Proper action indication

This commit is contained in:
Segey Lapin
2019-07-22 03:30:03 +03:00
parent 225dcb805f
commit 69cd38082e
2 changed files with 47 additions and 8 deletions

View File

@@ -2,17 +2,12 @@ extends Node
signal user_click
var frame_tf: Transform = Transform()
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var master_node: Node
var camera: Camera
var monitored_objects = []
var mon_labels = {}
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
pass
func _process(delta):
if !master_node:
return
@@ -30,6 +25,45 @@ func _process(delta):
if Input.is_action_pressed("move_west"):
var tf_turn = Transform(Quat(Vector3(0, 1, 0), PI * 0.6 * delta))
frame_tf *= tf_turn
var act_obj = null
var act_dist = -1.0
var opos = master_node.global_transform.origin
for k in get_tree().get_nodes_in_group("activatable"):
if k == master_node:
continue
var epos = k.global_transform.origin
var new_dist = opos.distance_squared_to(epos)
if act_dist < 0:
act_obj = k
act_dist = new_dist
continue
elif act_dist > new_dist:
act_dist = new_dist
act_obj = k
# if act_obj != null && act_dist < 3.0:
# print("act: ", act_obj, " ", act_dist)
if act_obj != null && !act_obj in monitored_objects:
if act_dist < 4.0 && monitored_objects.size() < 4:
print("act2: ", act_obj, " ", act_dist)
monitored_objects.push_back(act_obj)
mon_labels[act_obj] = Label.new()
mon_labels[act_obj].text = act_obj.get_act()
add_child(mon_labels[act_obj])
mon_labels[act_obj].rect_position = camera.unproject_position(act_obj.global_transform.origin)
print("act3:", mon_labels[act_obj].text)
for k in monitored_objects:
var epos = k.global_transform.origin
var new_dist = opos.distance_squared_to(epos)
if new_dist > 6.0:
monitored_objects.erase(k)
mon_labels[k].queue_free()
mon_labels.erase(k)
print("removed label")
break
else:
mon_labels[k].rect_position = camera.unproject_position(k.global_transform.origin)
var click2d: Vector2 = Vector2()
var click2d_update: bool = false
var click3d: Vector3 = Vector3()

View File

@@ -11,6 +11,11 @@ const GRAVITY = Vector3(0, -9.8, 0)
func _ready():
orientation = Transform()
skel = get_children()[0]
add_to_group("characters")
add_to_group("activatable")
func get_act():
return "Talk"
func idle():
var sm: AnimationNodeStateMachinePlayback = $AnimationTree["parameters/base/playback"]