Made quest system work much better
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@@ -4,11 +4,11 @@
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[ext_resource id=2 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
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[ext_resource id=3 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
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[ext_resource id=3 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
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[ext_resource id=4 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
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[ext_resource id=4 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
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[ext_resource id=5 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
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[ext_resource id=5 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
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[sub_resource id=1 type="Shader"]
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@@ -209,9 +209,9 @@ void fragment () {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_1 = ExtResource(5)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_3 = ExtResource(4)
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shader_param/texture_4 = ExtResource(2)
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[sub_resource id=3 type="Shader"]
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@@ -366,9 +366,9 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_1 = ExtResource(5)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_3 = ExtResource(4)
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shader_param/texture_4 = ExtResource(2)
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[sub_resource id=7 type="ShaderMaterial"]
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@@ -417,9 +417,9 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_1 = ExtResource(5)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_3 = ExtResource(4)
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shader_param/texture_4 = ExtResource(2)
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[sub_resource id=10 type="ShaderMaterial"]
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@@ -468,9 +468,9 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_1 = ExtResource(5)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_3 = ExtResource(4)
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shader_param/texture_4 = ExtResource(2)
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[sub_resource id=13 type="ShaderMaterial"]
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@@ -519,9 +519,9 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_1 = ExtResource(5)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_3 = ExtResource(4)
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shader_param/texture_4 = ExtResource(2)
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[sub_resource id=16 type="ShaderMaterial"]
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@@ -570,9 +570,9 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_1 = ExtResource(5)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_3 = ExtResource(4)
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shader_param/texture_4 = ExtResource(2)
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[sub_resource id=19 type="ShaderMaterial"]
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@@ -621,9 +621,9 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_1 = ExtResource(5)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_3 = ExtResource(4)
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shader_param/texture_4 = ExtResource(2)
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[sub_resource id=22 type="ShaderMaterial"]
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