Character customization fixes
This commit is contained in:
@@ -1,12 +1,10 @@
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extends Control
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signal draw_finished
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var common = []
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var common_path = "characters/common"
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var min_point = Vector3()
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var max_point = Vector3()
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var min_normal = Vector3()
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var max_normal = Vector3()
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var dnatool: DNATool
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const TEX_SIZE: int = 512
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@@ -59,34 +57,6 @@ func get_mesh(base: Node, mesh_name: String) -> ArrayMesh:
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queue.push_back(c)
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return mesh
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func find_min_max(mesh: ArrayMesh):
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var shape_arrays = mesh.surface_get_blend_shape_arrays(0)
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var surf_arrays = mesh.surface_get_arrays(0)
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if min_point.length() == 0.0:
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min_point = shape_arrays[0][ArrayMesh.ARRAY_VERTEX][0] - surf_arrays[ArrayMesh.ARRAY_VERTEX][0]
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if min_normal.length() == 0.0:
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min_normal = shape_arrays[0][ArrayMesh.ARRAY_NORMAL][0] - surf_arrays[ArrayMesh.ARRAY_NORMAL][0]
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if max_point.length() == 0.0:
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max_point = shape_arrays[0][ArrayMesh.ARRAY_VERTEX][0] - surf_arrays[ArrayMesh.ARRAY_VERTEX][0]
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if max_normal.length() == 0.0:
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max_point = shape_arrays[0][ArrayMesh.ARRAY_NORMAL][0] - surf_arrays[ArrayMesh.ARRAY_NORMAL][0]
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for sc in range(mesh.get_surface_count()):
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var bshapes: Array = mesh.surface_get_blend_shape_arrays(sc).duplicate(true)
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var arrays: Array = mesh.surface_get_arrays(sc).duplicate(true)
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for src in bshapes:
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for index in range(arrays[ArrayMesh.ARRAY_VERTEX].size()):
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var v: Vector3 = src[ArrayMesh.ARRAY_VERTEX][index] - arrays[ArrayMesh.ARRAY_VERTEX][index]
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var n: Vector3 = src[ArrayMesh.ARRAY_NORMAL][index] - arrays[ArrayMesh.ARRAY_NORMAL][index]
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for ipos in range(3):
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if min_point[ipos] > v[ipos]:
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min_point[ipos] = v[ipos]
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if max_point[ipos] < v[ipos]:
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max_point[ipos] = v[ipos]
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if min_normal[ipos] > n[ipos]:
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min_normal[ipos] = n[ipos]
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if max_normal[ipos] < n[ipos]:
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max_normal[ipos] = n[ipos]
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print("min: ", min_point, "max: ", max_point)
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static func check_triangle(verts: Array, vs: Array, ns: Array) -> bool:
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var uv1 = verts[0]
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@@ -108,17 +78,18 @@ static func check_triangle(verts: Array, vs: Array, ns: Array) -> bool:
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func compress_points(v: PoolVector3Array, vmin: Vector3, vmax: Vector3) -> PoolVector3Array:
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var cd = vmax - vmin
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var ret: PoolVector3Array = v
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var ret: PoolVector3Array = PoolVector3Array(v)
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for e in range(v.size()):
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ret[e] = v[e] - vmin
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for h in range(3):
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ret[e][h] = ret[e][h] / cd[h]
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assert cd[h] > 0.0
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ret[e][h] = (v[e][h] - vmin[h]) / cd[h]
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assert ret[e][h] <= 1.0 && ret[e][h] >= 0.0
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return ret
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func build_triangles(mesh: ArrayMesh, diffmap: Dictionary):
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assert mesh
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assert max_point != min_point
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var cd = max_point - min_point
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var ncd = max_normal - min_normal
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assert dnatool.max_point != dnatool.min_point
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var cd = dnatool.max_point - dnatool.min_point
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var ncd = dnatool.max_normal - dnatool.min_normal
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for sc in range(mesh.get_surface_count()):
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var shape_arrays = mesh.surface_get_blend_shape_arrays(sc)
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var surf_arrays = mesh.surface_get_arrays(sc)
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@@ -130,8 +101,8 @@ func build_triangles(mesh: ArrayMesh, diffmap: Dictionary):
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diffmap[bs_name].shape_v = []
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diffmap[bs_name].triangles = []
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diffmap[bs_name].triangles_uv = []
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diffmap[bs_name].triangles_v = PoolVector3Array()
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diffmap[bs_name].triangles_n = PoolVector3Array()
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diffmap[bs_name].triangles_v = []
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diffmap[bs_name].triangles_n = []
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for vid in range(0, surf_arrays[ArrayMesh.ARRAY_INDEX].size(), 3):
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var p1_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 0]
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var p2_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 1]
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@@ -161,8 +132,8 @@ func build_triangles(mesh: ArrayMesh, diffmap: Dictionary):
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var triangle_uv = [p1, p2, p3]
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# var triangle_v = compress_points([d1, d2, d3], min_point, max_point)
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# var triangle_n = compress_points([nd1, nd2, nd3], min_normal, max_normal)
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var triangle_v = PoolVector3Array([d1, d2, d3])
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var triangle_n = PoolVector3Array([nd1, nd2, nd3])
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var triangle_v = [d1, d2, d3]
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var triangle_n = [nd1, nd2, nd3]
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if check_triangle(triangle_uv, triangle_v, triangle_n):
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diffmap[bs_name].triangles += triangle
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diffmap[bs_name].base_v += [base_v1, base_v2, base_v3]
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@@ -176,7 +147,7 @@ func build_triangles(mesh: ArrayMesh, diffmap: Dictionary):
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func convert_triangles(base: Dictionary, helper: Dictionary):
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pass
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enum {STATE_DRAW, STATE_CHECK, STATE_FINISH}
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enum {STATE_DRAW, STATE_CHECK, STATE_FINISH, STATE_IDLE}
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var draw_queue = []
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@@ -195,6 +166,9 @@ func create_queue(diffmap: Dictionary):
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data.triangles_v = diffmap[k][map_name].triangles_v
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data.rect = diffmap[k][map_name].rect
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draw_queue.push_back(data)
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if data.map == "ankle_depth_minus":
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print("ankle:t: ", diffmap[k][map_name].triangles_v)
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print("ankle:tuc: ", diffmap[k][map_name].triangles_v_uc)
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data = {}
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data.map = map_key
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data.normals = true
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@@ -202,8 +176,11 @@ func create_queue(diffmap: Dictionary):
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data.triangles_v = diffmap[k][map_name].triangles_n
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data.rect = diffmap[k][map_name].rect
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draw_queue.push_back(data)
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# for k in data.triangles_v:
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# print(k.z)
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func _ready():
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dnatool = DNATool.new()
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load_data()
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var base_mesh = "base"
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var helper_meshes = ["robe_helper", "tights_helper", "skirt_helper"]
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@@ -212,7 +189,10 @@ func _ready():
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for mesh_name in [base_mesh] + helper_meshes:
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var obj = c.instance()
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var mesh = get_mesh(obj, mesh_name)
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find_min_max(mesh)
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dnatool.find_min_max(mesh)
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var cd = dnatool.max_point - dnatool.min_point
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var ncd = dnatool.max_normal - dnatool.min_normal
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assert cd.x > 0.0 && cd.y > 0.0 && cd.z > 0.0
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for c in common:
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var obj = c.instance()
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if !diffmap.has(base_mesh):
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@@ -228,10 +208,15 @@ func _ready():
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convert_triangles(diffmap[base_mesh], diffmap[mesh_name])
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print("scene: ", c, "mesh: ", mesh_name, " done")
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print("scene: ", c, " done")
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print("min: point: ", dnatool.min_point, " normal: ", dnatool.min_normal)
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print("max: point: ", dnatool.max_point, " normal: ", dnatool.max_normal)
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print("cd: ", cd, " ncd: ", ncd)
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for e in diffmap.keys():
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for k in diffmap[e].keys():
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diffmap[e][k].triangles_v = compress_points(diffmap[e][k].triangles_v, min_point, max_point)
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diffmap[e][k].triangles_n = compress_points(diffmap[e][k].triangles_n, min_point, max_point)
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diffmap[e][k].triangles_v_uc = diffmap[e][k].triangles_v
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diffmap[e][k].triangles_n_uc = diffmap[e][k].triangles_n
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diffmap[e][k].triangles_v = compress_points(PoolVector3Array(diffmap[e][k].triangles_v), dnatool.min_point, dnatool.max_point)
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diffmap[e][k].triangles_n = compress_points(PoolVector3Array(diffmap[e][k].triangles_n), dnatool.min_normal, dnatool.max_normal)
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print_debug("mesh:", e, "shape: ", k, " triangle: ",
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diffmap[e][k].triangles_uv.size() / 3)
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if diffmap[e][k].triangles_uv.size() > 0:
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@@ -247,32 +232,11 @@ func _ready():
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print("prep done, ", draw_queue.size())
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$gen/drawable.connect("draw", self, "draw_viewport")
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total_count = draw_queue.size()
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$gen_maps/ProgressBar.value = 0.0
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connect("draw_finished", self, "draw_finished")
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var total_count : = 0
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func save_viewport(shape_name: String, rect: Rect2, draw_normals: bool):
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var viewport: Viewport = $gen
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viewport.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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var vtex : = viewport.get_texture()
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var tex_img : = vtex.get_data()
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var fn = ""
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if !maps.has(shape_name):
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maps[shape_name] = {}
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maps[shape_name].width = tex_img.get_width()
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maps[shape_name].height = tex_img.get_height()
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maps[shape_name].format = tex_img.get_format()
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var byte_data = tex_img.duplicate(true).get_data()
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var image_size = byte_data.size()
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if draw_normals:
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maps[shape_name].image_normal_data = byte_data.compress(File.COMPRESSION_FASTLZ)
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maps[shape_name].image_normal_size = image_size
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else:
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maps[shape_name].image_data = byte_data.compress(File.COMPRESSION_FASTLZ)
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maps[shape_name].rect = rect.grow(0.003)
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maps[shape_name].image_size = image_size
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func draw_viewport():
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var draw_obj = $gen/drawable
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if draw_queue.size() == 0:
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@@ -283,11 +247,11 @@ func draw_viewport():
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var _min_point: Vector3
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var _max_point: Vector3
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if item.normals:
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_min_point = min_normal
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_max_point = max_normal
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_min_point = dnatool.min_normal
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_max_point = dnatool.max_normal
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else:
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_min_point = min_point
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_max_point = max_point
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_min_point = dnatool.min_point
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_max_point = dnatool.max_point
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default_color.r = range_lerp(0, _min_point.x, _max_point.x, 0.0, 1.0)
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default_color.g = range_lerp(0, _min_point.y, _max_point.y, 0.0, 1.0)
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default_color.b = range_lerp(0, _min_point.z, _max_point.z, 0.0, 1.0)
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@@ -310,15 +274,21 @@ func draw_viewport():
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var pt = (uv - midp).normalized() * 3.5
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uvs.push_back(uv * TEX_SIZE + pt)
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draw_obj.draw_polygon(PoolVector2Array(uvs), PoolColorArray(colors))
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# print(colors)
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yield(draw_obj.get_tree(), "idle_frame")
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yield(draw_obj.get_tree(), "idle_frame")
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yield(draw_obj.get_tree(), "idle_frame")
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yield(draw_obj.get_tree(), "idle_frame")
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emit_signal("draw_finished")
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var _state = STATE_DRAW
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var draw_delay: float = 0.1
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var save_pngs : = false
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var save_pngs : = true
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func save_images():
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for k in maps.keys():
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for e in ["diffuse", "normal"]:
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var fn = "res://characters/common/" + k + "_" + e + ".png"
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var fn = "res://characters/common/" + k + "_" + e + "_new.png"
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var data: PoolByteArray
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var size: int
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if e == "diffuse":
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@@ -332,31 +302,55 @@ func save_images():
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img.create_from_data(maps[k].width, maps[k].height, false, maps[k].format, image_data)
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print("saving ", fn)
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img.save_png(fn)
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var outj = {}
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outj.min_point = dnatool.min_point
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outj.max_point = dnatool.max_point
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outj.min_normal = dnatool.min_normal
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outj.max_normal = dnatool.max_normal
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outj.maps = maps
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outj.vert_indices = vert_indices
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var fd = File.new()
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fd.open("res://characters/common/debug-data-new.json", File.WRITE)
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fd.store_string(JSON.print(outj, "\t", true))
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fd.close()
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func draw_finished():
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print("draw_finished")
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draw_delay += 0.01
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_state = STATE_CHECK
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func _process(delta):
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match(_state):
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STATE_IDLE:
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pass
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STATE_CHECK:
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if draw_delay > 0.0:
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draw_delay -= delta
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elif draw_queue.size() > 0:
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save_viewport(draw_queue[0].map, draw_queue[0].rect, draw_queue[0].normals)
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print("drawing complete: ", draw_queue.size())
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draw_queue.pop_front()
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_state = STATE_DRAW
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else:
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_state = STATE_FINISH
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print("drawing complete: ", draw_queue.size())
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if draw_queue.size() > 0:
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dnatool.save_viewport($gen, maps, draw_queue[0].map, draw_queue[0].rect, draw_queue[0].normals)
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draw_queue.pop_front()
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$gen_maps/ProgressBar.value = 50.0 + 50.0 * (1.0 - float(draw_queue.size()) / float(total_count))
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if draw_queue.size() > 0:
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_state = STATE_DRAW
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else:
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_state = STATE_FINISH
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STATE_DRAW:
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print("triggering draw ", draw_queue.size())
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$gen.render_target_update_mode = Viewport.UPDATE_ONCE
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$gen/drawable.update()
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draw_delay = 0.05
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_state = STATE_CHECK
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draw_delay += 0.01
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_state = STATE_IDLE
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STATE_FINISH:
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print("generating same vert indices...")
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find_same_verts()
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var fd = File.new()
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fd.open("res://characters/common/config.bin", File.WRITE)
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fd.store_var(min_point)
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fd.store_var(max_point)
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fd.store_var(min_normal)
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fd.store_var(max_normal)
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fd.store_var(dnatool.min_point)
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fd.store_var(dnatool.max_point)
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fd.store_var(dnatool.min_normal)
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fd.store_var(dnatool.max_normal)
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fd.store_var(maps)
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fd.store_var(vert_indices)
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fd.close()
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Reference in New Issue
Block a user