in world.line.keys():
var cd = world.line[k]
if cd.type == 0:
var char_sc = load("res://characters/male_2018.tscn").instance()
var char_sc = characters.characters[0].instance()
cd.scene = char_sc
get_tree().get_root().add_child(char_sc)
var nav: Navigation2D = get_node("nav")
@@ -23,7 +29,7 @@ func _ready():
# world.team[newkey] = cd
# world.line.erase(k)
else:
var char_sc = load("res://characters/female_2018.tscn").instance()
var char_sc = characters.characters[1].instance()
cd.scene = char_sc
get_tree().get_root().add_child(char_sc)
var nav: Navigation2D = get_node("nav")
@@ -37,4 +43,4 @@ func _ready():
func _process(delta):
var pos = $master.global_transform.origin
pos.y = $Camera.global_transform.origin.y
$Camera.global_transform.origin = $Camera.global_transform.origin.linear_interpolate(pos, 0.53 * delta)
$Camera.global_transform.origin = $Camera.global_transform.origin.linear_interpolate(pos, 0.8 * delta)