[gd_scene load_steps=6 format=2] [ext_resource path="res://city/building.gd" type="Script" id=1] [ext_resource path="res://city/cam.gd" type="Script" id=2] [sub_resource type="SpatialMaterial" id=1] albedo_color = Color( 0.180392, 0.737255, 0.490196, 1 ) [sub_resource type="PlaneMesh" id=2] material = SubResource( 1 ) size = Vector2( 200, 200 ) [sub_resource type="SpatialMaterial" id=3] flags_unshaded = true flags_vertex_lighting = true vertex_color_use_as_albedo = true params_line_width = 3.0 params_point_size = 3.0 [node name="contour_building_gen" type="Spatial"] [node name="cam" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 10, 10 ) script = ExtResource( 2 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.843487, 0 ) mesh = SubResource( 2 ) material/0 = null [node name="building" type="Spatial" parent="."] script = ExtResource( 1 ) [node name="debug" type="ImmediateGeometry" parent="building"] material_override = SubResource( 3 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 20, 0 )