Made game work
This commit is contained in:
@@ -176,156 +176,156 @@ func add_body_mesh(mesh: ArrayMesh, same_indices: Dictionary) -> Array:
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# maps[k].image.unlock()
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# maps[k].image_normal.unlock()
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# return mod_mesh
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func modify_part(part_name) -> ArrayMesh:
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# var mesh = meshes[part_name].orig_mesh
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# var indices = meshes[part_name].same_indices
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# return modify_mesh(mesh, indices)
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return _mod_part(part_name)
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func set_modifier_value(modifier: String, value: float):
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maps[modifier].value = value
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func get_mesh_modifier(m_name: String, arrays: Array) -> Array:
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maps[m_name].image.lock()
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maps[m_name].image_normal.lock()
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var indices = PoolIntArray()
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var mod_vertex = PoolVector3Array()
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var mod_normal = PoolVector3Array()
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var uv_index: int = ArrayMesh.ARRAY_TEX_UV
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if arrays[ArrayMesh.ARRAY_TEX_UV2] && arrays[ArrayMesh.ARRAY_TEX_UV2].size() > 0:
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uv_index = ArrayMesh.ARRAY_TEX_UV2
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var mrect: Rect2 = maps[m_name].rect
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var count = 0
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var max_count = arrays[ArrayMesh.ARRAY_VERTEX].size()
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var width: int = maps[m_name].width
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var height: int = maps[m_name].height
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indices.resize(max_count)
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mod_vertex.resize(max_count)
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mod_normal.resize(max_count)
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if uv_index != ArrayMesh.ARRAY_TEX_UV2:
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print("not on uv2")
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for index in range(arrays[ArrayMesh.ARRAY_VERTEX].size()):
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var uv: Vector2 = arrays[uv_index][index]
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if !mrect.has_point(uv):
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continue
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var diff: = Vector3()
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var diffn: = Vector3()
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var pos: Vector2 = Vector2(uv.x * width, uv.y * height)
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var offset: Color = maps[m_name].image.get_pixelv(pos)
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var offsetn: Color = maps[m_name].image_normal.get_pixelv(pos)
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var pdiff: Vector3 = Vector3(offset.r, offset.g, offset.b)
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var ndiff: Vector3 = Vector3(offsetn.r, offsetn.g, offsetn.b)
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for u in range(3):
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diff[u] = range_lerp(pdiff[u], 0.0, 1.0, maps[m_name].min_point[u], maps[m_name].min_point[u] + maps[m_name].point_scaler[u])
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diffn[u] = range_lerp(ndiff[u], 0.0, 1.0, maps[m_name].min_normal[u], maps[m_name].min_normal[u] + maps[m_name].normal_scaler[u])
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if abs(diff[u]) < 0.0001:
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diff[u] = 0
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if diff.length() > 0.001:
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indices[count] = index
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mod_vertex[count] = diff
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mod_normal[count] = diffn
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count += 1
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indices.resize(count)
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mod_vertex.resize(count)
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mod_normal.resize(count)
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maps[m_name].image.unlock()
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maps[m_name].image_normal.unlock()
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return [indices, mod_vertex, mod_normal]
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func apply_modifier(mod: Array, arrays: Array, value: float, offset = 0.0):
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var value_: float = clamp(value, 0.0, 1.0)
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var indices: PoolIntArray = mod[0]
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var mod_vertex: PoolVector3Array = mod[1]
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var mod_normal: PoolVector3Array = mod[2]
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for count in range(indices.size()):
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var index: int = indices[count]
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var diff: Vector3 = mod_vertex[count]
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var diffn: Vector3 = mod_normal[count]
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var n = (arrays[ArrayMesh.ARRAY_NORMAL][index] - diffn).normalized() * offset
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arrays[ArrayMesh.ARRAY_VERTEX][index] -= diff * value_ - n
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# do not normalize now
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arrays[ArrayMesh.ARRAY_NORMAL][index] -= diffn * value_
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func _mod_part(part_name: String) -> ArrayMesh:
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print("modifying ", part_name)
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print("helper:", meshes[part_name].helper)
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var start_time = OS.get_unix_time()
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# var mesh: ArrayMesh = meshes[part_name].orig_mesh
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var mod_mesh: = ArrayMesh.new()
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var indices: Dictionary = meshes[part_name].same_indices
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var surface: int = 0
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if meshes[part_name].has("surface"):
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surface = meshes[part_name].surface
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# var arrays: Array = mesh.surface_get_arrays(surface)
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var arrays: Array = meshes[part_name].orig_arrays.duplicate()
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if part_name == "body":
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for mod in meshes[part_name].modifiers.keys():
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var mod_data = meshes[part_name].modifiers[mod]
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apply_modifier(mod_data, arrays, maps[mod].value)
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else:
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for mod in meshes[part_name].modifiers.keys():
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var mod_data = meshes[part_name].modifiers[mod]
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apply_modifier(mod_data, arrays, maps[mod].value, 0.0002)
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for v in indices.keys():
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if indices[v].size() <= 1:
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continue
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var vx: Vector3 = arrays[ArrayMesh.ARRAY_VERTEX][indices[v][0]]
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for idx in range(1, indices[v].size()):
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vx = vx.linear_interpolate(arrays[ArrayMesh.ARRAY_VERTEX][indices[v][idx]], 0.5)
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for idx in indices[v]:
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arrays[ArrayMesh.ARRAY_VERTEX][idx] = vx
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mod_mesh.add_surface_from_arrays(ArrayMesh.PRIMITIVE_TRIANGLES, arrays)
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if meshes[part_name].material:
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mod_mesh.surface_set_material(surface, meshes[part_name].material.duplicate(true))
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# if mesh.surface_get_material(surface):
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# mod_mesh.surface_set_material(surface, mesh.surface_get_material(surface).duplicate(true))
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var elapsed = OS.get_unix_time() - start_time
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print("modified ", part_name, " ", elapsed)
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return mod_mesh
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#func modify_part(part_name) -> ArrayMesh:
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## var mesh = meshes[part_name].orig_mesh
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## var indices = meshes[part_name].same_indices
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## return modify_mesh(mesh, indices)
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# return _mod_part(part_name)
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#func set_modifier_value(modifier: String, value: float):
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# maps[modifier].value = value
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#func get_mesh_modifier(m_name: String, arrays: Array) -> Array:
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# maps[m_name].image.lock()
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# maps[m_name].image_normal.lock()
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# var indices = PoolIntArray()
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# var mod_vertex = PoolVector3Array()
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# var mod_normal = PoolVector3Array()
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# var uv_index: int = ArrayMesh.ARRAY_TEX_UV
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# if arrays[ArrayMesh.ARRAY_TEX_UV2] && arrays[ArrayMesh.ARRAY_TEX_UV2].size() > 0:
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# uv_index = ArrayMesh.ARRAY_TEX_UV2
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# var mrect: Rect2 = maps[m_name].rect
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# var count = 0
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# var max_count = arrays[ArrayMesh.ARRAY_VERTEX].size()
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# var width: int = maps[m_name].width
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# var height: int = maps[m_name].height
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# indices.resize(max_count)
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# mod_vertex.resize(max_count)
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# mod_normal.resize(max_count)
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# if uv_index != ArrayMesh.ARRAY_TEX_UV2:
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# print("not on uv2")
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# for index in range(arrays[ArrayMesh.ARRAY_VERTEX].size()):
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# var uv: Vector2 = arrays[uv_index][index]
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# if !mrect.has_point(uv):
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# continue
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# var diff: = Vector3()
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# var diffn: = Vector3()
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# var pos: Vector2 = Vector2(uv.x * width, uv.y * height)
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# var offset: Color = maps[m_name].image.get_pixelv(pos)
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# var offsetn: Color = maps[m_name].image_normal.get_pixelv(pos)
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# var pdiff: Vector3 = Vector3(offset.r, offset.g, offset.b)
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# var ndiff: Vector3 = Vector3(offsetn.r, offsetn.g, offsetn.b)
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# for u in range(3):
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# diff[u] = range_lerp(pdiff[u], 0.0, 1.0, maps[m_name].min_point[u], maps[m_name].min_point[u] + maps[m_name].point_scaler[u])
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# diffn[u] = range_lerp(ndiff[u], 0.0, 1.0, maps[m_name].min_normal[u], maps[m_name].min_normal[u] + maps[m_name].normal_scaler[u])
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# if abs(diff[u]) < 0.0001:
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# diff[u] = 0
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# if diff.length() > 0.001:
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# indices[count] = index
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# mod_vertex[count] = diff
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# mod_normal[count] = diffn
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# count += 1
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# indices.resize(count)
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# mod_vertex.resize(count)
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# mod_normal.resize(count)
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# maps[m_name].image.unlock()
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# maps[m_name].image_normal.unlock()
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# return [indices, mod_vertex, mod_normal]
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#func apply_modifier(mod: Array, arrays: Array, value: float, offset = 0.0):
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# var value_: float = clamp(value, 0.0, 1.0)
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# var indices: PoolIntArray = mod[0]
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# var mod_vertex: PoolVector3Array = mod[1]
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# var mod_normal: PoolVector3Array = mod[2]
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# for count in range(indices.size()):
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# var index: int = indices[count]
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# var diff: Vector3 = mod_vertex[count]
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# var diffn: Vector3 = mod_normal[count]
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# var n = (arrays[ArrayMesh.ARRAY_NORMAL][index] - diffn).normalized() * offset
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# arrays[ArrayMesh.ARRAY_VERTEX][index] -= diff * value_ - n
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# # do not normalize now
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# arrays[ArrayMesh.ARRAY_NORMAL][index] -= diffn * value_
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#func _mod_part(part_name: String) -> ArrayMesh:
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# print("modifying ", part_name)
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# print("helper:", meshes[part_name].helper)
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# var start_time = OS.get_unix_time()
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## var mesh: ArrayMesh = meshes[part_name].orig_mesh
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# var mod_mesh: = ArrayMesh.new()
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# var indices: Dictionary = meshes[part_name].same_indices
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# var surface: int = 0
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# if meshes[part_name].has("surface"):
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# surface = meshes[part_name].surface
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## var arrays: Array = mesh.surface_get_arrays(surface)
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# var arrays: Array = meshes[part_name].orig_arrays.duplicate()
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# if part_name == "body":
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# for mod in meshes[part_name].modifiers.keys():
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# var mod_data = meshes[part_name].modifiers[mod]
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# apply_modifier(mod_data, arrays, maps[mod].value)
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# else:
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# for mod in meshes[part_name].modifiers.keys():
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# var mod_data = meshes[part_name].modifiers[mod]
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# apply_modifier(mod_data, arrays, maps[mod].value, 0.0002)
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# for v in indices.keys():
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# if indices[v].size() <= 1:
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# continue
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# var vx: Vector3 = arrays[ArrayMesh.ARRAY_VERTEX][indices[v][0]]
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# for idx in range(1, indices[v].size()):
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# vx = vx.linear_interpolate(arrays[ArrayMesh.ARRAY_VERTEX][indices[v][idx]], 0.5)
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# for idx in indices[v]:
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# arrays[ArrayMesh.ARRAY_VERTEX][idx] = vx
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# mod_mesh.add_surface_from_arrays(ArrayMesh.PRIMITIVE_TRIANGLES, arrays)
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# if meshes[part_name].material:
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# mod_mesh.surface_set_material(surface, meshes[part_name].material.duplicate(true))
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## if mesh.surface_get_material(surface):
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## mod_mesh.surface_set_material(surface, mesh.surface_get_material(surface).duplicate(true))
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# var elapsed = OS.get_unix_time() - start_time
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# print("modified ", part_name, " ", elapsed)
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# return mod_mesh
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func load_maps(path: String):
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maps = {}
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var fd: File = File.new()
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fd.open(path, File.READ)
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if !fd.is_open():
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print("Could not open " + path)
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print(fd.get_len())
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var count = fd.get_var()
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print(count)
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for c in range(count):
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var map_name = fd.get_var()
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map_name = map_name.replace("base:", "")
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var rect = fd.get_var()
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var map_min_point = fd.get_var()
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var point_scaler = fd.get_var()
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var map_min_normal = fd.get_var()
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var normal_scaler = fd.get_var()
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var map_width = fd.get_var()
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var map_height = fd.get_var()
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var data_size = fd.get_var()
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var data = fd.get_var()
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var map_normal_width = fd.get_var()
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var map_normal_height = fd.get_var()
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var normal_data_size = fd.get_var()
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var normal_data = fd.get_var()
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maps[map_name] = {}
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maps[map_name].rect = rect
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maps[map_name].min_point = map_min_point
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maps[map_name].point_scaler = point_scaler
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maps[map_name].min_normal = map_min_normal
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maps[map_name].normal_scaler = normal_scaler
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maps[map_name].width = map_width
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maps[map_name].height = map_height
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maps[map_name].normal_width = map_normal_width
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maps[map_name].normal_height = map_normal_height
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data = data.decompress(data_size, File.COMPRESSION_DEFLATE)
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maps[map_name].image = Image.new()
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maps[map_name].image.create_from_data(maps[map_name].width, maps[map_name].height, false, Image.FORMAT_RGB8, data)
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normal_data = normal_data.decompress(normal_data_size, File.COMPRESSION_DEFLATE)
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maps[map_name].image_normal = Image.new()
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maps[map_name].image_normal.create_from_data(maps[map_name].normal_width, maps[map_name].normal_height, false, Image.FORMAT_RGB8, normal_data)
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print(map_name, " ", map_width, " ", map_height, " ", data_size, " ", data.size(), " ", map_normal_width, " ", map_normal_height, " ", normal_data_size, " ", normal_data.size())
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maps[map_name].value = 0.0
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fd.close()
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#func load_maps(path: String):
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# maps = {}
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# var fd: File = File.new()
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# fd.open(path, File.READ)
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# if !fd.is_open():
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# print("Could not open " + path)
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# print(fd.get_len())
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# var count = fd.get_var()
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# print(count)
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# for c in range(count):
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# var map_name = fd.get_var()
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# map_name = map_name.replace("base:", "")
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# var rect = fd.get_var()
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# var map_min_point = fd.get_var()
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# var point_scaler = fd.get_var()
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# var map_min_normal = fd.get_var()
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# var normal_scaler = fd.get_var()
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# var map_width = fd.get_var()
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# var map_height = fd.get_var()
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# var data_size = fd.get_var()
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# var data = fd.get_var()
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# var map_normal_width = fd.get_var()
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# var map_normal_height = fd.get_var()
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# var normal_data_size = fd.get_var()
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# var normal_data = fd.get_var()
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# maps[map_name] = {}
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# maps[map_name].rect = rect
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# maps[map_name].min_point = map_min_point
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# maps[map_name].point_scaler = point_scaler
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# maps[map_name].min_normal = map_min_normal
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# maps[map_name].normal_scaler = normal_scaler
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# maps[map_name].width = map_width
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# maps[map_name].height = map_height
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# maps[map_name].normal_width = map_normal_width
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# maps[map_name].normal_height = map_normal_height
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# data = data.decompress(data_size, File.COMPRESSION_DEFLATE)
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# maps[map_name].image = Image.new()
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# maps[map_name].image.create_from_data(maps[map_name].width, maps[map_name].height, false, Image.FORMAT_RGB8, data)
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# normal_data = normal_data.decompress(normal_data_size, File.COMPRESSION_DEFLATE)
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# maps[map_name].image_normal = Image.new()
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# maps[map_name].image_normal.create_from_data(maps[map_name].normal_width, maps[map_name].normal_height, false, Image.FORMAT_RGB8, normal_data)
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# print(map_name, " ", map_width, " ", map_height, " ", data_size, " ", data.size(), " ", map_normal_width, " ", map_normal_height, " ", normal_data_size, " ", normal_data.size())
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# maps[map_name].value = 0.0
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# fd.close()
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func _init(path: String):
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load_maps("res://characters/blendmaps.bin")
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#func _init(path: String):
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# load_maps("res://characters/blendmaps.bin")
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# var fd = File.new()
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# fd.open(path, File.READ)
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# min_point = fd.get_var()
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Block a user