Made quest system work much better

This commit is contained in:
Segey Lapin
2019-08-12 05:15:48 +03:00
parent 504181f800
commit 3595ca5dc6
10 changed files with 622 additions and 615 deletions

View File

@@ -4,11 +4,11 @@
[ext_resource id=2 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[sub_resource id=1 type="Shader"]
@@ -209,9 +209,9 @@ void fragment () {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(5)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
[sub_resource id=3 type="Shader"]
@@ -366,9 +366,9 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(5)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
[sub_resource id=7 type="ShaderMaterial"]
@@ -417,9 +417,9 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(5)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
[sub_resource id=10 type="ShaderMaterial"]
@@ -468,9 +468,9 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(5)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
[sub_resource id=13 type="ShaderMaterial"]
@@ -519,9 +519,9 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(5)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
[sub_resource id=16 type="ShaderMaterial"]
@@ -570,9 +570,9 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(5)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
[sub_resource id=19 type="ShaderMaterial"]
@@ -621,9 +621,9 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(5)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
[sub_resource id=22 type="ShaderMaterial"]