Made game work
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@@ -5,23 +5,23 @@
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[ext_resource path="res://vehicles/cars/car_car1.tscn" type="PackedScene" id=3]
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[ext_resource path="res://fonts/DroidSansFallback.ttf" type="DynamicFontData" id=4]
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[sub_resource type="ProceduralSky" id=7]
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[sub_resource type="ProceduralSky" id=1]
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sky_energy = 0.7
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sun_energy = 0.5
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[sub_resource type="Environment" id=8]
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[sub_resource type="Environment" id=2]
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background_mode = 2
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background_sky = SubResource( 7 )
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background_sky = SubResource( 1 )
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=3]
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extents = Vector3( 100, 0.2, 100 )
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[sub_resource type="CubeMesh" id=2]
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[sub_resource type="CubeMesh" id=4]
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size = Vector3( 8, 0.2, 300 )
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subdivide_width = 4
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subdivide_depth = 300
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[sub_resource type="SpatialMaterial" id=3]
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 0.34902, 0.34902, 0.34902, 1 )
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metallic = 0.1
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roughness = 0.8
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@@ -29,23 +29,23 @@ roughness = 0.8
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[sub_resource type="BoxShape" id=6]
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extents = Vector3( 2, 1, 8 )
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[sub_resource type="SpatialMaterial" id=9]
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[sub_resource type="SpatialMaterial" id=7]
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albedo_color = Color( 0.176471, 0.678431, 0.243137, 1 )
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[sub_resource type="PlaneMesh" id=10]
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material = SubResource( 9 )
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[sub_resource type="PlaneMesh" id=8]
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material = SubResource( 7 )
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size = Vector2( 100, 300 )
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subdivide_width = 200
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subdivide_depth = 200
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[sub_resource type="StyleBoxFlat" id=11]
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[sub_resource type="StyleBoxFlat" id=9]
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bg_color = Color( 1, 0, 0, 1 )
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border_blend = true
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[sub_resource type="StyleBoxFlat" id=12]
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[sub_resource type="StyleBoxFlat" id=10]
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bg_color = Color( 0.6, 0.6, 0.6, 0 )
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[sub_resource type="DynamicFont" id=13]
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[sub_resource type="DynamicFont" id=11]
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use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 4 )
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@@ -59,13 +59,13 @@ script = ExtResource( 2 )
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target_path = NodePath("../cam")
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[node name="Camera" type="Camera" parent="vehicle_camera"]
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environment = SubResource( 8 )
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environment = SubResource( 2 )
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[node name="StaticBody" type="StaticBody" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
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shape = SubResource( 1 )
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shape = SubResource( 3 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.990268, -0.134431, 0.0360206, 0, 0.258819, 0.965926, -0.139173, -0.956526, 0.2563, 0, 20, 0 )
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@@ -79,8 +79,8 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
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[node name="road" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
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mesh = SubResource( 2 )
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material/0 = SubResource( 3 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="Area" type="Area" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.03741, 0, -80.0024 )
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@@ -94,12 +94,12 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0.4, 76.3702 )
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[node name="ground" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -54, 0, 0 )
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mesh = SubResource( 10 )
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mesh = SubResource( 8 )
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material/0 = null
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[node name="ground2" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 54, 0, 0 )
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mesh = SubResource( 10 )
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mesh = SubResource( 8 )
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material/0 = null
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[node name="progress" type="ProgressBar" parent="."]
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@@ -114,9 +114,9 @@ margin_bottom = -8.94751
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rect_min_size = Vector2( 64, 64 )
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size_flags_horizontal = 3
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size_flags_vertical = 1
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custom_styles/fg = SubResource( 11 )
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custom_styles/bg = SubResource( 12 )
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custom_fonts/font = SubResource( 13 )
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custom_styles/fg = SubResource( 9 )
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custom_styles/bg = SubResource( 10 )
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custom_fonts/font = SubResource( 11 )
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custom_colors/font_color = Color( 0, 0, 0, 0 )
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custom_colors/font_color_shadow = Color( 0.564706, 0.109804, 0.109804, 0.384314 )
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__meta__ = {
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