Adaptions for clothing meshes
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@@ -87,7 +87,7 @@ static func pad_morphs(morphs: Dictionary, nshapes: Dictionary, min_point: Vecto
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for v in range(morphs[mesh][m][t].size()):
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# print(morphs[m][t][v])
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for s in range(morphs[mesh][m][t][v].shape.size()):
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for u in range(2):
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for u in range(3):
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var cd : float = max_point[u] - min_point[u]
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var ncd : float = max_normal[u] - min_normal[u]
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var d = morphs[mesh][m][t][v].shape[s][u]
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@@ -213,7 +213,57 @@ static func process_morph_meshes(mesh: ArrayMesh, morphs: Dictionary, rects: Dic
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morphs[sc] += triangles
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mesh_data[sc] += shape_names
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nshapes[sc] = bshapes.size()
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var mesh_queue = []
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static func _process_morph_meshes(mesh: ArrayMesh) -> Dictionary:
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var ret = {}
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for sc in range(mesh.get_surface_count()):
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var bshapes: Array = mesh.surface_get_blend_shape_arrays(sc)
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var arrays: Array = mesh.surface_get_arrays(sc)
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var shape_names : = get_shape_names(mesh)
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ret[sc] = {}
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ret[sc].rects = update_rects(arrays, bshapes)
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var triangles : = update_triangles(arrays, bshapes)
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ret[sc].morphs = triangles
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ret[sc].mesh_data = shape_names
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ret[sc].nshapes = bshapes.size()
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return ret
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static func _pad_morphs(morphs: Dictionary, nshapes: Dictionary, min_point: Vector3, max_point: Vector3, min_normal: Vector3, max_normal: Vector3):
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# mesh - scene id from common array
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for mesh in morphs.keys():
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for m in morphs[mesh].keys():
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var ns = nshapes[mesh][m]
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for t in range(morphs[mesh][m].size()):
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for v in range(morphs[mesh][m][t].size()):
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# print(morphs[m][t][v])
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for s in range(morphs[mesh][m][t][v].shape.size()):
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for u in range(3):
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var cd : float = max_point[u] - min_point[u]
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var ncd : float = max_normal[u] - min_normal[u]
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var d = morphs[mesh][m][t][v].shape[s][u]
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morphs[mesh][m][t][v].shape[s][u] = (d - min_point[u]) / cd
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var ew = morphs[mesh][m][t][v].shape[s][u] * cd + min_point[u]
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assert abs(ew - d) < 0.001
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morphs[mesh][m][t][v].normal[s][u] = (morphs[mesh][m][t][v].normal[s][u] - min_normal[u]) / ncd
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func build_queue():
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var scene_data : = {}
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for scene_no in range(common.size()):
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var ch: Node = common[scene_no].instance()
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var helper_data : = {}
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for mesh_name in ["base", "robe_helper", "tights_helper", "skirt_helper"]:
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helper_data[mesh_name] = {}
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var mi: MeshInstance = find_mesh_name(ch, mesh_name)
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var mesh: ArrayMesh = mi.mesh
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var morph_list = get_shape_names(mesh)
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var helper_shapes : = PoolStringArray()
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for e in morph_list:
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if !e in helper_shapes:
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helper_shapes.push_back(e)
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find_min_max(mesh)
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helper_data[mesh_name].shape_list = helper_shapes
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helper_data[mesh_name].morph_data = _process_morph_meshes(mesh)
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scene_data[scene_no] = helper_data
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func _ready():
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var morphs = {}
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var morphs_helper = {}
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@@ -224,6 +274,7 @@ func _ready():
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var rects_helper = {}
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var nshapes_helper = {}
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load_data()
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build_queue()
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var base_shapes : = PoolStringArray()
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var file_shapes = {}
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for mesh_no in range(common.size()):
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@@ -263,26 +314,33 @@ func _ready():
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rects[mesh_no] = {}
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process_morph_meshes(mesh, morphs[mesh_no], rects[mesh_no], mesh_data[mesh_no], nshapes[mesh_no])
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pad_morphs(morphs, nshapes, min_point, max_point, min_normal, max_normal)
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for mesh_no in range(common.size()):
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var ch: Node = common[mesh_no].instance()
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# var mi: MeshInstance = find_mesh_name(ch, "base")
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var mi_robe: MeshInstance = find_mesh_name(ch, "robe_helper")
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assert mi_robe != null
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var mesh: ArrayMesh = mi_robe.mesh
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# var mesh_skirt: ArrayMesh = mi_skirt.mesh
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morphs_helper[mesh_no] = {}
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rects_helper[mesh_no] = {}
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mesh_data_helper[mesh_no] = {}
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nshapes_helper[mesh_no] = {}
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process_morph_meshes(mesh, morphs_helper[mesh_no], rects_helper[mesh_no], mesh_data_helper[mesh_no], nshapes_helper[mesh_no])
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pad_morphs(morphs_helper, nshapes_helper, min_point, max_point, min_normal, max_normal)
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# TODO: combine helpers here
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var draw_data: Dictionary = {}
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fill_draw_data(morphs, draw_data, mesh_data, nshapes, rects)
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draw_data_list.push_back(draw_data)
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var draw_data_helper: Dictionary = {}
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fill_draw_data(morphs_helper, draw_data_helper, mesh_data_helper, nshapes_helper, rects_helper)
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draw_data_list.push_back(draw_data_helper)
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for helper_name in ["robe_helper", "tights_helper", "skirt_helper"]:
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for mesh_no in range(common.size()):
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var ch: Node = common[mesh_no].instance()
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# var mi: MeshInstance = find_mesh_name(ch, "base")
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var mi_helper: MeshInstance = find_mesh_name(ch, helper_name)
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assert mi_helper != null
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var mesh: ArrayMesh = mi_helper.mesh
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# var mesh_skirt: ArrayMesh = mi_skirt.mesh
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morphs_helper[mesh_no] = {}
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rects_helper[mesh_no] = {}
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mesh_data_helper[mesh_no] = {}
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nshapes_helper[mesh_no] = {}
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process_morph_meshes(mesh, morphs_helper[mesh_no], rects_helper[mesh_no], mesh_data_helper[mesh_no], nshapes_helper[mesh_no])
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pad_morphs(morphs_helper, nshapes_helper, min_point, max_point, min_normal, max_normal)
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var helper_draw_data: Dictionary = {}
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fill_draw_data(morphs_helper, helper_draw_data, mesh_data_helper, nshapes, rects_helper)
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draw_data_list.push_back(helper_draw_data)
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# TODO: combine helpers here
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# var draw_data: Dictionary = {}
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# fill_draw_data(morphs, draw_data, mesh_data, nshapes, rects)
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# draw_data_list.push_back(draw_data)
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# var draw_data_helper: Dictionary = {}
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# fill_draw_data(morphs_helper, draw_data_helper, mesh_data_helper, nshapes_helper, rects_helper)
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# draw_data_list.push_back(draw_data_helper)
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print("data count: ", draw_data.keys(), " ", draw_data[0].keys())
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$gen/drawable.triangles = draw_data[0][0].triangles
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$gen/drawable.min_point = min_point
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@@ -314,7 +372,7 @@ func save_viewport(shape_name: String, rect: Rect2):
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maps[shape_name].rect = rect.grow(0.003)
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maps[shape_name].image_size = image_size
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var helpers = ["", "robe_"]
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var helpers_prefix = ["", "robe_", "tights_", "skirt_"]
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func finish_map_gen():
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print("generating same vert indices...")
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find_same_verts()
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@@ -341,6 +399,8 @@ func next_helper():
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draw_delay = 1.0
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helper += 1
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$gen/drawable.normals = false
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if helper >= helpers_prefix.size():
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finish_map_gen()
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func setup_draw():
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$gen/drawable.normals = !$gen/drawable.normals
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if $gen/drawable.normals:
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@@ -352,48 +412,24 @@ func setup_draw():
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$gen/drawable.triangles = draw_data_list[helper][surface][shape].triangles
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$gen/drawable.update()
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func _process(delta):
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match(helper):
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0:
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if surface == draw_data_list[helper].size():
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if exit_delay > 0:
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exit_delay -= delta
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print(exit_delay)
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else:
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next_helper()
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elif shape == draw_data_list[helper][surface].size():
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next_surface()
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else:
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$gen_maps/ProgressBar.value = 100.0 * shape / draw_data_list[helper][surface].size()
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print("value ", $gen_maps/ProgressBar.value)
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if draw_delay > 0:
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draw_delay -= delta
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else:
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save_viewport(helpers[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect)
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if $gen/drawable.normals:
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shape += 1
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draw_delay = 1.0
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print("shape ", shape)
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if shape < draw_data_list[helper][surface].size():
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setup_draw()
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1:
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if surface == draw_data_list[helper].size():
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if exit_delay > 0:
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exit_delay -= delta
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print(exit_delay)
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else:
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finish_map_gen()
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elif shape == draw_data_list[helper][surface].size():
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next_surface()
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else:
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$gen_maps/ProgressBar.value = 100.0 * shape / draw_data_list[helper][surface].size()
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print("value ", $gen_maps/ProgressBar.value)
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if draw_delay > 0:
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draw_delay -= delta
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else:
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save_viewport(helpers[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect)
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if $gen/drawable.normals:
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shape += 1
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draw_delay = 1.0
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print("shape ", shape)
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if shape < draw_data_list[helper][surface].size():
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setup_draw()
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if surface == draw_data_list[helper].size():
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if exit_delay > 0:
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exit_delay -= delta
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print(exit_delay)
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else:
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next_helper()
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elif shape == draw_data_list[helper][surface].size():
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next_surface()
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else:
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$gen_maps/ProgressBar.value = 100.0 * shape / draw_data_list[helper][surface].size()
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print("value ", $gen_maps/ProgressBar.value)
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if draw_delay > 0:
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draw_delay -= delta
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else:
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save_viewport(helpers_prefix[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect)
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if $gen/drawable.normals:
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shape += 1
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draw_delay = 1.0
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print("shape ", shape)
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if shape < draw_data_list[helper][surface].size():
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setup_draw()
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