Started implementing prologue

This commit is contained in:
Segey Lapin
2019-08-19 23:38:12 +03:00
parent 005ef6cf6d
commit a339140e0c
55 changed files with 4633 additions and 709 deletions

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@@ -7,6 +7,7 @@ extends Node
# Called when the node enters the scene tree for the first time.
var quest_notification_scene = preload("res://ui/start_quest_notification.tscn")
var quest_complete_notification_scene = preload("res://ui/quest_complete_notification.tscn")
var narration_notification_scene = preload("res://ui/narration_notification.tscn")
var qn: Node
func _ready():
pass # Replace with function body.
@@ -18,7 +19,7 @@ func _ready():
var queue = []
const cooldown_time: float = 3.0
var time_count: float = 0.0
enum {N_QUEST, N_QUEST_COMPLETE, N_OTHER}
enum {N_QUEST, N_QUEST_COMPLETE, N_NARRATION, N_OTHER}
enum {STATE_INIT, STATE_IDLE, STATE_DISPLAY}
var state: int = STATE_INIT
func quest_notfication(title, desc):
@@ -26,6 +27,14 @@ func quest_notfication(title, desc):
func quest_complete_notfication(title, desc):
queue.push_back({"type": N_QUEST_COMPLETE, "title": title, "desc": desc})
func narration_notification(text):
queue.push_back({"type": N_NARRATION, "text": text})
var _main: Node
func set_main(main: Node):
_main = main
func _process(delta):
match(state):
@@ -50,14 +59,19 @@ func _process(delta):
match(data.type):
N_QUEST:
qn = quest_notification_scene.instance()
get_node("/root/main").add_child(qn)
_main.add_child(qn)
qn.display_notification(data.title, data.desc)
time_count = 0.0
N_QUEST_COMPLETE:
qn = quest_complete_notification_scene.instance()
get_node("/root/main").add_child(qn)
_main.add_child(qn)
qn.display_notification(data.title)
time_count = 0.0
N_NARRATION:
qn = narration_notification_scene.instance()
_main.add_child(qn)
qn.display_notification(data.text)
time_count = 0.0
state = STATE_IDLE
if time_count < 2000.0:
time_count += delta

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@@ -25,6 +25,7 @@ var vertex_queue = []
var vertices = []
var front = []
var lots: Lots
var grid: GridData
class Lots:
enum {LOT_FOREST, LOT_AIRPORT, LOT_PARK, LOT_CEMETERY, LOT_RESIDENTAL, LOT_INDUSTRIAL}
@@ -150,11 +151,61 @@ class Lots:
continue
lots.push_back({
"polygon": polygon,
"xform": xform
"xform": xform,
"type": lot_types[lot_type_name].type,
"type_name": lot_type_name
})
break
func get_point3d(v: Vector2):
var v3d : = Vector3()
v3d.x = v.x - map_width * 0.5
v3d.z = v.y - map_height * 0.5
class GridData:
var grid = {}
var p2id = {}
func _point2grid(v: Vector2):
var grid_x = int(v.x / 100.0)
var grid_y = int(v.y / 100.0)
return hash([grid_x, grid_y])
func add_point_to_grid(p: Vector2, id: int) -> bool:
var g = _point2grid(p)
if grid.has(g):
if !p in grid[g]:
grid[g].push_back(p)
p2id[p] = id
return true
else:
return false
else:
grid[g] = PoolVector2Array()
grid[g].push_back(p)
p2id[p] = id
return true
func radius_search(p: Vector2, radius: float):
var p0 = Vector2(p.x - radius, p.y - radius)
var p1 = Vector2(p.x + radius, p.y + radius)
var p0x = _point2grid(p0) - Vector2(1, 1)
var p1x = _point2grid(p0) + Vector2(1, 1)
var posx = int(p0x.x)
var posy = int(p0x.y)
var rangex = p1x - p0x
var rangex_x = int(rangex.x)
var rangex_y = int(rangex.y)
var points = []
for gy in range(rangex_y):
for gx in range(rangex_x):
var id = hash([posx + gx, posy + gy])
if grid.has(id):
points += Array(grid[id])
var radius_sq = radius * radius
var ret = PoolIntArray()
for e in points:
if e.distance_squared_to(p) <= radius_sq:
ret.push_back(p2id[e])
return ret
#class PointDB:
# var _points: PoolVector2Array = PoolVector2Array()
# var _triangles: PoolIntArray = PoolIntArray()
@@ -1270,6 +1321,9 @@ func _process(delta):
state = STATE_POLYGONS2
print("polygons built")
STATE_POLYGONS2:
grid = GridData.new()
for v in range(vertices.size()):
grid.add_point_to_grid(vertices[v].pos, v)
# if polygon_queue.size() > 0:
# var item = polygon_queue.pop_front()
# var p1 = item[0]

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/TreeTexture.png-fc6b99826eb446cb3759b2c5b1af3783.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://elements/TreeTexture.png"
dest_files=[ "res://.import/TreeTexture.png-fc6b99826eb446cb3759b2c5b1af3783.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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proto2/elements/forest.escn Normal file

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proto2/exports/car.escn Normal file

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@@ -91,6 +91,7 @@ func update_training(score):
func _ready():
notifications.set_main(self)
var tstart = $nav/navmesh/level_level
world.arrow = $Camera/arrow
var queue = [tstart]

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proto2/prologue.gd Normal file
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@@ -0,0 +1,211 @@
extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func start():
print("Started")
var forest
var airport
var residental
for v in range(roadmap.lots.lots.size()):
var lot = roadmap.lots.lots[v]
if lot.type == roadmap.Lots.LOT_FOREST:
forest = lot
if lot.type == roadmap.Lots.LOT_AIRPORT:
airport = lot
if lot.type == roadmap.Lots.LOT_RESIDENTAL:
airport = lot
if forest && airport:
break
var start_vertex = -1
var start_lot
if residental:
start_lot = residental
if airport:
start_lot = airport
for v in range(roadmap.vertices.size()):
if start_vertex < 0:
start_vertex = v
var max_dist = roadmap.vertices[start_vertex].pos.distance_to(start_lot.xform.origin)
var cur_dist = roadmap.vertices[v].pos.distance_to(start_lot.xform.origin)
if max_dist > cur_dist:
start_vertex = v
print(start_vertex)
print(start_lot)
print(forest)
var reset_car = true
func area_enter(body):
if body == $car1:
reset_car = true
var car_wrap_pos: Vector3
var grass_mat: SpatialMaterial
var rock_mat: SpatialMaterial
var tree_mat: SpatialMaterial
var car_mat: SpatialMaterial
var car_bottom_mat: SpatialMaterial
func _ready():
notifications.set_main(self)
roadmap.connect("complete", self, "start")
$"car1/back-left-03".use_as_traction = true
$"car1/back-right-03".use_as_traction = true
$"car1/front-left-03".use_as_steering = true
$"car1/front-right-03".use_as_steering = true
$car1.steering = 0.0
$car1.engine_force = 10000.0
$Area.connect("body_entered", self, "area_enter")
car_wrap_pos = $car_wrap.global_transform.origin
var mark_mat = SpatialMaterial.new()
mark_mat.albedo_color = Color(0.9, 0.9, 0.9, 1.0)
mark_mat.roughness = 0.6
for c in range(150):
var pos = Vector3(0.0, 0.1, -100.0 + 3.0 + float(c) * 4.0)
var mark = MeshInstance.new()
add_child(mark)
mark.global_transform.origin = pos
var m : = PlaneMesh.new()
m.size = Vector2(0.2, 2.0)
m.subdivide_depth = 8.0
m.subdivide_width = 2.0
m.material = mark_mat
mark.mesh = m
grass_mat = SpatialMaterial.new()
grass_mat.albedo_color = Color(0.3, 1.0, 0.3, 1.0)
rock_mat = SpatialMaterial.new()
rock_mat.albedo_color = Color(0.45, 0.3, 0.3, 1.0)
tree_mat = SpatialMaterial.new()
tree_mat.albedo_texture = load("res://elements/TreeTexture.png")
car_mat = SpatialMaterial.new()
car_mat.albedo_color = Color(0.6, 0.2, 0.2, 1.0)
car_mat.metallic = 0.6
car_mat.rim = 0.3
car_mat.rim_tint = 0.12
car_mat.rim_enabled = true
car_mat.roughness = 0.45
car_bottom_mat = SpatialMaterial.new()
car_bottom_mat.albedo_color = Color(0.01, 0.01, 0.01, 1.0)
car_bottom_mat.metallic = 0.6
car_bottom_mat.roughness = 0.6
for h in grass:
h.surface_set_material(0, grass_mat)
for h in rocks:
h.surface_set_material(0, rock_mat)
for h in big_rocks:
h.surface_set_material(0, rock_mat)
for h in trees:
h.surface_set_material(0, tree_mat)
for h in trees2:
var grass_id = 0
var tree_id = 1
h.surface_set_material(grass_id, grass_mat)
h.surface_set_material(tree_id, tree_mat)
$"car1/car1-2500".set_surface_material(0, car_mat)
$"car1/front-door-left".set_surface_material(0, car_mat)
$"car1/front-door-right".set_surface_material(0, car_mat)
$"car1/trunk_cover".set_surface_material(0, car_mat)
$"car1/floor".set_surface_material(0, car_bottom_mat)
var narration = [
"It was never a good sign to go to forest in a car trunk...",
"You used much of the path to relax and rest, but now",
"it is the time to do some action."
]
enum {STATE_INIT, STATE_NARRATION, STATE_IDLE, STATE_KICK_TRUNK, STATE_FINISH}
var _state = STATE_INIT
func _process(delta):
var p1 = $cam.global_transform.origin
var target = $car1.global_transform.origin
var tpos = target
p1.x = tpos.x
p1.z = tpos.z
# p1 = target
$cam.global_transform.origin = p1
match(_state):
STATE_INIT:
_state = STATE_NARRATION
STATE_NARRATION:
for e in narration:
notifications.narration_notification(e)
_state = STATE_IDLE
var grass = [
load("res://elements/forest/grass_1.mesh"),
load("res://elements/forest/grass_2.mesh"),
load("res://elements/forest/grass3.mesh"),
load("res://elements/forest/grass_4.mesh")
]
var big_rocks = [
load("res://elements/forest/rock1.mesh"),
load("res://elements/forest/rock2.mesh"),
load("res://elements/forest/rock3.mesh")
]
var rocks = [
load("res://elements/forest/rock4.mesh"),
load("res://elements/forest/rock5.mesh"),
load("res://elements/forest/rock6.mesh"),
load("res://elements/forest/rock7.mesh"),
load("res://elements/forest/rock8.mesh")
]
var trees = [
load("res://elements/forest/tree1.mesh"),
load("res://elements/forest/tree3.mesh"),
load("res://elements/forest/tree4.mesh"),
load("res://elements/forest/tree5.mesh"),
# load("res://elements/forest/tree6.mesh")
# load("res://elements/forest/tree7.mesh")
# load("res://elements/forest/tree8.mesh")
# load("res://elements/forest/tree9.mesh")
]
var trees2 = [
load("res://elements/forest/trees1.mesh"),
# load("res://elements/forest/trees2.mesh")
]
func rebuild():
for n in get_tree().get_nodes_in_group("foliage"):
n.queue_free()
for c in range(300):
var n = MeshInstance.new()
add_child(n)
var pos = Vector3(randf() * 100.0 - 50.0, 0.0, randf() * 200.0 - 100.0)
if pos.x >= 0.0 && pos.x < 9.0:
pos.x += 9.0
elif pos.x < 0.0 && pos.x > -9.0:
pos.x -= 9.0
n.global_transform.origin = pos
n.global_transform = n.global_transform.rotated(Vector3.UP, randf() * PI)
n.global_transform.origin = pos
var choice = randi() % 40
match(choice):
1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 16, 17, 18, 19, 20, 21, 22, 23:
var trees_list = trees + trees2
n.mesh = trees_list[randi() % trees_list.size()]
2, 14, 15:
n.mesh = rocks[randi() % rocks.size()]
13:
n.mesh = big_rocks[randi() % big_rocks.size()]
_:
n.mesh = grass[randi() % grass.size()]
n.add_to_group("foliage")
func _physics_process(delta):
if reset_car:
rebuild()
$car1.global_transform.origin = car_wrap_pos
$cam.global_transform.origin = car_wrap_pos
$vehicle_camera.global_transform.origin = car_wrap_pos + Vector3(0, 2.4, $vehicle_camera.dist)
reset_car = false
var car_ll = $car1.linear_velocity
car_ll.y = 0
var car_speed = car_ll.length()
if car_speed > 50.0:
$car1.engine_force *= (1.0 - delta * 0.2)
if car_speed <= 30.0:
if $car1.engine_force > 4000.0:
$car1.engine_force *= (1.0 + delta * 0.2)
else:
$car1.engine_force = 4000.0

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proto2/prologue.tscn Normal file
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@@ -0,0 +1,90 @@
[gd_scene load_steps=12 format=2]
[ext_resource path="res://prologue.gd" type="Script" id=1]
[ext_resource path="res://vehicles/vehicle_camera.gd" type="Script" id=2]
[ext_resource path="res://vehicles/cars/car_car1.tscn" type="PackedScene" id=3]
[sub_resource type="ProceduralSky" id=7]
sky_energy = 0.7
sun_energy = 0.5
[sub_resource type="Environment" id=8]
background_mode = 2
background_sky = SubResource( 7 )
[sub_resource type="BoxShape" id=1]
extents = Vector3( 100, 0.2, 100 )
[sub_resource type="CubeMesh" id=2]
size = Vector3( 8, 0.2, 300 )
subdivide_width = 4
subdivide_depth = 300
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.34902, 0.34902, 0.34902, 1 )
metallic = 0.1
roughness = 0.8
[sub_resource type="BoxShape" id=6]
extents = Vector3( 2, 1, 8 )
[sub_resource type="SpatialMaterial" id=9]
albedo_color = Color( 0.176471, 0.678431, 0.243137, 1 )
[sub_resource type="PlaneMesh" id=10]
material = SubResource( 9 )
size = Vector2( 100, 300 )
subdivide_width = 200
subdivide_depth = 200
[node name="prologue" type="Spatial"]
script = ExtResource( 1 )
[node name="vehicle_camera" type="Spatial" parent="."]
transform = Transform( -1.44659e-07, -0.460014, 0.887912, -7.49458e-08, 0.887912, 0.460014, -1, 0, -1.62921e-07, 4.402, 2, 41.8045 )
script = ExtResource( 2 )
target_path = NodePath("../cam")
[node name="Camera" type="Camera" parent="vehicle_camera"]
environment = SubResource( 8 )
[node name="StaticBody" type="StaticBody" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
shape = SubResource( 1 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.990268, -0.134431, 0.0360206, 0, 0.258819, 0.965926, -0.139173, -0.956526, 0.2563, 0, 20, 0 )
shadow_enabled = true
[node name="car1" parent="." instance=ExtResource( 3 )]
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.49955, 0.445234, 41.5646 )
[node name="cam" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
[node name="road" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
mesh = SubResource( 2 )
material/0 = SubResource( 3 )
[node name="Area" type="Area" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.03741, 0, -80.0024 )
[node name="CollisionShape" type="CollisionShape" parent="Area"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
shape = SubResource( 6 )
[node name="car_wrap" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0.4, 76.3702 )
[node name="ground" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -54, 0, 0 )
mesh = SubResource( 10 )
material/0 = null
[node name="ground2" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 54, 0, 0 )
mesh = SubResource( 10 )
material/0 = null

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@@ -10,6 +10,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
var delay: float = 8.0
var sg = 1.0
func _process(delta):
if delay < 0.0:
var sc = load("res://main.tscn")

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@@ -29,21 +29,21 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="."]
[node name="p" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="v" type="VBoxContainer" parent="Panel"]
[node name="v" type="VBoxContainer" parent="p"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="Panel/v"]
[node name="Label" type="Label" parent="p/v"]
margin_right = 1024.0
margin_bottom = 506.0
size_flags_vertical = 7
@@ -51,7 +51,7 @@ custom_fonts/font = SubResource( 1 )
text = "Act I"
align = 1
[node name="Label2" type="Label" parent="Panel/v"]
[node name="Label2" type="Label" parent="p/v"]
margin_top = 510.0
margin_right = 1024.0
margin_bottom = 563.0
@@ -60,7 +60,7 @@ custom_fonts/font = SubResource( 2 )
text = "\"Here goes our hero\""
align = 1
[node name="Label3" type="Label" parent="Panel/v"]
[node name="Label3" type="Label" parent="p/v"]
margin_top = 567.0
margin_right = 1024.0
margin_bottom = 600.0

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@@ -7,7 +7,7 @@ extends Control
# Called when the node enters the scene tree for the first time.
func start_game():
var sc = load("res://ui/act1_start.tscn")
var sc = load("res://prologue.tscn")
world.init_data()
roadmap.build(444444)
get_tree().change_scene_to(sc)

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@@ -0,0 +1,5 @@
extends Control
func display_notification(message):
$msg.text = message
show()

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@@ -0,0 +1,30 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://ui/narration_notification.gd" type="Script" id=1]
[ext_resource path="res://fonts/DroidSansFallback.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1]
size = 30
font_data = ExtResource( 2 )
[node name="narration_notification" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="msg" type="Label" parent="."]
anchor_left = 0.00390625
anchor_top = 0.89
anchor_right = 1.00391
anchor_bottom = 1.0
margin_top = -14.0
rect_min_size = Vector2( 0, 80 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 1, 0.701961, 0.701961, 1 )
text = "Test"
__meta__ = {
"_edit_use_anchors_": true
}

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@@ -14,7 +14,7 @@ dest_files=[ "res://.import/car.escn-65d73b79a893bc27445a535a8d603f38.scn" ]
nodes/root_type="Spatial"
nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/custom_script="res://vehicles/cars/import_cars.gd"
nodes/storage=0
materials/location=1
materials/storage=1

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@@ -0,0 +1,43 @@
tool
extends EditorScenePostImport
func post_import(scene):
for g in scene.get_children():
if g is VehicleBody:
var car_data = g.name.split("-", true)
if car_data.size() > 1:
var bodymass = float(car_data[car_data.size() - 1])
g.mass = bodymass
var new_name = []
for c in range(car_data.size() - 1):
new_name += [car_data[c]]
g.name = PoolStringArray(new_name).join("-")
g.transform = g.transform.rotated(Vector3(0, 1, 0), PI)
var queue = [g]
while queue.size() > 0:
var item = queue.pop_front()
if item is VehicleWheel:
var wheel_data = item.name.split("-", true)
if wheel_data.size() > 1:
var wheel_radius : = float(wheel_data[wheel_data.size() - 1]) / 10.0
item.wheel_radius = wheel_radius
if item.name == "collision":
var mesh: ArrayMesh = item.mesh
var hull = mesh.create_convex_shape()
var col = CollisionShape.new()
col.shape = hull
col.name = "col"
g.add_child(col)
col.owner = g
item.queue_free()
continue
item.owner = g
for c in item.get_children():
queue.push_back(c)
var new_scene = PackedScene.new()
var res = new_scene.pack(g)
if res == OK:
ResourceSaver.save("res://vehicles/cars/car_" + g.name + ".tscn", new_scene)
scene.remove_child(g)
scene.add_child(new_scene.instance())
return scene

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@@ -0,0 +1,31 @@
extends Spatial
export var target_path: NodePath
var target: Node
var dist = 0.0
func _ready():
target = get_node(target_path)
var speed_slow = 3.5
var speed_fast = 8.5
var speed_cur = 3.5
func _process(delta):
if !target:
return
var p1 = global_transform.origin
var p2 = target.global_transform.origin
dist = p1.distance_to(p2)
if dist < 20.0:
speed_cur -= delta * 0.1
elif dist >= 20.0:
speed_cur += delta * 0.1
speed_cur = clamp(speed_cur, speed_slow, speed_fast)
p1 = p1.linear_interpolate(p2, clamp(speed_cur * delta, 0.0, 1.0))
p1.y = 1.4
global_transform.origin = p1
# elif dist >= 30.0:
# global_transform.origin = p1 + (p2 - p1).normalized() * ((p2 - p1).length() - 3.0)
global_transform = global_transform.looking_at(p2, Vector3.UP)
global_transform = global_transform.orthonormalized()

View File

@@ -2,13 +2,13 @@
[ext_resource id=1 path="concrete_floor_02_diff_1k.jpg" type="Texture"]
[ext_resource id=2 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=2 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[sub_resource id=1 type="Shader"]
@@ -320,10 +320,10 @@ void fragment () {
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=5 type="ArrayMesh"]
@@ -371,10 +371,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=8 type="ArrayMesh"]
@@ -422,10 +422,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=11 type="ArrayMesh"]
@@ -473,10 +473,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=14 type="ArrayMesh"]
@@ -524,10 +524,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=17 type="ArrayMesh"]
@@ -575,10 +575,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=20 type="ArrayMesh"]
@@ -626,10 +626,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=23 type="ArrayMesh"]
@@ -677,10 +677,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=26 type="ArrayMesh"]
@@ -728,10 +728,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=29 type="ArrayMesh"]
@@ -779,10 +779,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=32 type="ArrayMesh"]
@@ -830,10 +830,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=35 type="ArrayMesh"]
@@ -881,10 +881,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=38 type="ArrayMesh"]
@@ -932,10 +932,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=41 type="ArrayMesh"]
@@ -983,10 +983,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=44 type="ArrayMesh"]
@@ -1034,10 +1034,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=47 type="ArrayMesh"]
@@ -1085,10 +1085,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=50 type="ArrayMesh"]
@@ -1136,10 +1136,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=53 type="ArrayMesh"]
@@ -1187,10 +1187,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=56 type="ArrayMesh"]
@@ -1238,10 +1238,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=59 type="ArrayMesh"]
@@ -1289,10 +1289,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=62 type="ArrayMesh"]
@@ -1340,10 +1340,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=65 type="ArrayMesh"]
@@ -1391,10 +1391,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=68 type="ArrayMesh"]
@@ -1442,10 +1442,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=71 type="ArrayMesh"]
@@ -1493,10 +1493,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=74 type="ArrayMesh"]
@@ -1544,10 +1544,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=77 type="ArrayMesh"]
@@ -1595,10 +1595,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=80 type="ArrayMesh"]
@@ -1646,10 +1646,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=83 type="ArrayMesh"]
@@ -1697,10 +1697,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=86 type="ArrayMesh"]
@@ -1748,10 +1748,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=89 type="ArrayMesh"]
@@ -1799,10 +1799,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=92 type="ArrayMesh"]
@@ -1850,10 +1850,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=95 type="ArrayMesh"]
@@ -1901,10 +1901,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=98 type="ArrayMesh"]
@@ -1952,10 +1952,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=101 type="ArrayMesh"]
@@ -2003,10 +2003,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=104 type="ArrayMesh"]
@@ -2054,10 +2054,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=107 type="ArrayMesh"]
@@ -2105,10 +2105,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=110 type="ArrayMesh"]
@@ -2156,10 +2156,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=113 type="ArrayMesh"]
@@ -2207,10 +2207,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=116 type="ArrayMesh"]
@@ -2258,10 +2258,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=119 type="ArrayMesh"]
@@ -2309,10 +2309,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=122 type="ArrayMesh"]
@@ -2360,10 +2360,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=125 type="ArrayMesh"]
@@ -2411,10 +2411,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=128 type="ArrayMesh"]
@@ -2462,10 +2462,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=131 type="ArrayMesh"]
@@ -2508,10 +2508,10 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=133 type="ShaderMaterial"]
@@ -2564,10 +2564,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=137 type="ArrayMesh"]
@@ -2615,10 +2615,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=140 type="ArrayMesh"]
@@ -2666,10 +2666,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=143 type="ArrayMesh"]
@@ -2717,10 +2717,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=146 type="ArrayMesh"]

View File

@@ -2,13 +2,13 @@
[ext_resource id=1 path="concrete_floor_02_diff_1k.jpg" type="Texture"]
[ext_resource id=2 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=2 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[sub_resource id=1 type="Shader"]
@@ -320,10 +320,10 @@ void fragment () {
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=5 type="ArrayMesh"]
@@ -371,10 +371,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=8 type="ArrayMesh"]
@@ -422,10 +422,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=11 type="ArrayMesh"]
@@ -473,10 +473,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=14 type="ArrayMesh"]
@@ -524,10 +524,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=17 type="ArrayMesh"]
@@ -575,10 +575,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=20 type="ArrayMesh"]
@@ -626,10 +626,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=23 type="ArrayMesh"]
@@ -677,10 +677,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=26 type="ArrayMesh"]
@@ -728,10 +728,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=29 type="ArrayMesh"]
@@ -779,10 +779,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=32 type="ArrayMesh"]
@@ -830,10 +830,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=35 type="ArrayMesh"]
@@ -881,10 +881,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=38 type="ArrayMesh"]
@@ -932,10 +932,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=41 type="ArrayMesh"]
@@ -983,10 +983,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=44 type="ArrayMesh"]
@@ -1034,10 +1034,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=47 type="ArrayMesh"]
@@ -1085,10 +1085,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=50 type="ArrayMesh"]
@@ -1136,10 +1136,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=53 type="ArrayMesh"]
@@ -1212,10 +1212,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=58 type="ArrayMesh"]
@@ -1263,10 +1263,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=61 type="ArrayMesh"]
@@ -1314,10 +1314,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=64 type="ArrayMesh"]
@@ -1365,10 +1365,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=67 type="ArrayMesh"]
@@ -1416,10 +1416,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=70 type="ArrayMesh"]
@@ -1467,10 +1467,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=73 type="ArrayMesh"]
@@ -1518,10 +1518,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=76 type="ArrayMesh"]
@@ -1569,10 +1569,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=79 type="ArrayMesh"]
@@ -1620,10 +1620,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=82 type="ArrayMesh"]
@@ -1671,10 +1671,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=85 type="ArrayMesh"]
@@ -1722,10 +1722,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=88 type="ArrayMesh"]
@@ -1773,10 +1773,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=91 type="ArrayMesh"]
@@ -1824,10 +1824,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=94 type="ArrayMesh"]
@@ -1875,10 +1875,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=97 type="ArrayMesh"]
@@ -1926,10 +1926,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=100 type="ArrayMesh"]
@@ -1977,10 +1977,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=103 type="ArrayMesh"]
@@ -2028,10 +2028,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=106 type="ArrayMesh"]
@@ -2079,10 +2079,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=109 type="ArrayMesh"]
@@ -2130,10 +2130,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=112 type="ArrayMesh"]
@@ -2181,10 +2181,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=115 type="ArrayMesh"]
@@ -2232,10 +2232,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=118 type="ArrayMesh"]
@@ -2283,10 +2283,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=121 type="ArrayMesh"]
@@ -2334,10 +2334,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=124 type="ArrayMesh"]
@@ -2385,10 +2385,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=127 type="ArrayMesh"]
@@ -2436,10 +2436,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=130 type="ArrayMesh"]
@@ -2487,10 +2487,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=133 type="ArrayMesh"]
@@ -2538,10 +2538,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=136 type="ArrayMesh"]

View File

@@ -2,13 +2,13 @@
[ext_resource id=1 path="concrete_floor_02_diff_1k.jpg" type="Texture"]
[ext_resource id=2 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=2 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[sub_resource id=1 type="Shader"]
@@ -320,10 +320,10 @@ void fragment () {
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=5 type="ArrayMesh"]
@@ -371,10 +371,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=8 type="ArrayMesh"]
@@ -422,10 +422,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=11 type="ArrayMesh"]
@@ -473,10 +473,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=14 type="ArrayMesh"]
@@ -524,10 +524,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=17 type="ArrayMesh"]
@@ -575,10 +575,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=20 type="ArrayMesh"]
@@ -626,10 +626,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=23 type="ArrayMesh"]
@@ -677,10 +677,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=26 type="ArrayMesh"]
@@ -728,10 +728,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=29 type="ArrayMesh"]
@@ -779,10 +779,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=32 type="ArrayMesh"]
@@ -830,10 +830,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=35 type="ArrayMesh"]
@@ -881,10 +881,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=38 type="ArrayMesh"]
@@ -932,10 +932,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=41 type="ArrayMesh"]
@@ -983,10 +983,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=44 type="ArrayMesh"]
@@ -1034,10 +1034,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=47 type="ArrayMesh"]
@@ -1085,10 +1085,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=50 type="ArrayMesh"]
@@ -1136,10 +1136,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=53 type="ArrayMesh"]
@@ -1187,10 +1187,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=56 type="ArrayMesh"]
@@ -1238,10 +1238,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=59 type="ArrayMesh"]
@@ -1289,10 +1289,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=62 type="ArrayMesh"]
@@ -1340,10 +1340,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=65 type="ArrayMesh"]
@@ -1391,10 +1391,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=68 type="ArrayMesh"]
@@ -1442,10 +1442,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=71 type="ArrayMesh"]
@@ -1493,10 +1493,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=74 type="ArrayMesh"]
@@ -1544,10 +1544,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=77 type="ArrayMesh"]
@@ -1595,10 +1595,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=80 type="ArrayMesh"]
@@ -1646,10 +1646,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=83 type="ArrayMesh"]
@@ -1697,10 +1697,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=86 type="ArrayMesh"]
@@ -1748,10 +1748,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=89 type="ArrayMesh"]
@@ -1799,10 +1799,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=92 type="ArrayMesh"]
@@ -1850,10 +1850,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=95 type="ArrayMesh"]
@@ -1901,10 +1901,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=98 type="ArrayMesh"]
@@ -1952,10 +1952,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=101 type="ArrayMesh"]
@@ -2003,10 +2003,10 @@ shader = SubResource(1)
resource_name = ""
shader = SubResource(3)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(4)
shader_param/texture_3 = ExtResource(3)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(4)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(3)
[sub_resource id=104 type="ArrayMesh"]