Implemented simple quest system
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22
proto3/godot/autoloads/world.gd
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22
proto3/godot/autoloads/world.gd
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extends Node
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signal level_up
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signal new_quest
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var money: int = 2000
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var master_node
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var current_room
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var team = {}
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var line = {}
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var training = false
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# warning-ignore:unused_class_variable
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var quests : = []
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# warning-ignore:unused_class_variable
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var team_train_count : = 0
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# warning-ignore:unused_class_variable
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var arrow: Spatial
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# warning-ignore:unused_class_variable
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var next_scene: String
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var player_visual = {
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"gender": "male"
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}
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