Fixed quest system path indicator
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@@ -17,11 +17,19 @@ func _ready():
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func _process(delta):
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var pos = get_viewport().get_camera().unproject_position(target)
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rect = get_viewport_rect()
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if rect.has_point(pos):
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if !visible:
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show()
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rect.grow(-8.0)
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if get_viewport().get_camera().is_position_behind(target):
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if visible:
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hide()
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else:
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pos.x = clamp(pos.x, rect.position.x, rect.position.x + rect.size.x)
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pos.y = clamp(pos.x, rect.position.x, rect.position.x + rect.size.x)
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position = position.linear_interpolate(pos, delta)
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if rect.has_point(pos):
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if !visible:
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show()
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else:
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pos.x = clamp(pos.x, rect.position.x, rect.position.x + rect.size.x)
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pos.y = clamp(pos.y, rect.position.y, rect.position.y + rect.size.y)
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if position.distance_squared_to(pos) < 480.0:
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position = position.linear_interpolate(pos, delta)
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else:
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position = pos
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