extends Node2D var graph = { "entry": ["corridoor", "stairs"], "corridoor": ["corridoor", "flat-door"] } var grid = [] var spaces = [] # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. var space_color = [] var xdim = 10 var ydim = 10 func _ready(): $Camera2D.current = true grid.resize(10 * 10) for e in graph.keys(): for k in [e] + graph[e]: if !k in spaces: spaces.push_back(k) space_color.push_back(Color(randf(), randf(), randf(), 1)) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _draw(): draw_rect(Rect2(-10, -10, 20, 20), Color(1, 0, 0, 1))