; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "BTBase", "class": "BTAction", "language": "GDScript", "path": "res://ai/action.gd" }, { "base": "Node", "class": "BTBase", "language": "GDScript", "path": "res://ai/bt_base.gd" }, { "base": "BTAction", "class": "BTBuildPath", "language": "GDScript", "path": "res://ai/build_path.gd" }, { "base": "BTCondition", "class": "BTCanGrab", "language": "GDScript", "path": "res://ai/can_grab.gd" }, { "base": "BTCondition", "class": "BTCanHide", "language": "GDScript", "path": "res://ai/can_hide.gd" }, { "base": "BTCondition", "class": "BTCanThrow", "language": "GDScript", "path": "res://ai/can_throw.gd" }, { "base": "BTBase", "class": "BTCondition", "language": "GDScript", "path": "res://ai/condition.gd" }, { "base": "BTAction", "class": "BTFetchPathPoint", "language": "GDScript", "path": "res://ai/fetch_path_point.gd" }, { "base": "BTAction", "class": "BTGiveUp", "language": "GDScript", "path": "res://ai/give_up.gd" }, { "base": "BTAction", "class": "BTGrab", "language": "GDScript", "path": "res://ai/grab.gd" }, { "base": "BTCondition", "class": "BTHasArrived", "language": "GDScript", "path": "res://ai/has_arrived.gd" }, { "base": "BTCondition", "class": "BTHasWeapon", "language": "GDScript", "path": "res://ai/has_weapon.gd" }, { "base": "BTCondition", "class": "BTIsAction", "language": "GDScript", "path": "res://ai/is_action.gd" }, { "base": "BTCondition", "class": "BTIsFree", "language": "GDScript", "path": "res://ai/is_free.gd" }, { "base": "BTCondition", "class": "BTIsPathValid", "language": "GDScript", "path": "res://ai/valid_path.gd" }, { "base": "BTCondition", "class": "BTIsPlayerNearby", "language": "GDScript", "path": "res://ai/is_player_nearby.gd" }, { "base": "BTAction", "class": "BTLookAtPath", "language": "GDScript", "path": "res://ai/look_at_path.gd" }, { "base": "BTBase", "class": "BTParallel", "language": "GDScript", "path": "res://ai/parallel.gd" }, { "base": "BTBase", "class": "BTSelector", "language": "GDScript", "path": "res://ai/selector.gd" }, { "base": "BTBase", "class": "BTSequence", "language": "GDScript", "path": "res://ai/sequence.gd" }, { "base": "BTAction", "class": "BTSetAction", "language": "GDScript", "path": "res://ai/set_action.gd" }, { "base": "BTAction", "class": "BTSetDestinationGroup", "language": "GDScript", "path": "res://ai/set_dst_from_group.gd" }, { "base": "BTAction", "class": "BTSpawnSmartObj", "language": "GDScript", "path": "res://ai/spawn_smart_obj.gd" }, { "base": "BTAction", "class": "BTStop", "language": "GDScript", "path": "res://ai/stop.gd" }, { "base": "BTAction", "class": "BTThrowWeapon", "language": "GDScript", "path": "res://ai/throw_weapon.gd" }, { "base": "BTAction", "class": "BTUnstuck", "language": "GDScript", "path": "res://ai/unstuck.gd" }, { "base": "BTAction", "class": "BTWalk", "language": "GDScript", "path": "res://ai/walk.gd" }, { "base": "BTAction", "class": "BTWashFloor", "language": "GDScript", "path": "res://ai/wash_floor.gd" }, { "base": "Node", "class": "BehaviorTree", "language": "GDScript", "path": "res://ai/behavior_tree.gd" }, { "base": "Node", "class": "Blackboard", "language": "GDScript", "path": "res://ai/blackboard.gd" }, { "base": "Spatial", "class": "SmartObject", "language": "GDScript", "path": "res://scenes/characters/smart_object.gd" }, { "base": "Node", "class": "Tick", "language": "GDScript", "path": "res://ai/tick.gd" } ] _global_script_class_icons={ "BTAction": "", "BTBase": "", "BTBuildPath": "", "BTCanGrab": "", "BTCanHide": "", "BTCanThrow": "", "BTCondition": "", "BTFetchPathPoint": "", "BTGiveUp": "", "BTGrab": "", "BTHasArrived": "", "BTHasWeapon": "", "BTIsAction": "", "BTIsFree": "", "BTIsPathValid": "", "BTIsPlayerNearby": "", "BTLookAtPath": "", "BTParallel": "", "BTSelector": "", "BTSequence": "", "BTSetAction": "", "BTSetDestinationGroup": "", "BTSpawnSmartObj": "", "BTStop": "", "BTThrowWeapon": "", "BTUnstuck": "", "BTWalk": "", "BTWashFloor": "", "BehaviorTree": "", "Blackboard": "", "SmartObject": "", "Tick": "" } [application] config/name="Aquisition" run/main_scene="res://ui/menu_root.tscn" config/use_custom_user_dir=true config/custom_user_dir_name=".aquisition" [autoload] grabbing="*res://autoloads/grabbing.gd" global="*res://autoloads/global.gd" rpg="*res://autoloads/rpg.gd" combat="*res://autoloads/combat.gd" quests="*res://autoloads/quests.gd" [input] walk_forward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } walk_back={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } walk_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } walk_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } grab={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null) ] } attack={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } save_game={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null) ] } load_game={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"unicode":0,"echo":false,"script":null) ] } ai_debug={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null) ] }