Using separate material for floor

This commit is contained in:
Segey Lapin
2019-08-08 03:36:17 +03:00
parent 9a7c40bf7b
commit 394237cec3
3 changed files with 39 additions and 0 deletions

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[gd_resource type="SpatialMaterial" format=2]
[resource]
albedo_color = Color( 0.839216, 0.580392, 0.0862745, 1 )
metallic_specular = 0.6
roughness = 0.6

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@@ -0,0 +1,6 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
albedo_color = Color( 0.839216, 0.580392, 0.0862745, 1 )
metallic_specular = 0.6
roughness = 0.6

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://walls/level_level.escn" type="PackedScene" id=1]
[ext_resource path="res://walls/floor_material1.tres" type="Material" id=2]
[node name="level_level" index="0" instance=ExtResource( 1 )]
[node name="part2" parent="." index="0"]
material/1 = ExtResource( 2 )
[node name="part4" parent="." index="1"]
material/1 = ExtResource( 2 )
[node name="part3" parent="." index="2"]
material/1 = ExtResource( 2 )
[node name="part5" parent="." index="3"]
material/1 = ExtResource( 2 )
[node name="part6" parent="." index="4"]
material/1 = ExtResource( 2 )
[node name="part7" parent="." index="5"]
material/1 = ExtResource( 2 )
[node name="part1" parent="." index="6"]
material/1 = ExtResource( 2 )