Fixed bug with front door placement
This commit is contained in:
@@ -5,8 +5,7 @@ var raycasts_count = 100
|
||||
var raycast_queue = []
|
||||
var astar: AStar
|
||||
|
||||
# Need to make more generic
|
||||
var exit_door: Node
|
||||
var interior
|
||||
|
||||
func _ready():
|
||||
set_save_slot(0)
|
||||
@@ -35,6 +34,7 @@ func update_time(delta):
|
||||
if game_hour == 24:
|
||||
game_hour = 0
|
||||
game_day += 1
|
||||
emit_signal("new_day")
|
||||
match(game_hour):
|
||||
23,0,1,2,3:
|
||||
day_period = periods.NIGHT
|
||||
|
||||
Reference in New Issue
Block a user