Character customization fixes

This commit is contained in:
Segey Lapin
2019-08-22 23:56:07 +03:00
parent 22cce1ca30
commit e65a9f9dbf
7 changed files with 259 additions and 169 deletions

View File

@@ -123,7 +123,7 @@ func modify_mesh(orig_mesh: ArrayMesh, v_indices: Dictionary) -> ArrayMesh:
var offsetn: Color = maps[k].image_normal.get_pixelv(pos) var offsetn: Color = maps[k].image_normal.get_pixelv(pos)
var pdiff: Vector3 = Vector3(offset.r, offset.g, offset.b) var pdiff: Vector3 = Vector3(offset.r, offset.g, offset.b)
var ndiff: Vector3 = Vector3(offsetn.r, offsetn.g, offsetn.b) var ndiff: Vector3 = Vector3(offsetn.r, offsetn.g, offsetn.b)
for u in range(2): for u in range(3):
diff[u] = range_lerp(pdiff[u], 0.0, 1.0, min_point[u], max_point[u]) * maps[k].value diff[u] = range_lerp(pdiff[u], 0.0, 1.0, min_point[u], max_point[u]) * maps[k].value
diffn[u] = range_lerp(ndiff[u], 0.0, 1.0, min_normal[u], max_normal[u]) * maps[k].value diffn[u] = range_lerp(ndiff[u], 0.0, 1.0, min_normal[u], max_normal[u]) * maps[k].value
if abs(diff[u]) < 0.0001: if abs(diff[u]) < 0.0001:

View File

@@ -0,0 +1,66 @@
extends Reference
class_name DNATool
var min_point = Vector3()
var max_point = Vector3()
var min_normal = Vector3()
var max_normal = Vector3()
func find_min_max(mesh: ArrayMesh):
var shape_arrays = mesh.surface_get_blend_shape_arrays(0)
var surf_arrays = mesh.surface_get_arrays(0)
if min_point.length() == 0.0:
min_point = shape_arrays[0][ArrayMesh.ARRAY_VERTEX][0] - surf_arrays[ArrayMesh.ARRAY_VERTEX][0]
if min_normal.length() == 0.0:
min_normal = shape_arrays[0][ArrayMesh.ARRAY_NORMAL][0] - surf_arrays[ArrayMesh.ARRAY_NORMAL][0]
if max_point.length() == 0.0:
max_point = shape_arrays[0][ArrayMesh.ARRAY_VERTEX][0] - surf_arrays[ArrayMesh.ARRAY_VERTEX][0]
if max_normal.length() == 0.0:
max_point = shape_arrays[0][ArrayMesh.ARRAY_NORMAL][0] - surf_arrays[ArrayMesh.ARRAY_NORMAL][0]
for sc in range(mesh.get_surface_count()):
var bshapes: Array = mesh.surface_get_blend_shape_arrays(sc).duplicate(true)
var arrays: Array = mesh.surface_get_arrays(sc).duplicate(true)
for src in bshapes:
for index in range(arrays[ArrayMesh.ARRAY_VERTEX].size()):
var v: Vector3 = src[ArrayMesh.ARRAY_VERTEX][index] - arrays[ArrayMesh.ARRAY_VERTEX][index]
var n: Vector3 = src[ArrayMesh.ARRAY_NORMAL][index] - arrays[ArrayMesh.ARRAY_NORMAL][index]
for ipos in range(3):
if min_point[ipos] > v[ipos]:
min_point[ipos] = v[ipos]
if max_point[ipos] < v[ipos]:
max_point[ipos] = v[ipos]
if min_normal[ipos] > n[ipos]:
min_normal[ipos] = n[ipos]
if max_normal[ipos] < n[ipos]:
max_normal[ipos] = n[ipos]
print("mesh: ", mesh.resource_name, "/", mesh, "min: ", min_point, "max: ", max_point)
func get_cd():
return max_point - min_point
func get_ncd():
return max_normal - min_normal
func save_viewport(v: Viewport, maps: Dictionary, shape_name: String, rect: Rect2, draw_normals: bool):
var viewport: Viewport = v
# viewport.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
# yield(viewport.get_tree(), "idle_frame")
# yield(viewport.get_tree(), "idle_frame")
var vtex : = viewport.get_texture()
var tex_img : = vtex.get_data()
# tex_img.flip_y()
var fn = ""
if !maps.has(shape_name):
maps[shape_name] = {}
maps[shape_name].width = tex_img.get_width()
maps[shape_name].height = tex_img.get_height()
maps[shape_name].format = tex_img.get_format()
var byte_data = tex_img.duplicate(true).get_data()
var image_size = byte_data.size()
if draw_normals:
maps[shape_name].image_normal_data = byte_data.compress(File.COMPRESSION_FASTLZ)
maps[shape_name].image_normal_size = image_size
else:
maps[shape_name].image_data = byte_data.compress(File.COMPRESSION_FASTLZ)
maps[shape_name].rect = rect.grow(0.003)
maps[shape_name].image_size = image_size

View File

@@ -1,4 +1,5 @@
extends ColorRect extends ColorRect
signal drawing_finished
const TEX_SIZE = 512 const TEX_SIZE = 512
var triangles : Array = [] var triangles : Array = []
@@ -24,3 +25,6 @@ func _draw():
colors.push_back(Color(k.shape.x, k.shape.y, k.shape.z, 1)) colors.push_back(Color(k.shape.x, k.shape.y, k.shape.z, 1))
uvs.push_back(k.uv * TEX_SIZE) uvs.push_back(k.uv * TEX_SIZE)
draw_polygon(PoolVector2Array(uvs), PoolColorArray(colors)) draw_polygon(PoolVector2Array(uvs), PoolColorArray(colors))
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
emit_signal("drawing_finished")

View File

@@ -1,13 +1,10 @@
extends Control extends Control
const TEX_SIZE: int = 512 const TEX_SIZE: int = 512
var min_point = Vector3()
var max_point = Vector3()
var min_normal = Vector3()
var max_normal = Vector3()
var maps = {} var maps = {}
var vert_indices = {} var vert_indices = {}
var draw_data_list : = [] var draw_data_list : = []
var dnatool: DNATool
onready var characters = [load("res://characters/female_2018.escn"), load("res://characters/male_2018.escn")] onready var characters = [load("res://characters/female_2018.escn"), load("res://characters/male_2018.escn")]
@@ -42,26 +39,6 @@ func find_same_verts():
if !ok: if !ok:
vert_indices[chdata][v1] = [index1] vert_indices[chdata][v1] = [index1]
func find_min_max(mesh: ArrayMesh):
min_point = mesh.surface_get_blend_shape_arrays(0)[0][ArrayMesh.ARRAY_VERTEX][0] - mesh.surface_get_arrays(0)[ArrayMesh.ARRAY_VERTEX][0]
max_point = mesh.surface_get_blend_shape_arrays(0)[0][ArrayMesh.ARRAY_VERTEX][0] - mesh.surface_get_arrays(0)[ArrayMesh.ARRAY_VERTEX][0]
for sc in range(mesh.get_surface_count()):
var bshapes: Array = mesh.surface_get_blend_shape_arrays(sc).duplicate(true)
var arrays: Array = mesh.surface_get_arrays(sc).duplicate(true)
for src in bshapes:
for index in range(arrays[ArrayMesh.ARRAY_VERTEX].size()):
var v: Vector3 = src[ArrayMesh.ARRAY_VERTEX][index] - arrays[ArrayMesh.ARRAY_VERTEX][index]
var n: Vector3 = src[ArrayMesh.ARRAY_NORMAL][index] - arrays[ArrayMesh.ARRAY_NORMAL][index]
for ipos in range(3):
if min_point[ipos] > v[ipos]:
min_point[ipos] = v[ipos]
if max_point[ipos] < v[ipos]:
max_point[ipos] = v[ipos]
if min_normal[ipos] > n[ipos]:
min_normal[ipos] = n[ipos]
if max_normal[ipos] < n[ipos]:
max_normal[ipos] = n[ipos]
print("min: ", min_point, "max: ", max_point)
static func check_triangle(verts: Array) -> bool: static func check_triangle(verts: Array) -> bool:
var uv1 = verts[0].uv var uv1 = verts[0].uv
var uv2 = verts[1].uv var uv2 = verts[1].uv
@@ -245,26 +222,28 @@ static func _pad_morphs(morphs: Dictionary, nshapes: Dictionary, min_point: Vect
var ew = morphs[mesh][m][t][v].shape[s][u] * cd + min_point[u] var ew = morphs[mesh][m][t][v].shape[s][u] * cd + min_point[u]
assert abs(ew - d) < 0.001 assert abs(ew - d) < 0.001
morphs[mesh][m][t][v].normal[s][u] = (morphs[mesh][m][t][v].normal[s][u] - min_normal[u]) / ncd morphs[mesh][m][t][v].normal[s][u] = (morphs[mesh][m][t][v].normal[s][u] - min_normal[u]) / ncd
func build_queue(): #func build_queue():
var scene_data : = {} # var scene_data : = {}
for scene_no in range(common.size()): # for scene_no in range(common.size()):
var ch: Node = common[scene_no].instance() # var ch: Node = common[scene_no].instance()
var helper_data : = {} # var helper_data : = {}
for mesh_name in ["base", "robe_helper", "tights_helper", "skirt_helper"]: # for mesh_name in ["base", "robe_helper", "tights_helper", "skirt_helper"]:
helper_data[mesh_name] = {} # helper_data[mesh_name] = {}
var mi: MeshInstance = find_mesh_name(ch, mesh_name) # var mi: MeshInstance = find_mesh_name(ch, mesh_name)
var mesh: ArrayMesh = mi.mesh # var mesh: ArrayMesh = mi.mesh
var morph_list = get_shape_names(mesh) # var morph_list = get_shape_names(mesh)
var helper_shapes : = PoolStringArray() # var helper_shapes : = PoolStringArray()
for e in morph_list: # for e in morph_list:
if !e in helper_shapes: # if !e in helper_shapes:
helper_shapes.push_back(e) # helper_shapes.push_back(e)
find_min_max(mesh) # dnatool.find_min_max(mesh)
helper_data[mesh_name].shape_list = helper_shapes # helper_data[mesh_name].shape_list = helper_shapes
helper_data[mesh_name].morph_data = _process_morph_meshes(mesh) # helper_data[mesh_name].morph_data = _process_morph_meshes(mesh)
scene_data[scene_no] = helper_data # scene_data[scene_no] = helper_data
func _ready(): func _ready():
dnatool = DNATool.new()
$gen/drawable.connect("drawing_finished", self, "handle_drawing_finished", [$gen])
var morphs = {} var morphs = {}
var morphs_helper = {} var morphs_helper = {}
var mesh_data = {} var mesh_data = {}
@@ -274,7 +253,7 @@ func _ready():
var rects_helper = {} var rects_helper = {}
var nshapes_helper = {} var nshapes_helper = {}
load_data() load_data()
build_queue() # build_queue()
var base_shapes : = PoolStringArray() var base_shapes : = PoolStringArray()
var file_shapes = {} var file_shapes = {}
for mesh_no in range(common.size()): for mesh_no in range(common.size()):
@@ -306,14 +285,14 @@ func _ready():
var mesh: ArrayMesh = mi.mesh var mesh: ArrayMesh = mi.mesh
if !mesh: if !mesh:
return return
find_min_max(mesh) dnatool.find_min_max(mesh)
if !morphs.has(mesh_no): if !morphs.has(mesh_no):
morphs[mesh_no] = {} morphs[mesh_no] = {}
mesh_data[mesh_no] = {} mesh_data[mesh_no] = {}
nshapes[mesh_no] = {} nshapes[mesh_no] = {}
rects[mesh_no] = {} rects[mesh_no] = {}
process_morph_meshes(mesh, morphs[mesh_no], rects[mesh_no], mesh_data[mesh_no], nshapes[mesh_no]) process_morph_meshes(mesh, morphs[mesh_no], rects[mesh_no], mesh_data[mesh_no], nshapes[mesh_no])
pad_morphs(morphs, nshapes, min_point, max_point, min_normal, max_normal) pad_morphs(morphs, nshapes, dnatool.min_point, dnatool.max_point, dnatool.min_normal, dnatool.max_normal)
var draw_data: Dictionary = {} var draw_data: Dictionary = {}
fill_draw_data(morphs, draw_data, mesh_data, nshapes, rects) fill_draw_data(morphs, draw_data, mesh_data, nshapes, rects)
draw_data_list.push_back(draw_data) draw_data_list.push_back(draw_data)
@@ -330,7 +309,7 @@ func _ready():
mesh_data_helper[mesh_no] = {} mesh_data_helper[mesh_no] = {}
nshapes_helper[mesh_no] = {} nshapes_helper[mesh_no] = {}
process_morph_meshes(mesh, morphs_helper[mesh_no], rects_helper[mesh_no], mesh_data_helper[mesh_no], nshapes_helper[mesh_no]) process_morph_meshes(mesh, morphs_helper[mesh_no], rects_helper[mesh_no], mesh_data_helper[mesh_no], nshapes_helper[mesh_no])
pad_morphs(morphs_helper, nshapes_helper, min_point, max_point, min_normal, max_normal) pad_morphs(morphs_helper, nshapes_helper, dnatool.min_point, dnatool.max_point, dnatool.min_normal, dnatool.max_normal)
var helper_draw_data: Dictionary = {} var helper_draw_data: Dictionary = {}
fill_draw_data(morphs_helper, helper_draw_data, mesh_data_helper, nshapes, rects_helper) fill_draw_data(morphs_helper, helper_draw_data, mesh_data_helper, nshapes, rects_helper)
draw_data_list.push_back(helper_draw_data) draw_data_list.push_back(helper_draw_data)
@@ -343,8 +322,8 @@ func _ready():
# draw_data_list.push_back(draw_data_helper) # draw_data_list.push_back(draw_data_helper)
print("data count: ", draw_data.keys(), " ", draw_data[0].keys()) print("data count: ", draw_data.keys(), " ", draw_data[0].keys())
$gen/drawable.triangles = draw_data[0][0].triangles $gen/drawable.triangles = draw_data[0][0].triangles
$gen/drawable.min_point = min_point $gen/drawable.min_point = dnatool.min_point
$gen/drawable.max_point = max_point $gen/drawable.max_point = dnatool.max_point
$gen/drawable.normals = false $gen/drawable.normals = false
# print("done ", mesh.get_surface_count(), " ", mesh.get_blend_shape_count(), " ", min_point, " ", max_point, " added: ", ntriangles, " skipped: ", skipped) # print("done ", mesh.get_surface_count(), " ", mesh.get_blend_shape_count(), " ", min_point, " ", max_point, " added: ", ntriangles, " skipped: ", skipped)
var helper : = 0 var helper : = 0
@@ -352,25 +331,28 @@ var surface : = 0
var shape : = 0 var shape : = 0
var exit_delay : = 3.0 var exit_delay : = 3.0
var draw_delay : = 2.0 var draw_delay : = 2.0
func save_viewport(shape_name: String, rect: Rect2): #func save_viewport(v: Viewport, maplist: Dictionary, shape_name: String, rect: Rect2, normals: bool):
var viewport: Viewport = $gen ## v.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
var vtex : = viewport.get_texture() ## yield(get_tree(), "idle_frame")
var tex_img : = vtex.get_data() ## yield(get_tree(), "idle_frame")
var fn = "" # var viewport: Viewport = v
if !maps.has(shape_name): # var vtex : = viewport.get_texture()
maps[shape_name] = {} # var tex_img : = vtex.get_data()
maps[shape_name].width = tex_img.get_width() # var fn = ""
maps[shape_name].height = tex_img.get_height() # if !maplist.has(shape_name):
maps[shape_name].format = tex_img.get_format() # maplist[shape_name] = {}
var byte_data = tex_img.duplicate(true).get_data() # maplist[shape_name].width = tex_img.get_width()
var image_size = byte_data.size() # maplist[shape_name].height = tex_img.get_height()
if $gen/drawable.normals: # maplist[shape_name].format = tex_img.get_format()
maps[shape_name].image_normal_data = byte_data.compress(File.COMPRESSION_FASTLZ) # var byte_data = tex_img.duplicate(true).get_data()
maps[shape_name].image_normal_size = image_size # var image_size = byte_data.size()
else: # if normals:
maps[shape_name].image_data = byte_data.compress(File.COMPRESSION_FASTLZ) # maplist[shape_name].image_normal_data = byte_data.compress(File.COMPRESSION_FASTLZ)
maps[shape_name].rect = rect.grow(0.003) # maplist[shape_name].image_normal_size = image_size
maps[shape_name].image_size = image_size # else:
# maplist[shape_name].image_data = byte_data.compress(File.COMPRESSION_FASTLZ)
# maplist[shape_name].rect = rect.grow(0.003)
# maplist[shape_name].image_size = image_size
var helpers_prefix = ["", "robe_", "tights_", "skirt_"] var helpers_prefix = ["", "robe_", "tights_", "skirt_"]
func finish_map_gen(): func finish_map_gen():
@@ -378,13 +360,14 @@ func finish_map_gen():
find_same_verts() find_same_verts()
var fd = File.new() var fd = File.new()
fd.open("res://characters/common/config.bin", File.WRITE) fd.open("res://characters/common/config.bin", File.WRITE)
fd.store_var(min_point) fd.store_var(dnatool.min_point)
fd.store_var(max_point) fd.store_var(dnatool.max_point)
fd.store_var(min_normal) fd.store_var(dnatool.min_normal)
fd.store_var(max_normal) fd.store_var(dnatool.max_normal)
fd.store_var(maps) fd.store_var(maps)
fd.store_var(vert_indices) fd.store_var(vert_indices)
fd.close() fd.close()
save_images()
get_tree().quit() get_tree().quit()
# get_tree().change_scene("res://map_test.tscn") # get_tree().change_scene("res://map_test.tscn")
func next_surface(): func next_surface():
@@ -404,13 +387,46 @@ func next_helper():
func setup_draw(): func setup_draw():
$gen/drawable.normals = !$gen/drawable.normals $gen/drawable.normals = !$gen/drawable.normals
if $gen/drawable.normals: if $gen/drawable.normals:
$gen/drawable.min_point = min_normal $gen/drawable.min_point = dnatool.min_normal
$gen/drawable.max_point = max_normal $gen/drawable.max_point = dnatool.max_normal
else: else:
$gen/drawable.min_point = min_point $gen/drawable.min_point = dnatool.min_point
$gen/drawable.max_point = max_point $gen/drawable.max_point = dnatool.max_point
$gen/drawable.triangles = draw_data_list[helper][surface][shape].triangles $gen/drawable.triangles = draw_data_list[helper][surface][shape].triangles
$gen/drawable.update() $gen/drawable.update()
func save_images():
for k in maps.keys():
for e in ["diffuse", "normal"]:
var fn = "res://characters/common/" + k + "_" + e + "_orig.png"
var data: PoolByteArray
var size: int
if e == "diffuse":
data = maps[k].image_data
size = maps[k].image_size
elif e == "normal":
data = maps[k].image_normal_data
size = maps[k].image_normal_size
var image_data = data.decompress(size, File.COMPRESSION_FASTLZ)
var img = Image.new()
img.create_from_data(maps[k].width, maps[k].height, false, maps[k].format, image_data)
print("saving ", fn)
img.save_png(fn)
var fd = File.new()
var outj = {}
outj.min_point = dnatool.min_point
outj.max_point = dnatool.max_point
outj.min_normal = dnatool.min_normal
outj.max_normal = dnatool.max_normal
outj.maps = maps
outj.vert_indices = vert_indices
fd.open("res://characters/common/debug-data-orig.json", File.WRITE)
fd.store_string(JSON.print(outj, "\t", true))
fd.close()
func handle_drawing_finished(viewport):
print_debug("drawing finished")
func _process(delta): func _process(delta):
if surface == draw_data_list[helper].size(): if surface == draw_data_list[helper].size():
if exit_delay > 0: if exit_delay > 0:
@@ -426,7 +442,8 @@ func _process(delta):
if draw_delay > 0: if draw_delay > 0:
draw_delay -= delta draw_delay -= delta
else: else:
save_viewport(helpers_prefix[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect) dnatool.save_viewport($gen, maps, helpers_prefix[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect, $gen/drawable.normals)
# save_viewport($gen, maps, helpers_prefix[helper] + draw_data_list[helper][surface][shape].name, draw_data_list[helper][surface][shape].rect, $gen/drawable.normals)
if $gen/drawable.normals: if $gen/drawable.normals:
shape += 1 shape += 1
draw_delay = 1.0 draw_delay = 1.0

View File

@@ -1,12 +1,10 @@
extends Control extends Control
signal draw_finished
var common = [] var common = []
var common_path = "characters/common" var common_path = "characters/common"
var min_point = Vector3() var dnatool: DNATool
var max_point = Vector3()
var min_normal = Vector3()
var max_normal = Vector3()
const TEX_SIZE: int = 512 const TEX_SIZE: int = 512
@@ -59,34 +57,6 @@ func get_mesh(base: Node, mesh_name: String) -> ArrayMesh:
queue.push_back(c) queue.push_back(c)
return mesh return mesh
func find_min_max(mesh: ArrayMesh):
var shape_arrays = mesh.surface_get_blend_shape_arrays(0)
var surf_arrays = mesh.surface_get_arrays(0)
if min_point.length() == 0.0:
min_point = shape_arrays[0][ArrayMesh.ARRAY_VERTEX][0] - surf_arrays[ArrayMesh.ARRAY_VERTEX][0]
if min_normal.length() == 0.0:
min_normal = shape_arrays[0][ArrayMesh.ARRAY_NORMAL][0] - surf_arrays[ArrayMesh.ARRAY_NORMAL][0]
if max_point.length() == 0.0:
max_point = shape_arrays[0][ArrayMesh.ARRAY_VERTEX][0] - surf_arrays[ArrayMesh.ARRAY_VERTEX][0]
if max_normal.length() == 0.0:
max_point = shape_arrays[0][ArrayMesh.ARRAY_NORMAL][0] - surf_arrays[ArrayMesh.ARRAY_NORMAL][0]
for sc in range(mesh.get_surface_count()):
var bshapes: Array = mesh.surface_get_blend_shape_arrays(sc).duplicate(true)
var arrays: Array = mesh.surface_get_arrays(sc).duplicate(true)
for src in bshapes:
for index in range(arrays[ArrayMesh.ARRAY_VERTEX].size()):
var v: Vector3 = src[ArrayMesh.ARRAY_VERTEX][index] - arrays[ArrayMesh.ARRAY_VERTEX][index]
var n: Vector3 = src[ArrayMesh.ARRAY_NORMAL][index] - arrays[ArrayMesh.ARRAY_NORMAL][index]
for ipos in range(3):
if min_point[ipos] > v[ipos]:
min_point[ipos] = v[ipos]
if max_point[ipos] < v[ipos]:
max_point[ipos] = v[ipos]
if min_normal[ipos] > n[ipos]:
min_normal[ipos] = n[ipos]
if max_normal[ipos] < n[ipos]:
max_normal[ipos] = n[ipos]
print("min: ", min_point, "max: ", max_point)
static func check_triangle(verts: Array, vs: Array, ns: Array) -> bool: static func check_triangle(verts: Array, vs: Array, ns: Array) -> bool:
var uv1 = verts[0] var uv1 = verts[0]
@@ -108,17 +78,18 @@ static func check_triangle(verts: Array, vs: Array, ns: Array) -> bool:
func compress_points(v: PoolVector3Array, vmin: Vector3, vmax: Vector3) -> PoolVector3Array: func compress_points(v: PoolVector3Array, vmin: Vector3, vmax: Vector3) -> PoolVector3Array:
var cd = vmax - vmin var cd = vmax - vmin
var ret: PoolVector3Array = v var ret: PoolVector3Array = PoolVector3Array(v)
for e in range(v.size()): for e in range(v.size()):
ret[e] = v[e] - vmin
for h in range(3): for h in range(3):
ret[e][h] = ret[e][h] / cd[h] assert cd[h] > 0.0
ret[e][h] = (v[e][h] - vmin[h]) / cd[h]
assert ret[e][h] <= 1.0 && ret[e][h] >= 0.0
return ret return ret
func build_triangles(mesh: ArrayMesh, diffmap: Dictionary): func build_triangles(mesh: ArrayMesh, diffmap: Dictionary):
assert mesh assert mesh
assert max_point != min_point assert dnatool.max_point != dnatool.min_point
var cd = max_point - min_point var cd = dnatool.max_point - dnatool.min_point
var ncd = max_normal - min_normal var ncd = dnatool.max_normal - dnatool.min_normal
for sc in range(mesh.get_surface_count()): for sc in range(mesh.get_surface_count()):
var shape_arrays = mesh.surface_get_blend_shape_arrays(sc) var shape_arrays = mesh.surface_get_blend_shape_arrays(sc)
var surf_arrays = mesh.surface_get_arrays(sc) var surf_arrays = mesh.surface_get_arrays(sc)
@@ -130,8 +101,8 @@ func build_triangles(mesh: ArrayMesh, diffmap: Dictionary):
diffmap[bs_name].shape_v = [] diffmap[bs_name].shape_v = []
diffmap[bs_name].triangles = [] diffmap[bs_name].triangles = []
diffmap[bs_name].triangles_uv = [] diffmap[bs_name].triangles_uv = []
diffmap[bs_name].triangles_v = PoolVector3Array() diffmap[bs_name].triangles_v = []
diffmap[bs_name].triangles_n = PoolVector3Array() diffmap[bs_name].triangles_n = []
for vid in range(0, surf_arrays[ArrayMesh.ARRAY_INDEX].size(), 3): for vid in range(0, surf_arrays[ArrayMesh.ARRAY_INDEX].size(), 3):
var p1_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 0] var p1_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 0]
var p2_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 1] var p2_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 1]
@@ -161,8 +132,8 @@ func build_triangles(mesh: ArrayMesh, diffmap: Dictionary):
var triangle_uv = [p1, p2, p3] var triangle_uv = [p1, p2, p3]
# var triangle_v = compress_points([d1, d2, d3], min_point, max_point) # var triangle_v = compress_points([d1, d2, d3], min_point, max_point)
# var triangle_n = compress_points([nd1, nd2, nd3], min_normal, max_normal) # var triangle_n = compress_points([nd1, nd2, nd3], min_normal, max_normal)
var triangle_v = PoolVector3Array([d1, d2, d3]) var triangle_v = [d1, d2, d3]
var triangle_n = PoolVector3Array([nd1, nd2, nd3]) var triangle_n = [nd1, nd2, nd3]
if check_triangle(triangle_uv, triangle_v, triangle_n): if check_triangle(triangle_uv, triangle_v, triangle_n):
diffmap[bs_name].triangles += triangle diffmap[bs_name].triangles += triangle
diffmap[bs_name].base_v += [base_v1, base_v2, base_v3] diffmap[bs_name].base_v += [base_v1, base_v2, base_v3]
@@ -176,7 +147,7 @@ func build_triangles(mesh: ArrayMesh, diffmap: Dictionary):
func convert_triangles(base: Dictionary, helper: Dictionary): func convert_triangles(base: Dictionary, helper: Dictionary):
pass pass
enum {STATE_DRAW, STATE_CHECK, STATE_FINISH} enum {STATE_DRAW, STATE_CHECK, STATE_FINISH, STATE_IDLE}
var draw_queue = [] var draw_queue = []
@@ -195,6 +166,9 @@ func create_queue(diffmap: Dictionary):
data.triangles_v = diffmap[k][map_name].triangles_v data.triangles_v = diffmap[k][map_name].triangles_v
data.rect = diffmap[k][map_name].rect data.rect = diffmap[k][map_name].rect
draw_queue.push_back(data) draw_queue.push_back(data)
if data.map == "ankle_depth_minus":
print("ankle:t: ", diffmap[k][map_name].triangles_v)
print("ankle:tuc: ", diffmap[k][map_name].triangles_v_uc)
data = {} data = {}
data.map = map_key data.map = map_key
data.normals = true data.normals = true
@@ -202,8 +176,11 @@ func create_queue(diffmap: Dictionary):
data.triangles_v = diffmap[k][map_name].triangles_n data.triangles_v = diffmap[k][map_name].triangles_n
data.rect = diffmap[k][map_name].rect data.rect = diffmap[k][map_name].rect
draw_queue.push_back(data) draw_queue.push_back(data)
# for k in data.triangles_v:
# print(k.z)
func _ready(): func _ready():
dnatool = DNATool.new()
load_data() load_data()
var base_mesh = "base" var base_mesh = "base"
var helper_meshes = ["robe_helper", "tights_helper", "skirt_helper"] var helper_meshes = ["robe_helper", "tights_helper", "skirt_helper"]
@@ -212,7 +189,10 @@ func _ready():
for mesh_name in [base_mesh] + helper_meshes: for mesh_name in [base_mesh] + helper_meshes:
var obj = c.instance() var obj = c.instance()
var mesh = get_mesh(obj, mesh_name) var mesh = get_mesh(obj, mesh_name)
find_min_max(mesh) dnatool.find_min_max(mesh)
var cd = dnatool.max_point - dnatool.min_point
var ncd = dnatool.max_normal - dnatool.min_normal
assert cd.x > 0.0 && cd.y > 0.0 && cd.z > 0.0
for c in common: for c in common:
var obj = c.instance() var obj = c.instance()
if !diffmap.has(base_mesh): if !diffmap.has(base_mesh):
@@ -228,10 +208,15 @@ func _ready():
convert_triangles(diffmap[base_mesh], diffmap[mesh_name]) convert_triangles(diffmap[base_mesh], diffmap[mesh_name])
print("scene: ", c, "mesh: ", mesh_name, " done") print("scene: ", c, "mesh: ", mesh_name, " done")
print("scene: ", c, " done") print("scene: ", c, " done")
print("min: point: ", dnatool.min_point, " normal: ", dnatool.min_normal)
print("max: point: ", dnatool.max_point, " normal: ", dnatool.max_normal)
print("cd: ", cd, " ncd: ", ncd)
for e in diffmap.keys(): for e in diffmap.keys():
for k in diffmap[e].keys(): for k in diffmap[e].keys():
diffmap[e][k].triangles_v = compress_points(diffmap[e][k].triangles_v, min_point, max_point) diffmap[e][k].triangles_v_uc = diffmap[e][k].triangles_v
diffmap[e][k].triangles_n = compress_points(diffmap[e][k].triangles_n, min_point, max_point) diffmap[e][k].triangles_n_uc = diffmap[e][k].triangles_n
diffmap[e][k].triangles_v = compress_points(PoolVector3Array(diffmap[e][k].triangles_v), dnatool.min_point, dnatool.max_point)
diffmap[e][k].triangles_n = compress_points(PoolVector3Array(diffmap[e][k].triangles_n), dnatool.min_normal, dnatool.max_normal)
print_debug("mesh:", e, "shape: ", k, " triangle: ", print_debug("mesh:", e, "shape: ", k, " triangle: ",
diffmap[e][k].triangles_uv.size() / 3) diffmap[e][k].triangles_uv.size() / 3)
if diffmap[e][k].triangles_uv.size() > 0: if diffmap[e][k].triangles_uv.size() > 0:
@@ -247,32 +232,11 @@ func _ready():
print("prep done, ", draw_queue.size()) print("prep done, ", draw_queue.size())
$gen/drawable.connect("draw", self, "draw_viewport") $gen/drawable.connect("draw", self, "draw_viewport")
total_count = draw_queue.size() total_count = draw_queue.size()
$gen_maps/ProgressBar.value = 0.0
connect("draw_finished", self, "draw_finished")
var total_count : = 0 var total_count : = 0
func save_viewport(shape_name: String, rect: Rect2, draw_normals: bool):
var viewport: Viewport = $gen
viewport.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
var vtex : = viewport.get_texture()
var tex_img : = vtex.get_data()
var fn = ""
if !maps.has(shape_name):
maps[shape_name] = {}
maps[shape_name].width = tex_img.get_width()
maps[shape_name].height = tex_img.get_height()
maps[shape_name].format = tex_img.get_format()
var byte_data = tex_img.duplicate(true).get_data()
var image_size = byte_data.size()
if draw_normals:
maps[shape_name].image_normal_data = byte_data.compress(File.COMPRESSION_FASTLZ)
maps[shape_name].image_normal_size = image_size
else:
maps[shape_name].image_data = byte_data.compress(File.COMPRESSION_FASTLZ)
maps[shape_name].rect = rect.grow(0.003)
maps[shape_name].image_size = image_size
func draw_viewport(): func draw_viewport():
var draw_obj = $gen/drawable var draw_obj = $gen/drawable
if draw_queue.size() == 0: if draw_queue.size() == 0:
@@ -283,11 +247,11 @@ func draw_viewport():
var _min_point: Vector3 var _min_point: Vector3
var _max_point: Vector3 var _max_point: Vector3
if item.normals: if item.normals:
_min_point = min_normal _min_point = dnatool.min_normal
_max_point = max_normal _max_point = dnatool.max_normal
else: else:
_min_point = min_point _min_point = dnatool.min_point
_max_point = max_point _max_point = dnatool.max_point
default_color.r = range_lerp(0, _min_point.x, _max_point.x, 0.0, 1.0) default_color.r = range_lerp(0, _min_point.x, _max_point.x, 0.0, 1.0)
default_color.g = range_lerp(0, _min_point.y, _max_point.y, 0.0, 1.0) default_color.g = range_lerp(0, _min_point.y, _max_point.y, 0.0, 1.0)
default_color.b = range_lerp(0, _min_point.z, _max_point.z, 0.0, 1.0) default_color.b = range_lerp(0, _min_point.z, _max_point.z, 0.0, 1.0)
@@ -310,15 +274,21 @@ func draw_viewport():
var pt = (uv - midp).normalized() * 3.5 var pt = (uv - midp).normalized() * 3.5
uvs.push_back(uv * TEX_SIZE + pt) uvs.push_back(uv * TEX_SIZE + pt)
draw_obj.draw_polygon(PoolVector2Array(uvs), PoolColorArray(colors)) draw_obj.draw_polygon(PoolVector2Array(uvs), PoolColorArray(colors))
# print(colors)
yield(draw_obj.get_tree(), "idle_frame")
yield(draw_obj.get_tree(), "idle_frame")
yield(draw_obj.get_tree(), "idle_frame")
yield(draw_obj.get_tree(), "idle_frame")
emit_signal("draw_finished")
var _state = STATE_DRAW var _state = STATE_DRAW
var draw_delay: float = 0.1 var draw_delay: float = 0.1
var save_pngs : = false var save_pngs : = true
func save_images(): func save_images():
for k in maps.keys(): for k in maps.keys():
for e in ["diffuse", "normal"]: for e in ["diffuse", "normal"]:
var fn = "res://characters/common/" + k + "_" + e + ".png" var fn = "res://characters/common/" + k + "_" + e + "_new.png"
var data: PoolByteArray var data: PoolByteArray
var size: int var size: int
if e == "diffuse": if e == "diffuse":
@@ -332,31 +302,55 @@ func save_images():
img.create_from_data(maps[k].width, maps[k].height, false, maps[k].format, image_data) img.create_from_data(maps[k].width, maps[k].height, false, maps[k].format, image_data)
print("saving ", fn) print("saving ", fn)
img.save_png(fn) img.save_png(fn)
var outj = {}
outj.min_point = dnatool.min_point
outj.max_point = dnatool.max_point
outj.min_normal = dnatool.min_normal
outj.max_normal = dnatool.max_normal
outj.maps = maps
outj.vert_indices = vert_indices
var fd = File.new()
fd.open("res://characters/common/debug-data-new.json", File.WRITE)
fd.store_string(JSON.print(outj, "\t", true))
fd.close()
func draw_finished():
print("draw_finished")
draw_delay += 0.01
_state = STATE_CHECK
func _process(delta): func _process(delta):
match(_state): match(_state):
STATE_IDLE:
pass
STATE_CHECK: STATE_CHECK:
if draw_delay > 0.0: if draw_delay > 0.0:
draw_delay -= delta draw_delay -= delta
elif draw_queue.size() > 0:
save_viewport(draw_queue[0].map, draw_queue[0].rect, draw_queue[0].normals)
print("drawing complete: ", draw_queue.size())
draw_queue.pop_front()
_state = STATE_DRAW
else: else:
_state = STATE_FINISH print("drawing complete: ", draw_queue.size())
if draw_queue.size() > 0:
dnatool.save_viewport($gen, maps, draw_queue[0].map, draw_queue[0].rect, draw_queue[0].normals)
draw_queue.pop_front()
$gen_maps/ProgressBar.value = 50.0 + 50.0 * (1.0 - float(draw_queue.size()) / float(total_count))
if draw_queue.size() > 0:
_state = STATE_DRAW
else:
_state = STATE_FINISH
STATE_DRAW: STATE_DRAW:
print("triggering draw ", draw_queue.size())
$gen.render_target_update_mode = Viewport.UPDATE_ONCE
$gen/drawable.update() $gen/drawable.update()
draw_delay = 0.05 draw_delay += 0.01
_state = STATE_CHECK _state = STATE_IDLE
STATE_FINISH: STATE_FINISH:
print("generating same vert indices...") print("generating same vert indices...")
find_same_verts() find_same_verts()
var fd = File.new() var fd = File.new()
fd.open("res://characters/common/config.bin", File.WRITE) fd.open("res://characters/common/config.bin", File.WRITE)
fd.store_var(min_point) fd.store_var(dnatool.min_point)
fd.store_var(max_point) fd.store_var(dnatool.max_point)
fd.store_var(min_normal) fd.store_var(dnatool.min_normal)
fd.store_var(max_normal) fd.store_var(dnatool.max_normal)
fd.store_var(maps) fd.store_var(maps)
fd.store_var(vert_indices) fd.store_var(vert_indices)
fd.close() fd.close()

View File

@@ -147,11 +147,13 @@ func update_slider(value: float, control: String, slider: HSlider):
var modifier = "" var modifier = ""
if value >= 0: if value >= 0:
modifier = controls[control].plus modifier = controls[control].plus
dna.set_modifier_value(controls[control].minus, 0.0) if controls[control].has("minus"):
dna.set_modifier_value(controls[control].minus, 0.0)
else: else:
value = -value value = -value
modifier = controls[control].minus modifier = controls[control].minus
dna.set_modifier_value(controls[control].plus, 0.0) if controls[control].has("plus"):
dna.set_modifier_value(controls[control].plus, 0.0)
update_modifier(value, modifier) update_modifier(value, modifier)
var ch: Node var ch: Node
func rebuild_clothes_menu(): func rebuild_clothes_menu():
@@ -217,12 +219,12 @@ func _ready():
var state : = 0 var state : = 0
func build_contols(): func build_contols():
for k in dna.get_modifier_list(): for k in dna.get_modifier_list():
if k.ends_with("_plus"): if k.ends_with("_plus") && false:
var cname = k.replace("_plus", "") var cname = k.replace("_plus", "")
if !controls.has(cname): if !controls.has(cname):
controls[cname] = {} controls[cname] = {}
controls[cname].plus = k controls[cname].plus = k
elif k.ends_with("_minus"): elif k.ends_with("_minus") && false:
var cname = k.replace("_minus", "") var cname = k.replace("_minus", "")
if !controls.has(cname): if !controls.has(cname):
controls[cname] = {} controls[cname] = {}
@@ -245,7 +247,8 @@ func build_contols():
var slider : = HSlider.new() var slider : = HSlider.new()
slider.rect_min_size = Vector2(180, 30) slider.rect_min_size = Vector2(180, 30)
print(controls[k]) print(controls[k])
if controls[k].plus && controls[k].minus:
if controls[k].has("minus") && controls[k].has("plus"):
slider.min_value = -100 slider.min_value = -100
slider.max_value = 100 slider.max_value = 100
else: else:

View File

@@ -25,6 +25,11 @@ _global_script_classes=[ {
"path": "res://characters/dna.gd" "path": "res://characters/dna.gd"
}, { }, {
"base": "Reference", "base": "Reference",
"class": "DNATool",
"language": "GDScript",
"path": "res://characters/dna_tool.gd"
}, {
"base": "Reference",
"class": "GridRule", "class": "GridRule",
"language": "GDScript", "language": "GDScript",
"path": "res://growth_rules/grid.gd" "path": "res://growth_rules/grid.gd"
@@ -58,6 +63,7 @@ _global_script_class_icons={
"BallGameAI": "", "BallGameAI": "",
"BallGameAI3D": "", "BallGameAI3D": "",
"DNA": "", "DNA": "",
"DNATool": "",
"GridRule": "", "GridRule": "",
"Item": "", "Item": "",
"Quest": "", "Quest": "",