Fixed quest system path indicator
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@@ -217,19 +217,24 @@ func wall2window(n):
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# else:
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# window_i = door.instance()
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if has_meta("exit_room") && !outside_door_placed:
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print("exit room place door")
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window_i = outside_door.instance()
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outside_door_placed = true
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global.exit_door = window_i
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else:
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window_i = window.instance()
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add_child(window_i)
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window_i.transform = window_xform
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n.queue_free()
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func create_rooms():
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assert(exits.size() > 0)
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if has_meta("master_room"):
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master_room()
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elif has_meta("kitchen_room"):
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master_room()
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elif has_meta("exit_room"):
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assert(windows.size() > 0)
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master_room()
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for e in get_children():
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if e.is_in_group("furniture"):
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e.queue_free()
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