Adaptions for clothing meshes

This commit is contained in:
Segey Lapin
2019-08-22 01:18:45 +03:00
parent 72ce0fd91a
commit 67ea199551

View File

@@ -87,7 +87,7 @@ static func pad_morphs(morphs: Dictionary, nshapes: Dictionary, min_point: Vecto
for v in range(morphs[mesh][m][t].size()):
# print(morphs[m][t][v])
for s in range(morphs[mesh][m][t][v].shape.size()):
for u in range(2):
for u in range(3):
var cd : float = max_point[u] - min_point[u]
var ncd : float = max_normal[u] - min_normal[u]
var d = morphs[mesh][m][t][v].shape[s][u]
@@ -213,7 +213,57 @@ static func process_morph_meshes(mesh: ArrayMesh, morphs: Dictionary, rects: Dic
morphs[sc] += triangles
mesh_data[sc] += shape_names
nshapes[sc] = bshapes.size()
var mesh_queue = []
static func _process_morph_meshes(mesh: ArrayMesh) -> Dictionary:
var ret = {}
for sc in range(mesh.get_surface_count()):
var bshapes: Array = mesh.surface_get_blend_shape_arrays(sc)
var arrays: Array = mesh.surface_get_arrays(sc)
var shape_names : = get_shape_names(mesh)
ret[sc] = {}
ret[sc].rects = update_rects(arrays, bshapes)
var triangles : = update_triangles(arrays, bshapes)
ret[sc].morphs = triangles
ret[sc].mesh_data = shape_names
ret[sc].nshapes = bshapes.size()
return ret
static func _pad_morphs(morphs: Dictionary, nshapes: Dictionary, min_point: Vector3, max_point: Vector3, min_normal: Vector3, max_normal: Vector3):
# mesh - scene id from common array
for mesh in morphs.keys():
for m in morphs[mesh].keys():
var ns = nshapes[mesh][m]
for t in range(morphs[mesh][m].size()):
for v in range(morphs[mesh][m][t].size()):
# print(morphs[m][t][v])
for s in range(morphs[mesh][m][t][v].shape.size()):
for u in range(3):
var cd : float = max_point[u] - min_point[u]
var ncd : float = max_normal[u] - min_normal[u]
var d = morphs[mesh][m][t][v].shape[s][u]
morphs[mesh][m][t][v].shape[s][u] = (d - min_point[u]) / cd
var ew = morphs[mesh][m][t][v].shape[s][u] * cd + min_point[u]
assert abs(ew - d) < 0.001
morphs[mesh][m][t][v].normal[s][u] = (morphs[mesh][m][t][v].normal[s][u] - min_normal[u]) / ncd
func build_queue():
var scene_data : = {}
for scene_no in range(common.size()):
var ch: Node = common[scene_no].instance()
var helper_data : = {}
for mesh_name in ["base", "robe_helper", "tights_helper", "skirt_helper"]:
helper_data[mesh_name] = {}
var mi: MeshInstance = find_mesh_name(ch, mesh_name)
var mesh: ArrayMesh = mi.mesh
var morph_list = get_shape_names(mesh)
var helper_shapes : = PoolStringArray()
for e in morph_list:
if !e in helper_shapes:
helper_shapes.push_back(e)
find_min_max(mesh)
helper_data[mesh_name].shape_list = helper_shapes
helper_data[mesh_name].morph_data = _process_morph_meshes(mesh)
scene_data[scene_no] = helper_data
func _ready():
var morphs = {}
var morphs_helper = {}
@@ -224,6 +274,7 @@ func _ready():
var rects_helper = {}
var nshapes_helper = {}
load_data()
build_queue()
var base_shapes : = PoolStringArray()
var file_shapes = {}
for mesh_no in range(common.size()):
@@ -263,26 +314,33 @@ func _ready():
rects[mesh_no] = {}
process_morph_meshes(mesh, morphs[mesh_no], rects[mesh_no], mesh_data[mesh_no], nshapes[mesh_no])
pad_morphs(morphs, nshapes, min_point, max_point, min_normal, max_normal)
for mesh_no in range(common.size()):
var ch: Node = common[mesh_no].instance()
# var mi: MeshInstance = find_mesh_name(ch, "base")
var mi_robe: MeshInstance = find_mesh_name(ch, "robe_helper")
assert mi_robe != null
var mesh: ArrayMesh = mi_robe.mesh
# var mesh_skirt: ArrayMesh = mi_skirt.mesh
morphs_helper[mesh_no] = {}
rects_helper[mesh_no] = {}
mesh_data_helper[mesh_no] = {}
nshapes_helper[mesh_no] = {}
process_morph_meshes(mesh, morphs_helper[mesh_no], rects_helper[mesh_no], mesh_data_helper[mesh_no], nshapes_helper[mesh_no])
pad_morphs(morphs_helper, nshapes_helper, min_point, max_point, min_normal, max_normal)
# TODO: combine helpers here
var draw_data: Dictionary = {}
fill_draw_data(morphs, draw_data, mesh_data, nshapes, rects)
draw_data_list.push_back(draw_data)
var draw_data_helper: Dictionary = {}
fill_draw_data(morphs_helper, draw_data_helper, mesh_data_helper, nshapes_helper, rects_helper)
draw_data_list.push_back(draw_data_helper)
for helper_name in ["robe_helper", "tights_helper", "skirt_helper"]:
for mesh_no in range(common.size()):
var ch: Node = common[mesh_no].instance()
# var mi: MeshInstance = find_mesh_name(ch, "base")
var mi_helper: MeshInstance = find_mesh_name(ch, helper_name)
assert mi_helper != null
var mesh: ArrayMesh = mi_helper.mesh
# var mesh_skirt: ArrayMesh = mi_skirt.mesh
morphs_helper[mesh_no] = {}
rects_helper[mesh_no] = {}
mesh_data_helper[mesh_no] = {}
nshapes_helper[mesh_no] = {}
process_morph_meshes(mesh, morphs_helper[mesh_no], rects_helper[mesh_no], mesh_data_helper[mesh_no], nshapes_helper[mesh_no])
pad_morphs(morphs_helper, nshapes_helper, min_point, max_point, min_normal, max_normal)
var helper_draw_data: Dictionary = {}
fill_draw_data(morphs_helper, helper_draw_data, mesh_data_helper, nshapes, rects_helper)
draw_data_list.push_back(helper_draw_data)
# TODO: combine helpers here
# var draw_data: Dictionary = {}
# fill_draw_data(morphs, draw_data, mesh_data, nshapes, rects)
# draw_data_list.push_back(draw_data)
# var draw_data_helper: Dictionary = {}
# fill_draw_data(morphs_helper, draw_data_helper, mesh_data_helper, nshapes_helper, rects_helper)
# draw_data_list.push_back(draw_data_helper)
print("data count: ", draw_data.keys(), " ", draw_data[0].keys())
$gen/drawable.triangles = draw_data[0][0].triangles
$gen/drawable.min_point = min_point
@@ -314,7 +372,7 @@ func save_viewport(shape_name: String, rect: Rect2):
maps[shape_name].rect = rect.grow(0.003)
maps[shape_name].image_size = image_size
var helpers = ["", "robe_"]
var helpers_prefix = ["", "robe_", "tights_", "skirt_"]
func finish_map_gen():
print("generating same vert indices...")
find_same_verts()
@@ -341,6 +399,8 @@ func next_helper():
draw_delay = 1.0
helper += 1
$gen/drawable.normals = false
if helper >= helpers_prefix.size():
finish_map_gen()
func setup_draw():
$gen/drawable.normals = !$gen/drawable.normals
if $gen/drawable.normals:
@@ -352,48 +412,24 @@ func setup_draw():
$gen/drawable.triangles = draw_data_list[helper][surface][shape].triangles
$gen/drawable.update()
func _process(delta):
match(helper):
0:
if surface == draw_data_list[helper].size():
if exit_delay > 0:
exit_delay -= delta
print(exit_delay)
else:
next_helper()
elif shape == draw_data_list[helper][surface].size():
next_surface()
else:
$gen_maps/ProgressBar.value = 100.0 * shape / draw_data_list[helper][surface].size()
print("value ", $gen_maps/ProgressBar.value)
if draw_delay > 0:
draw_delay -= delta
else:
save_viewport(helpers[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect)
if $gen/drawable.normals:
shape += 1
draw_delay = 1.0
print("shape ", shape)
if shape < draw_data_list[helper][surface].size():
setup_draw()
1:
if surface == draw_data_list[helper].size():
if exit_delay > 0:
exit_delay -= delta
print(exit_delay)
else:
finish_map_gen()
elif shape == draw_data_list[helper][surface].size():
next_surface()
else:
$gen_maps/ProgressBar.value = 100.0 * shape / draw_data_list[helper][surface].size()
print("value ", $gen_maps/ProgressBar.value)
if draw_delay > 0:
draw_delay -= delta
else:
save_viewport(helpers[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect)
if $gen/drawable.normals:
shape += 1
draw_delay = 1.0
print("shape ", shape)
if shape < draw_data_list[helper][surface].size():
setup_draw()
if surface == draw_data_list[helper].size():
if exit_delay > 0:
exit_delay -= delta
print(exit_delay)
else:
next_helper()
elif shape == draw_data_list[helper][surface].size():
next_surface()
else:
$gen_maps/ProgressBar.value = 100.0 * shape / draw_data_list[helper][surface].size()
print("value ", $gen_maps/ProgressBar.value)
if draw_delay > 0:
draw_delay -= delta
else:
save_viewport(helpers_prefix[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect)
if $gen/drawable.normals:
shape += 1
draw_delay = 1.0
print("shape ", shape)
if shape < draw_data_list[helper][surface].size():
setup_draw()