Implemented simple quest system

This commit is contained in:
Segey Lapin
2020-04-15 12:16:14 +03:00
parent 078cc47b91
commit 32c5212209
14 changed files with 366 additions and 202 deletions

View File

@@ -23,12 +23,10 @@ var dungeon_save = {}
var spawn_save = {}
var prepared = false
func save():
global.save_characters()
for k in range(dungeon.size()):
dungeon[k].save()
dungeon_save[str(k)] = dungeon[k].save_data
global.save_data.dungeon = dungeon_save
global.save_game()
var window_rooms = []
func build_rooms():
print("build_rooms")
@@ -214,6 +212,3 @@ func _process(_delta):
state = 50
prepared = true
emit_signal("prepared")
_:
if Input.is_action_just_pressed("save_game"):
save()