Implemented simple quest system

This commit is contained in:
Segey Lapin
2020-04-15 12:16:14 +03:00
parent 078cc47b91
commit 32c5212209
14 changed files with 366 additions and 202 deletions

View File

@@ -0,0 +1,27 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var target: = Vector3()
var rect: = Rect2()
func _ready():
var pos = get_viewport().get_camera().unproject_position(target)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var pos = get_viewport().get_camera().unproject_position(target)
rect = get_viewport_rect()
if rect.has_point(pos):
if !visible:
show()
else:
pos.x = clamp(pos.x, rect.position.x, rect.position.x + rect.size.x)
pos.y = clamp(pos.x, rect.position.x, rect.position.x + rect.size.x)
position = position.linear_interpolate(pos, delta)