Implemented simple quest system
This commit is contained in:
@@ -23,12 +23,10 @@ var dungeon_save = {}
|
||||
var spawn_save = {}
|
||||
var prepared = false
|
||||
func save():
|
||||
global.save_characters()
|
||||
for k in range(dungeon.size()):
|
||||
dungeon[k].save()
|
||||
dungeon_save[str(k)] = dungeon[k].save_data
|
||||
global.save_data.dungeon = dungeon_save
|
||||
global.save_game()
|
||||
var window_rooms = []
|
||||
func build_rooms():
|
||||
print("build_rooms")
|
||||
@@ -214,6 +212,3 @@ func _process(_delta):
|
||||
state = 50
|
||||
prepared = true
|
||||
emit_signal("prepared")
|
||||
_:
|
||||
if Input.is_action_just_pressed("save_game"):
|
||||
save()
|
||||
|
||||
Reference in New Issue
Block a user