Implemented simple quest system

This commit is contained in:
Segey Lapin
2020-04-15 12:16:14 +03:00
parent 078cc47b91
commit 32c5212209
14 changed files with 366 additions and 202 deletions

View File

@@ -1,11 +1,51 @@
extends Node
signal new_day
var raycasts_count = 100
var raycast_queue = []
var astar: AStar
func _ready():
set_save_slot(0)
enum periods {MORNING, DAY, EVENING, NIGHT}
var game_day: int = 0
var day_period: int = periods.MORNING
var game_hour: int = 0
var game_minute: int = 0
var acc_time:float = 0.0
var time_active = false
func _process(delta):
if time_active:
update_time(delta)
func update_time(delta):
acc_time += delta
if acc_time >= 1.0:
game_minute += 1
acc_time -= 1.0
if game_minute == 60:
game_minute = 0
game_hour += 1
if game_hour == 24:
game_hour = 0
game_day += 1
match(game_hour):
23,0,1,2,3:
day_period = periods.NIGHT
4,5,6,7,8,9,10,11:
day_period = periods.MORNING
12,13,14,15,16:
day_period = periods.DAY
17,18,19,20,21,22:
day_period = periods.EVENING
func start_time():
time_active = true
func stop_time():
time_active = false
func visibility_check(ch1, ch2):
var direction: Vector3 = -ch1.global_transform.basis[2].normalized()
var to_ch2: Vector3 = (ch2.global_transform.origin - ch1.global_transform.origin).normalized()
@@ -38,6 +78,10 @@ func save_characters():
spawner.set_meta("stats", stats)
func save_game():
print("save game")
save_data.game_day = game_day
save_data.game_hour = game_hour
save_data.day_period = day_period
assert(save_slot.length() > 0)
var fd = File.new()
fd.open(save_slot, File.WRITE)
@@ -51,4 +95,7 @@ func load_game():
var data = fd.get_as_text()
var parse: = JSON.parse(data)
save_data = parse.result
game_day = save_data.game_day
game_hour = save_data.game_hour
day_period = save_data.day_period
fd.close()