Improved quest system

This commit is contained in:
Segey Lapin
2019-07-26 04:29:15 +03:00
parent 3376b5b912
commit 790f4b43dd
10 changed files with 245 additions and 10 deletions

View File

@@ -0,0 +1,34 @@
extends Quest
class_name WalkQuest
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var destination: Spatial
var quest_marker: Spatial
class WalkQuestObjective extends QuestObjective:
var dest: Spatial
func _init(title, destination: Spatial).(title):
dest = destination
func update():
var org = world.master_node.global_transform.origin
if org.distance_to(dest.global_transform.origin) < 2.5:
_complete = true
func _init(title, desc, dest).(title, desc):
destination = dest
add_objective(WalkQuestObjective.new("Walk to destination", dest))
func update():
.update()
func start():
.start()
quest_marker = load("res://markers/quest_marker.tscn").instance()
world.master_node.get_node("/root/main").add_child(quest_marker)
quest_marker.global_transform.origin = destination.global_transform.origin
print("destination: ", quest_marker.global_transform.origin)
func quest_complete():
.quest_complete()
quest_marker.queue_free()