Fixed bug with front door placement
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@@ -10,14 +10,14 @@ extends Node2D
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var target: = Vector3()
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var rect: = Rect2()
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func _ready():
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var pos = get_viewport().get_camera().unproject_position(target)
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var pos = get_viewport().get_camera().unproject_position(target)
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rect = get_viewport_rect()
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rect.grow(-8.0)
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rect = rect.grow(-8.0)
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if get_viewport().get_camera().is_position_behind(target):
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if visible:
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hide()
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