extends Node signal level_up signal new_quest var money: int = 2000 var master_node var current_room var team = {} var line = {} var training = false # warning-ignore:unused_class_variable var quests : = [] # warning-ignore:unused_class_variable var team_train_count : = 0 # warning-ignore:unused_class_variable var arrow: Spatial # warning-ignore:unused_class_variable var next_scene: String var player_visual = { "gender": "male" }