Updated UI
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@@ -7,6 +7,7 @@ var aplay: AnimationPlayer
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const GRAVITY = Vector3(0, -9.8, 0)
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var ball_carry: Node
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var item_right_hand: Node
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var head_node: Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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@@ -36,6 +37,9 @@ func _ready():
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add_to_group("characters")
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add_to_group("activatable")
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ball_carry = get_children()[0].get_children()[0].get_node("item_carry/ball_carry")
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head_node = BoneAttachment.new()
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skel.add_child(head_node)
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head_node.bone_name = "head"
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func get_act():
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return "Talk"
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